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Why Are Ppcs Being Triple Nerfed?


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#1 Ultimax

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Posted 25 August 2016 - 11:47 AM

I don't think it makes sense to nerf multiple aspects of a weapon system at once.

PPCs have now had their CDs extended, their heat increased and their energy draw increased.


This seems like an excessive knee jerk reaction.

#2 Quicksilver Aberration

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Posted 25 August 2016 - 11:49 AM

Reminds me of the cERLL nerf debacle.

#3 davoodoo

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Posted 25 August 2016 - 11:49 AM

Because russ...

100 ppl complain and are ignored.
1person says ed is great but we need 30 energy for ppc and gauss and they are instantly nerfed...

#4 Lostdragon

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Posted 25 August 2016 - 11:50 AM

Clearly someone killed Paul with one.

#5 davoodoo

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Posted 25 August 2016 - 12:04 PM

View PostLostdragon, on 25 August 2016 - 11:50 AM, said:

Clearly someone killed Paul with one.

He doesnt play the game, hes too busy basking in glory watching comments praising him for his well done balance...

#6 Monkey Lover

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Posted 25 August 2016 - 12:17 PM

Because pts #1 I was about to dual gauss +4ppc snipe on a kdk. Now it's more setup for 2 ppc. Even 2ppc +gauss works well as long as you don't alpha.

#7 Quicksilver Aberration

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Posted 25 August 2016 - 12:22 PM

View PostMonkey Lover, on 25 August 2016 - 12:17 PM, said:

Even 2ppc +gauss works well as long as you don't alpha.

If you can't alpha, it isn't working well to justify taking those weapons.

#8 Reno Blade

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Posted 25 August 2016 - 12:26 PM

I tested Awesomes and Marauders and they were quite nice.
Then I used my PHawk (1x erPPC 3xML) and it was damn hot.
Next to my Hellbringer (2x cERPPC) which was very hot and the Direwolf (cERPPC, UAC10, UAC20, 3x ERLL) quite hot.

My feeling for the PPCs?
just posted this elsewhere:

View PostReno Blade, on 25 August 2016 - 11:53 AM, said:

I see it very much the same way.

- ACs, LBX and SRMs feel pretty good.
- LBX and UACs having less draw than ACs is great mix.

- Lasers are a touch too hot on the clan side (without penalties)

- LRMs are nearly unaffected (and mechs with smaller tubes will benefit from staggered power draw)

- PPCs are a bit too hot (without penalties)
I feel that heat of PPCs is the biggest issue now, I could live with longer CDs and i definitely want to keep the velocity roughly the same (maybe a 20% increase max, but then no more 50% quirks).


My suggestion would be to either this:
PPC 10 dmg, 9 heat, 12 draw, 5s cd
isERPPC 10dmg, 13 heat, 12 draw, 5.5s cd
cERPPC 10 +2.5 +2.5 dmg, 14 heat, 15 draw, 5.5s cd

or something like this:
PPC 10 dmg, 8 heat, 12 draw, 6s cd
isERPPC 10dmg, 12 heat, 12 draw, 6.2s cd
cERPPC 10 +2.5 +2.5 dmg, 13 heat, 15 draw, 6.2s cd

but my favorite choice would be this with less heat, but more splash:
PPC 7 +1.5 +1.5 dmg, 8 heat, 10 draw, 5s cd
isERPPC 8 +1 +1 dmg, 12 heat, 11 draw, 5.5s cd
cERPPC 9 +3 +3 dmg, 13 heat, 12 draw, 5.5s cd

And for the Cap and dissipation, I would not go above 30 with the current numbers. Rather down to 28 to give 3x LL/LP some small penalties already. (if we would want to go that far).

For reference:
PPC with 12 draw in current PTS2 with 1.0 penalty per overdraw compared to GH, no-penalty and other values such as 1.5 and 2.0 penalties:
Posted Image
please note "PTS1 - 1.0 penalty" should be named "PTS - 1.5 penalty"


#9 Tiantara

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Posted 25 August 2016 - 12:29 PM

- Well... Map - Caustic. Mech - Dire Wolf. 4ERPPC.
Fire pattern - 2xERPPC \ 2xERPPC.
Cooldown, pause to heat off a little. Precise damage of 20 + 10 splash.
Works fine until someone fast come closer.
I don't see any real problem until you dragged into brawling or intense fire exchange.
Shutdown after 4th shot if you too fast on fire.

Edited by Tiantara, 25 August 2016 - 12:31 PM.


#10 davoodoo

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Posted 25 August 2016 - 12:34 PM

View PostSource Mystic, on 25 August 2016 - 12:29 PM, said:

There is two mechs in the game that should be able to boat er ppc. and even those mechs run Hot . I could eat my lunch between the cool-downs.

I think you mean 2 stock mechs, cause everything above 60 tons should be able to boat 2 without upgrading to dhs and everything above 80 should be able to use 3 erppc and everything above 95 should be able to make 3 erppc or 4 ppc heat neutral

like this
http://mwo.smurfy-ne...d42af76e2aeaf47
42 heat dissipated 40 per alpha.
http://mwo.smurfy-ne...de68733f8efc487
46 heat dissipated, 45 per alpha.

and 1 ton left, drop half the armor and you can fit ecm if you got slots...

http://mwo.smurfy-ne...51693c0a1cbed91
this is stock 9m, 40 dissipation, 45 heat for 3 erppc and plenty of useless weaponry...
http://mwo.smurfy-ne...9f18f2bb0e0753c
this is my refit which generates only 1 heat per alpha.

Also were talking heaviest and most heat inefficient energy weapon, boating nothing but mediums you could make 70 dmg alpha on atlas heat neutral using only shs.

Edited by davoodoo, 25 August 2016 - 12:47 PM.


#11 Ultimax

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Posted 25 August 2016 - 12:38 PM

View PostMonkey Lover, on 25 August 2016 - 12:17 PM, said:

Because pts #1 I was about to dual gauss +4ppc snipe on a kdk. Now it's more setup for 2 ppc. Even 2ppc +gauss works well as long as you don't alpha.



If you can't alpha those weapons, you basically have no reason to play that build.

That build is designed to minimize the time you are being shot, you know, working to keep yourself alive instead of having the game mechanics nerfed so any garbage build with rainbow weapons can survive making bad mistakes.


You realize those PPCs are on a 5+s CD and Gauss is nearly 7s? That build will get demolished by SRM boats, which are apparently OK!


It's like this playerbase has blinders on, no memory of how low TTK was when they were getting zerg rushed by oxides & Jenner IICs with ASRM 6s.

Good luck stopping those rushes when you're only "allowed" to deal sub-30 damage.

Edited by Ultimax, 25 August 2016 - 12:39 PM.


#12 Gas Guzzler

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Posted 25 August 2016 - 12:58 PM

View PostTiantara, on 25 August 2016 - 12:29 PM, said:

- Well... Map - Caustic. Mech - Dire Wolf. 4ERPPC.
Fire pattern - 2xERPPC \ 2xERPPC.
Cooldown, pause to heat off a little. Precise damage of 20 + 10 splash.
Works fine until someone fast come closer.
I don't see any real problem until you dragged into brawling or intense fire exchange.
Shutdown after 4th shot if you too fast on fire.


Great we should run Atlases with an AC10 and single SRM6 too right?

#13 Monkey Lover

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Posted 25 August 2016 - 01:14 PM

View PostQuicksilver Kalasa, on 25 August 2016 - 12:22 PM, said:

If you can't alpha, it isn't working well to justify taking those weapons.


Learn to aim?

#14 Quicksilver Aberration

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Posted 25 August 2016 - 01:18 PM

View PostMonkey Lover, on 25 August 2016 - 01:14 PM, said:

Learn to aim?

It has nothing to do with aim, and everything to do with the fact with weapons that have similar damage outputs but faster cooldowns exist. Why take a weapon such that I'm forced to do 10-20 damage on average every 2-3 seconds when I take weapons that allow me to do 10-20 damage every 2 seconds?

Edited by Quicksilver Kalasa, 25 August 2016 - 01:19 PM.


#15 Tiantara

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Posted 25 August 2016 - 01:21 PM

View PostGas Guzzler, on 25 August 2016 - 12:58 PM, said:


Great we should run Atlases with an AC10 and single SRM6 too right?


- Why?
4xSRM6+artemis \ 2xMPL \ 1xLB10-X
4x LPL \ 1xAC20 \ 1xSRM6
2xLB10-X \ 3xSRM6+Artemis
They are brawlers.
Want something longer?
3xLPL \ 4xSSRM2 \ C.Console \ Bap
More long?
3xERLL \ 1xAC2 \ 1xLRM15

What the problem with Atlas? I love that mech even when it was with gauss and XL, and blows up after little shot. Even when he have big head hitbox and die from headshot in first seconds of match.
Make builds, get used to them find own playstyle.

#16 Quicksilver Aberration

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Posted 25 August 2016 - 01:22 PM

View PostTiantara, on 25 August 2016 - 01:21 PM, said:

4x LPL \ 1xAC20 \ 1xSRM6
3xLPL \ 4xSSRM2 \ C.Console \ Bap
3xERLL \ 1xAC2 \ 1xLRM15

Why do you have to list these bad builds?

#17 Gas Guzzler

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Posted 25 August 2016 - 01:23 PM

View PostTiantara, on 25 August 2016 - 01:21 PM, said:


- Why?
4xSRM6+artemis \ 2xMPL \ 1xLB10-X
4x LPL \ 1xAC20 \ 1xSRM6
2xLB10-X \ 3xSRM6+Artemis
They are brawlers.
Want something longer?
3xLPL \ 4xSSRM2 \ C.Console \ Bap
More long?
3xERLL \ 1xAC2 \ 1xLRM15

What the problem with Atlas? I love that mech even when it was with gauss and XL, and blows up after little shot. Even when he have big head hitbox and die from headshot in first seconds of match.
Make builds, get used to them find own playstyle.


Dire Wolf with Quad ER PPCs is a waste of a Dire Wolf.

That was my point in a distant, convoluted way, sorry.

#18 Tiantara

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Posted 25 August 2016 - 01:24 PM

View PostQuicksilver Kalasa, on 25 August 2016 - 01:22 PM, said:

Why do you have to list these bad builds?


- Why not? They bad in Live Servers. In PTS they better. But yes, it's just example that Atlas can be longrange... even if he bad at it as much as idea to place gauss in XL Atlas side torso.

View PostGas Guzzler, on 25 August 2016 - 01:23 PM, said:


Dire Wolf with Quad ER PPCs is a waste of a Dire Wolf.

That was my point in a distant, convoluted way, sorry.


- Yeap. But it works fine too. As well as Marauder 5D with 3xERPPC \ 3xPPC in chainfire mode or 2 after 1 shot. Anyway under GH you have same or more overheat.

Edited by Tiantara, 25 August 2016 - 01:26 PM.


#19 Monkey Lover

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Posted 25 August 2016 - 01:26 PM

View PostQuicksilver Kalasa, on 25 August 2016 - 01:18 PM, said:

It has nothing to do with aim, and everything to do with the fact with weapons that have similar damage outputs but faster cooldowns exist. Why take a weapon such that I'm forced to do 10-20 damage on average every 2-3 seconds when I take weapons that allow me to do 10-20 damage every 2 seconds?


What weapons are you talking about ? I'm guessing lpl? Maybe you want pin point ? Maybe you want to jump snipe. May e you like the sound of the weapon. No matter what I saw gauss ppc being used yesterday just fine without needed to.be fired at the same time.

#20 Gas Guzzler

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Posted 25 August 2016 - 01:26 PM

View PostTiantara, on 25 August 2016 - 01:24 PM, said:


In PTS they better.


Nope, they most certainly are not.





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