After many years PGI is testing the long requested lower heat cap. Yet the request had a second part which was increased Dissipation (to match the TT values).
PGI already implemented the lower heat cap part in PTS4 and PTS5. But strangely, it was done with an over all reduction in heat dissipation, which is completely opposite to the main idea.
My suggestion for fixing the heat sink tuning issue is around balancing the two different types of heat sinks around the trade off between the basic concepts of heat dissipation and capacity.
First, I must mention that all these numbers are based on elite skill bonus currently in the live client, which are:
- Cool Run = 7.5% more heat dissipation on basic and 15% on full elite skill
- Heat Containment = 10% more heat capacity on basic and 20% on full elite (applies to the 30 base heat cap)
My idea about double heat sinks is exactly about more heat dissipation and lower heat cap... with the emphasis on More Dissipation. I think the following changes should be done:
Double heat sinks should have:
- 0.23 H/s Dissipation rate for both internal and external double heat sinks
- Clan DHS should have 1.0 heat cap (both internal and external)
- IS DHS should have 1.2 heat cap (both internal and external)
However, in exchange for the heat cap reduction, the dissipation rate is increased compared to live client stats as it is depicted here:
This way, double heat sinks will have an emphasis on more heat dissipation rather than heat capacity.
It should be noted that Althought IS weapons produce less heat, however, high crit cost of upgrades along with heavier weapon tonnage and larger double heatsinks makes it hard for IS mechs to have a high number of heat sinks on their mechs.
Therefore, higher heat capacity of the IS double heat sinks is there to offset those shortcomings mentioned.
Now let us see what we can do about Single Heat Sinks:
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Currently, when it comes to heat management, the SHS loses on every front when compared to far superior Doubles.
To change this situation, One can reverse the trade offs that has been made for Double heat sinks. To do this, Single Heat Sinks can receive large heat capacity bonuses to offset their low dissipation rates.
Therefore, The following changes are suggested for Singe heat sinks (both clan and IS):
- Single heat sinks should have 0.12 H/s dissipation rate (both internal and external)
- Single heat sinks should have 2.0 heat capacity (both internal and external)
In the mean time, the dissipation rates are kept close to the current live client as it is shown here:
Suggested SHS and DHS comparison (Speed vs Stamina):
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In order to see the clear distinction between the single and double heat sink changes suggested in this thread the following charts are needed:
As we can see above, single and double heatsink will become a Speed vs Stamina pair both having enough advantages and drawbacks making them both viable options in mech customization and balance!
With the suggested changes in this thread SHS and DHS can be different in how they work without one obsoleting the other.
SHS can sustain more heat generation in short bursts... while DHS can sustain more heat generation at long duration close range brawls
As an example, imagine a mech with 20 heatsinks. The amount of heat per second generation it can sustain differs when you consider the burst duration:
TLDR:
- Cool Run and heat Containment stats according to live client
- 0.23 H/s Dissipation rate for both internal and external Double Heat Sinks
- Clan DHS should have 1.0 heat cap (both internal and external)
- IS DHS should have 1.2 heat cap (both internal and external)
- 0.12 H/s dissipation rate for both internal and external Single Heat Sinks
- Single heat sinks should have 2.0 heat capacity (internal and external)
Edited by Navid A1, 19 September 2016 - 02:24 AM.