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Gauss Charge Is Going To Stay After All?


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#21 His Holiness Pope Buster

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Posted 12 September 2016 - 11:24 AM

I like the charge up mechanic. It makes the guass fun to use. Learning to be effective with it and landing tough shots gives you a special satisfaction that you don't get with "point and click" weapons.

#22 Trollfeed

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Posted 12 September 2016 - 11:36 AM

That will make life for lights and mediums a lot easier. Even with charge up I pop light mech in one shot now and then when playing double gauss. Removing charge up speeds target acquisition and removes snap shots, so you wont get a slug to your face every time you crest hills.

You remove charge time and give an option of mounting those 4 gauss on mech as whined before, you will get this:


Edited by Trollfeed, 12 September 2016 - 11:39 AM.


#23 Aramoro999

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Posted 12 September 2016 - 11:43 AM

View PostCoralld, on 12 September 2016 - 10:57 AM, said:

Agreed, the charge mechanic staying is indeed good new. With out it there would be little reason to use any other ballistic as well as obsoleating the AC20 again.

-range
-rate of fire
-projectile speed
-power consumption

All the stats, and the only way to balance it is a charge mechanic?

View PostTrollfeed, on 12 September 2016 - 11:36 AM, said:

That will make life for lights and mediums a lot easier. Even with charge up I pop light mech in one shot now and then when playing double gauss. Removing charge up speeds target acquisition and removes snap shots, so you wont get a slug to your face every time you crest hills.

You remove charge time and give an option of mounting those 4 gauss on mech as whined before, you will get this:



Do u remember how OP as **** the AC20 used to be, some time before we got clan mechs?
It still has no charge mechanic. It was simply nerfed...

#24 Mystere

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Posted 12 September 2016 - 11:47 AM

Get yourself a high-quality joystick with a dual stage trigger. Set TG1 to charge the gauss and TG2 to fire the gauss and any other weapon.

Just don't ask me how to play using a joystick. I leave that to you. Posted Image

#25 MechaBattler

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Posted 12 September 2016 - 11:48 AM

Charge mechanic makes it harder to alpha with other weapons. It's as simple as that.

Though macros make it easier.

#26 Duatam

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Posted 12 September 2016 - 11:49 AM

I would rather have more heat and charge removed.

#27 Aiden Skye

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Posted 12 September 2016 - 11:51 AM

I like the chargeup. Makes it feel different. Projectile is already so fast it might as well be instant damage.

#28 Aramoro999

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Posted 12 September 2016 - 12:11 PM

View PostMystere, on 12 September 2016 - 11:47 AM, said:

Get yourself a high-quality joystick with a dual stage trigger. Set TG1 to charge the gauss and TG2 to fire the gauss and any other weapon.

Just don't ask me how to play using a joystick. I leave that to you. Posted Image

Sorry but how? can u elaborate on this. I just dont know what a dual stage trigger is.

#29 Sjorpha

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Posted 12 September 2016 - 12:17 PM

That is great news!

Charge is a good mechanic for gauss, that way they don't have to nerf dual gauss into the ground.

Big relief for, I was afraid they would go with that horrible ghost heated solution on the previous PTS.

#30 Mystere

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Posted 12 September 2016 - 12:24 PM

View PostAramoro999, on 12 September 2016 - 12:11 PM, said:

Sorry but how? can u elaborate on this. I just dont know what a dual stage trigger is.


A dual-stage trigger is a trigger that has two "clicks". The first click activates when the trigger is pulled half-way. The second one activates when the trigger is pulled all the way back.

The Thrustmaster HOTAS Warthog Flight Stick is one such device.

#31 Kirkland Langue

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Posted 12 September 2016 - 12:26 PM

I'm okay with the charge mechanic, simply because it makes the gauss feel much different from other weapons - but the downside is that I won't run gauss on any mech that only can run one because using the charge mechanic makes it difficult to manage multiple weapons at the same time.

#32 Mystere

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Posted 12 September 2016 - 12:28 PM

View PostMechaBattler, on 12 September 2016 - 11:48 AM, said:

Charge mechanic makes it harder to alpha with other weapons. It's as simple as that.

Though macros make it easier.


Macros may make it easier, but they also tend to waste ammo. Overall I say they're worse and players are better off not using one.

HOTAS setups are an entirely different matter, though. Posted Image

Edited by Mystere, 12 September 2016 - 12:30 PM.


#33 RestosIII

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Posted 12 September 2016 - 12:29 PM

Gah. I really hate the charge up personally. Was really hoping it'd stay gone, maybe with a larger cooldown. Give it a longer cooldown so it doesn't become a cheaper brawling weapon than the AC/20 like so many feared, but please give me back the ability to poptart with the Shadow Cat again.

#34 Mystere

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Posted 12 September 2016 - 12:36 PM

View PostRestosIII, on 12 September 2016 - 12:29 PM, said:

Gah. I really hate the charge up personally. Was really hoping it'd stay gone, maybe with a larger cooldown. Give it a longer cooldown so it doesn't become a cheaper brawling weapon than the AC/20 like so many feared, but please give me back the ability to poptart with the Shadow Cat again.


That's what the full 15-damage CERPPC would have been for. Posted Image

<**** these IS whiners! **** them all!>

Edited by Mystere, 12 September 2016 - 12:37 PM.


#35 RestosIII

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Posted 12 September 2016 - 12:37 PM

View PostMystere, on 12 September 2016 - 12:36 PM, said:


That's what the full 15-damage CERPPC will be for. Posted Image

On the other hand, I never wanted the 15 damage CERPPC. All it really needs is velocity. I'm a huge proponent of high cooldown rates on larger weaponry like PPCs and Gauss Rifles, so I find it going back to a 5 second cooldown as disappointing.

#36 SmithMPBT

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Posted 12 September 2016 - 12:38 PM

Don't make Poptarting the meta again, keep the charge mechanic. (Yes i know it can be done anyway, but not accurately or repeatedly by most).

#37 RestosIII

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Posted 12 September 2016 - 12:41 PM

View PostSmithMPBT, on 12 September 2016 - 12:38 PM, said:

Don't make Poptarting the meta again, keep the charge mechanic. (Yes i know it can be done anyway, but not accurately or repeatedly by most).

Poptarting will never be the meta again unless they buff Gauss, PPCs, and jumpjets all at once. Jump Jets are worthless in most combat situations right now, and are usually just a big "Hey, shoot me!" sign if you try to poptart with anything outside of the like, 3 mechs with proper speed to their jumps. I don't want it to be the meta, I just want it to not be me fighting the weapon instead of the enemy.

#38 Coralld

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Posted 12 September 2016 - 12:42 PM

View PostRestosIII, on 12 September 2016 - 12:29 PM, said:

Gah. I really hate the charge up personally. Was really hoping it'd stay gone, maybe with a larger cooldown. Give it a longer cooldown so it doesn't become a cheaper brawling weapon than the AC/20 like so many feared, but please give me back the ability to poptart with the Shadow Cat again.

I have a Gauss on my SCat and can poptart just fine with it. I think this is where the saying "get gud" comes into play, or how about just get better.
Yes it's a bit more difficult to poptart with Gauss than say PPC or any other point and click weapon but it can be done and once you get it down you will be very dangerous.

Edited by Coralld, 12 September 2016 - 12:44 PM.


#39 RestosIII

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Posted 12 September 2016 - 12:47 PM

View PostCoralld, on 12 September 2016 - 12:42 PM, said:

I have a Gauss on my SCat and can poptart just fine with it. I think this is where the saying "get gud" comes into play, or how about just get better.
Yes it's a bit more difficult to poptart with Gauss than say PPC but it can be done and once you get it down you will be very dangerous.

Trust me, I know it's possible. But it's still fighting the weaponry. I prefer fighting the enemy over trying to determine what exact shade of green/yellow my bar is so I can fire or not. Yet another time I wish PGI would give proper colorblind support, but I digress. I've been making do with the charge-up, I just highly prefer it being gone. Especially because I'm constantly in a state of "Oh, there's a mech I could have shot if the charge-up didn't exist, but in the time it took to charge up, he walked back into cover." on the live server.

#40 Johnny Z

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Posted 12 September 2016 - 12:57 PM

So lame. I hadn't even tried it on test yet because it been a write off weapon for so long. Oh well the macro/3rd party program users will be happy.

Edited by Johnny Z, 12 September 2016 - 01:00 PM.






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