Aethon, on 13 September 2016 - 11:04 PM, said:
And in the 31st century, nobody makes good capacitors, anyway; the science always keeps leaking out, apparently. Damn shame.
Most have literally no idea how a mech is working, yet alone how to build one. They have to rely on ancient blueprints and automatic ancient factories to produce them.
Although, if a mech get's wrecked, you are almost always gauranteed to find some aggromech mechanic who's not only able to fix your mech up but also happens to have spare ammunition and armor plates at hand... If you're the main protagonist ofc.
plot is love, plot is life.
dervishx5, on 14 September 2016 - 12:03 AM, said:
If you added the charge to PPCs then it would make PPC+Gauss sniping stupid easy. The idea is to throw them out of sync.
Limit chargeup max to 2 at a time like we have now? problem solved.
Imperius, on 14 September 2016 - 01:13 AM, said:
Gauss is a sniper weapon. Where have you ever heard of a sniper loading his rifle after he get his target acquired?
I'm just imagine you running around with a fully drawn out bow looking for a deer. hehe..
Jokes aside, i can image that a fully charged gauss "cannon" which generates and stores enough energy to propel a 100kg projectile at a muzzle velocity of up to 2800 m/s probably tends to blow up after a few seconds.
Logically, the charge up does surprisingly makes sense in the senseless potatoe battletech plothole universe.
Edited by Toha Heavy Industries, 14 September 2016 - 02:04 AM.