GraySho, on 13 December 2011 - 05:04 AM, said:
As I understand this game is basically Free To Play, so IMO it makes no sense to charge for simulator rounds. I think such a function is also vital to test joystick and keyboard setup before getting into battles around planets. It can also serve as a training platform for Merc and House units without risking planets because of some newb not knowing which button to press (I´m including me here

). So I think this function should be totally disconnected from the actual persistent game world. I don´t know if players should be able to host such matches, or include a training lobby on the official server, I´ll leave that up to the Devs to figure out the best possible way.
I agree. Training simulators should be free and unlimited, and should be available at any time.
However, I'm not at all favorable to have combat done in simulators grant experience to a pilot, at least, not past a certain level.
For example, training simulators could be one way (or
the way) to safely bring recruits or cadets to the brink of the MechWarrior rank (or first rank that can be earned, whatever it is). Actual live fire combat(s) would be required to earn the final experience points that grant you the full rank (and potentially unlock non-starter 'Mechs in the process). There could even be a special "tutorial" mode in the simulator (cadet training session, similar to MechWarrior II's), which newcomers would
have to go through before they can join a live match with other players.
I think that would be a fair system. Afterwards, if a pilot wishes to go back in the simulator to try something out, or just test-drive a new 'Mech before he actually buys it, then he'd be free to do so, but that wouldn't grant him/her any experience.
Edited by Tweaks, 13 December 2011 - 05:15 AM.