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BattleMech 15: Spider


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#101 Kyoshim

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Posted 18 July 2012 - 10:35 AM

He looks good :P.

#102 Hawk819

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Posted 18 July 2012 - 10:39 AM

Sweet. Just what the doctor ordered in the area of light 'Mechs.

#103 Odanan

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Posted 18 July 2012 - 10:40 AM

In the name of the Mechwarrior's Syndicate, I hereby ask the Piranha Games to remove this mech from the game.

No? Well, at least people will die in the most good looking ride...

#104 Dimestore

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Posted 18 July 2012 - 10:40 AM

Oh come on! I was at peace with my ranking for which lights to pilot in any given scenario now you give me this option!?

Evil, insidious, tormentors these devs are...a 4th good option to drool over. My uber
-nimble dream mech...and to top it off the flavour text captures an in-game scenario I expect to see happening.

OK, OK, I know. 1st world problems, too many good choices.

On the upside, my mech name for this beast will be easy: some variant of wolf.

#105 Steelgrave

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Posted 18 July 2012 - 10:41 AM

The original was one of the worst things ever illustrated.

But this design is metal!

Edited by Steelgrave, 18 July 2012 - 10:50 AM.


#106 Drexxga

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Posted 18 July 2012 - 10:45 AM

I cant see anything. :P

#107 Marak Varn

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Posted 18 July 2012 - 10:48 AM

And here I thought they weren't going to include Land / Air mechs. :P

Ok, so it's not quite a Stinger LAM, but 240m jumps are going to be fun.

#108 Steelgrave

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Posted 18 July 2012 - 10:50 AM

View PostMarak Varn, on 18 July 2012 - 10:48 AM, said:

And here I thought they weren't going to include Land / Air mechs. :P

Ok, so it's not quite a Stinger LAM, but 240m jumps are going to be fun.


The spider wasn't a LAM.

#109 Xathanael

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Posted 18 July 2012 - 10:52 AM

No Urbanmech?!? GAAAAAAAAAAAH

#110 Skylarr

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Posted 18 July 2012 - 10:54 AM

Quote

Spider
  • SDR-5V - two Medium Lasers. Jumps 240 meters.
  • SDR-5D - The -5D Spider is also geared towards anti-infantry work. This is done by removing one of the Medium Lasers and replacing it with a single arm-mounted Flamer. Jumps 240 meters
  • SDR-5K - The -5K Spider removes one of the Medium Lasers and replaces it with two arm mounted Machine Guns for anti-infantry use. To make room for its Machine Gun ammunition the 'Mech sacrifices 60 meters of its jump capability ( 180 meters of jump).



Quote

Jump capacity set this 'Mech above and beyond modied versions of the Locust and other recon 'Mechs. the jump jet system was designed to make the standard leaps and also to vary the leap trajectory by pivoting the jets in flight. The jump variables made possible by this design capablity play havoc with even the most sophisticated targeting systems.

Excerpt for Technical Readout 3025 page 20



The idea is that all Mechs jumped in a straight line, but, the Spider's advance jump jets allowed it to to curve its jumps.

Quote

The Spider's only real design flaw is that its particular configuration of armor and sensors leave no room for a pilot escape system. In case of emergency the Spider pilot is forced to manually reach the lower hatch to exit the 'Mech.

Excerpt for Technical Readout 3025 page 20


The Idea is that some Mechs have a lower access hatch. Mechs also had rope ladders that would be used in the field.

Edited by Skylarr, 18 July 2012 - 11:13 AM.


#111 Sebastian Thrawn

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Posted 18 July 2012 - 10:56 AM

SDR-5V - two Medium Lasers. Jumps 240 meters. this is the standart design, but 130 kp/h is very fast

#112 Name140704

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Posted 18 July 2012 - 10:56 AM

View PostxChaoSx, on 18 July 2012 - 09:09 AM, said:

Looks amazing! Much better than the TRO, but why would I choose this (besides looks) over a Jenner which has way more weapons besides the minor speed bump.

I was really hoping for something more iconic like the Panther.

It looks to have a lot smaller hit profile ( size), and the -5K will be the only light 'mech so far with ballistic hardpoints

#113 Evinthal

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Posted 18 July 2012 - 11:04 AM

Man FD way to do a service to the islands of misfit mechs, all of these redesigns are gorgeous. :P

#114 Kenyon Burguess

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Posted 18 July 2012 - 11:05 AM

now thats a mech i can appreciate. make it a founder and i'll upgrade asap! :P

#115 VTenebrus

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Posted 18 July 2012 - 11:08 AM

Gah! I can't see it.

Think I just found my light mech though.

#116 NextGame

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Posted 18 July 2012 - 11:09 AM

reason they havent released urbanmech yet is clearly because they cant make it look good

#117 Thomas de Ville

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Posted 18 July 2012 - 11:12 AM

Nice scout Mech. :P

#118 Haydin

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Posted 18 July 2012 - 11:12 AM

Huge jump range and really fast, but it doesn't have the most diverse variant options, even for a 30 tonner. Would have preferred something like the Hussar, Firestarter, or Panther.

It is a light mech that is built around pure mobility over absolutely everything else, so I suppose that's something.

Edited by Haydin, 18 July 2012 - 11:13 AM.


#119 Chief 117

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Posted 18 July 2012 - 11:15 AM

Nice read and nice 'Mech, looks a lot better than the original Battletech one

Edited by Chief 117, 18 July 2012 - 11:16 AM.


#120 Stormwolf

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Posted 18 July 2012 - 11:16 AM

Nice redesign, I can't believe that this mech is only now just showing up in a mechwarrior game.

Gotta love the classics :P





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