A Simple Test On Pts 4 With Lrms
#1
Posted 12 September 2016 - 03:22 PM
In every test I used both Artemis, TAG and the cooldown modules against an Atlas D
Results:
4x LRM 5s: 53 seconds (12t)
2x LRM 10: 52 seconds (12t)
1x LRM5 1xLRM15: 1:01s (11t)
1x LRM 20: 1:10s (11t)
1x LRM 15: 1:25s (8t)
1x LRM10 1x LRM5: 1:11s (9t)
On the positive side the LRM 20 is no longer inferior to the LRM 15. Of course you can make the case that the LRM 15 is more tonnage efficient, but it used to be flat out better than the 20.
LRM 5s vs 10s with Artemis and tag are a wash. Though I imagine without either upgrades, the LRM 5s shine.
So basically the TLDR that I got out of all this is that LRM 20s are finally an option for certain builds. Particularly for ones that are hardpoint constrained.
#2
Posted 12 September 2016 - 03:33 PM
#3
Posted 12 September 2016 - 03:33 PM
Breakdown:
Weapon = Missiles used (time to kill)
Clan (Spirit Bear)
==============
LRM5 x 1 = 385 (5:46)
LRM5 x 4 = 380 (1:20)
LRM10 x 2 = 380 (1:45)
LRM15 x 1 = 480 (2:58)
LRM20 x 1 = 520 (2:40)
LRM20 x 2 = 560 (1:26)
LRM5+A x 4 = 300 (1:07)
LRM10+A x 2 = 340 (1:34)
LRM20+A x 1 = 400 (2:03)
IS (CPLT-A1)
==========
LRM5 x 4 = 360 (1:05)
LRM10 x 2 = 420 (1:22)
LRM15 x 1 = 510 (2:12)
LRM20 x 1 = 480 (1:41)
LRM20 x 2 = 600 (1:03)
LRM5+A x 4 = 340 (0:55)
LRM10+A x 2 = 300 (0:55)
LRM20+A x 1 = 380 (1:23)
I was not able to test with Tag yet. I will run a few tests with Tag a bit later and report my findings. I did also not use any modules.
(edit: moving IS Artemis down)
Edited by Arhidiham, 12 September 2016 - 07:40 PM.
#4
Posted 12 September 2016 - 03:37 PM
Edited by Jman5, 12 September 2016 - 03:38 PM.
#5
Posted 12 September 2016 - 03:40 PM
#6
Posted 12 September 2016 - 03:50 PM
Andi Nagasia, on 12 September 2016 - 03:33 PM, said:
I fail to see how this is a step in the RIGHT direction. Perhaps you can better define it as one less step in the WRONG direction.
#7
Posted 12 September 2016 - 06:29 PM
on crimson @500m(on the Train-Tracks for Consistency),
Type,..............TimeToKill......AmmoUsed....weight...
4LRM5=.............1.25.................380..........4Tons....
2LRM10=...........1.58.................400..........5Tons....
1LRM15+5=.......2.10.................480........4.5Tons....
1LRM20=...........2.31.................500..........5Tons....
(with Artemis)
4LRM5A=...........1.13.................340..........8Tons....
2LRM10A=.........1.37.................360..........7Tons....
1LRM15A+5A=...1.52.................380........6.5Tons....
1LRM20A=.........2.01.................400..........6Tons....
comparing the Spread(4.2(LRM5&10) to (5.2(LRM15&20),
at 20% increased Spread theirs a 25% decreased efficiency,
also Artemis seems to restore this 25% efficiency for 1Ton,
it seems 4LRM5s will still be useful for their faster Cycle and lower Spread,
but Artemis seems to give LRM20s just the Right Boost to match 4LRM5s,
in this case a faster Cycle cuts 30sec off the Time,
400Rounds(20Volleys) @ 4.3(LRM5s Cooldown) = 86(1min 26sec),
400Rounds(20Volleys) @ 5.3(LRM5s Cooldown) = 146(1min 46sec),
adding in Cooldowns dont start till all missiles have left the tubes,
things look better for LRM Spread Balance,
Edit-
=0=Note=0=
LRM5 & 10, both have 4.2Spread,
LRM15 & 20, both have 5.2Spread,
Navid A1, on 12 September 2016 - 10:50 AM, said:
Edited by Andi Nagasia, 12 September 2016 - 06:30 PM.
#8
Posted 12 September 2016 - 06:33 PM
#9
Posted 12 September 2016 - 07:16 PM
Oh the tears and salt from LRMers
On the serious side, from the look of this I don't think PGI will come up with a LRM rework anytime soon, I think I'll just live with it---at the very least my LRM20 catapult got a tiny bit piece of love.
#10
Posted 12 September 2016 - 07:28 PM
#11
Posted 12 September 2016 - 07:33 PM
If you cannot do this then rather fall back to 5 or 10 even if you are hardpoint starved. In these cases you may want to opt for Artemis on your 5 or 10 as the time to kill and ammo efficiency does not favor the bigger launchers.
#12
Posted 12 September 2016 - 10:20 PM
LRM5 Still to good
LRM15/20 still need a buff
LRM Spam is Nerfing
Narc can be deadly if you have no cover
ECM is too strong against LRM`s
AMS is too weak.
My wish.
Nerf LRM5´s to the LRM10 Level
Buff LRM15/20 to LRM20 Level
Buff AMS Special dual AMS builds
Include New Targeting and ECM System
#13
Posted 13 September 2016 - 12:29 AM
Jman5, on 12 September 2016 - 03:37 PM, said:
One of the reasons LRMs will always be useless against live opponents.With proper torso twisting you can soak literally hundreds points of damage from them.
Edited by Kmieciu, 13 September 2016 - 12:30 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users