i wouldnt really consider gauss as failure
llaser weights 5 tons and deals 8 dmg in tt at cost of 8 heat
so 2 llas is 16 dmg 16 heat and 10 tons
Now add 8 dhs to it(10 built in engine btw) and you have 16 dmg 0 heat and 18 tons.
Gauss on the other hand?? 15 tons of weapon, at least 1 ton for ammo and 1 dhs to negate heat.
15 dmg 0 heat 17 tons and ammo for only 8 shots also it can explode if shot at.
If you want to talk about tt failure i would rather look at medlas and ac20...
4 medlas each doing 5 dmg at 3 heat.
20 dmg total for 4 tons + 6 tons for dhs to negate heat. 20 dmg for 10 tons, less than ac20 which would require ammo and 4 dhs to negate its heat.
And ammo explosion isnt a small thing in tt, ac20 can take 5 shots per ton, if they are explode they deal total of dmg this ammo would do if fired, so were looking at 100 dmg, enough to blow up mech if its st.
Also funniest thing even, mg ammo. 200 per ton, which in tt is equivalent to 200dmg, if this thing explodes you got equivalent of tactical nuke... and good luck playing for 200 turns to expend that ammo.
Edited by davoodoo, 24 August 2016 - 04:20 AM.