Not Having Any Quirks Isn't A Bad Thing.
#1
Posted 17 September 2016 - 12:04 AM
Suddenly quirks won't be ****** necessary anymore.
#2
Posted 17 September 2016 - 04:12 AM
But theres also superior dhs, superior xl, omnimechs(at least for now).
How to balance that without quirks??
#3
Posted 17 September 2016 - 04:52 AM
Having structure buffs to compensate inferior XL/ES/FF is a good thing to keep.
I don't mind agility buffs for mechs with shape disadvantages also.
CDHS are a part of a weapon balance and may be left superior if Clan weapons are less heat efficient i general.
Edited by vocifer, 17 September 2016 - 04:54 AM.
#4
Posted 17 September 2016 - 04:53 AM
vocifer, on 17 September 2016 - 04:52 AM, said:
Having structure buffs to compensate inferior XL/ES/FF is a good thing to keep.
DHS are a part of a weapon balance and may be left superior if Clan weapons are less heat efficient i general.
That xl and smaller dhs allows you to mount more weapons.
#6
Posted 17 September 2016 - 05:32 AM
Sader325, on 17 September 2016 - 12:04 AM, said:
Suddenly quirks won't be ****** necessary anymore.
It's not only clan vs IS. It is Clan vs Clan and IS vs IS
Just compare a Summoner to a Ebon Jag. Or a Kit Fox to a Arctic Cheetah.
Edited by xe N on, 17 September 2016 - 05:34 AM.
#7
Posted 17 September 2016 - 06:21 AM
xe N on, on 17 September 2016 - 05:32 AM, said:
It's not a problem of mechs, which were forced to use unoptimal builds. It's a problem of different volumes and their correlation with other stats. Why should I always put the biggest XL in my light? Shouldn't there be any variety of choice involved?
Lights: Agility > Damage >> Hitpoints
Mediums: Agility = Damage > Hitpoints
Heavies: Agility < Damage = Hitpoints
Assaults: Agility << Damage < Hitpoints
If we figure how to equalize all of these ^^ stats, or just make them closer to equal, then there won't be a problem with either Summoner or Kit Fox.
#8
Posted 17 September 2016 - 07:07 AM
On a side note clan weapons would have to be much worse than IS weapons to make up for being lighter,range, using less slots and OP clan XL engine.
Edited by Monkey Lover, 17 September 2016 - 07:15 AM.
#10
Posted 17 September 2016 - 08:54 AM
A touch of structure here and there to make up for Pearl XL's is fine. Agility I could stand to lose honestly. Yeah, my ON1-VA twists like a medium... but it's not a medium so...
Edited by GreenHell, 17 September 2016 - 09:16 AM.
#11
Posted 17 September 2016 - 09:03 AM
isXL and weapon imbalances (lighter, and as a result, superior Clam versions with otherwise the same stats) being two factors
#12
Posted 17 September 2016 - 09:15 AM
Monkey Lover, on 17 September 2016 - 07:07 AM, said:
On a side note clan weapons would have to be much worse than IS weapons to make up for being lighter,range, using less slots and OP clan XL engine.
Had an idea to help with the IS to Clan, Crit to Tonnage deficiencies,
(Is / Clan, Tonnage / Crit, Balance Concept!)=0=Please Vote=0=
#13
Posted 17 September 2016 - 09:16 AM
#14
Posted 17 September 2016 - 09:23 AM
GreenHell, on 17 September 2016 - 09:16 AM, said:
but how do you make STD engines useful with LFE existing? double their Internal HSs? could that do it?
Edit-
also would love LFE(IS), as well As XXLs(IS/Clan)
Edited by Andi Nagasia, 17 September 2016 - 09:28 AM.
#15
Posted 17 September 2016 - 09:28 AM
Will STD's go away over time? Probably, sans for a few double/quadruple LBx10 builds and x4 ASRM6 torso builds. But that's what the LFE was for anyways, to give Pearls a way to emulate Clam XL durability.
Besides, if you don't have the slots, then you're gonna have to compromise anyways.
After all, it is 4 slots larger than the STD. Think of all the perfectly packed builds that will need to be completely rebuilt. lol
#17
Posted 17 September 2016 - 09:42 AM
Andi Nagasia, on 17 September 2016 - 09:23 AM, said:
Edit-
also would love LFE(IS), as well As XXLs(IS/Clan)
Its not like anyone uses clan std engines or clan shs or is shs for that matter...
Newer technology makes previous obsolete.
As for light fusion engine, wouldnt fix the problem, as its still heavier than xl.
#18
Posted 17 September 2016 - 09:44 AM
davoodoo, on 17 September 2016 - 09:42 AM, said:
Newer technology makes previous obsolete.
As for light fusion engine, wouldnt fix the problem, as its still heavier than xl.
True but its a replacement for the IS STD engine, as it saves more Tonnage, and helps some,
also the XXL engine is a replacement for the IS XL just as the Clan XL replaces the Clan STD,
#19
Posted 17 September 2016 - 09:50 AM
davoodoo, on 17 September 2016 - 09:42 AM, said:
Which is a problem that should be fixed, not pushed under the rug
Legacy Tech™ is a bad feature, and should be fixed.
Give Structure quirks to STD engines, to significant degrees
Significant enough for a Clam Battlemech to choose an STD over a cXL (which is outright superior in every sense, right now, to both STDs and isXLs, as well as the future LFE)
Edited by Mcgral18, 17 September 2016 - 02:11 PM.
#20
Posted 17 September 2016 - 09:59 AM
Mcgral18, on 17 September 2016 - 09:50 AM, said:
Which is a problem that should be fixed, not pushed under the rug
Legacy Tech™ is a bad feature, and should be fix.
Give Structure quirks to STD engines, to significant degrees
Significant enough for a Clam Battlemech to choose an STD over a cXL (which is outright superior in every sense, right now, to both STDs and isXLs)
Opposite should be done. IS XL's should come with X % structure quirks to the torso to aid survival. IS Standard stays alive when it loses a side, why should it get more structure to aid that?
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