They are not adding gaming complexity, they are just fiddling with random values based on a limited amount of statistical data from the PTS, (of course one of my favorites is "there are lies, damned lies and statistics). Heat draw, range - optimal and max, damage done, recharge time, weight, heat generated, slots, HPs, Crits - 10 different parameters that conflict or compliment different areas of the game experience generating confusion for all and basically presenting a new player with a cliff instead of a learning curve, ( a cliff they can never hope to climb by themselves).
Oh please god - help them realise they need a true game designer to come in and re-build from scratch a fun game with good complexity that compliments the mech lab / game play aspects into one coherent whole.
Edited by Markoxford, 13 September 2016 - 06:27 AM.