Case in point: my clan UAC-5s generate 1 point per shot. As soon as I vomit enough rounds to exceed my ED cap (which is very easy, whereas I would NEVER overheat on public firing C-UAC-5s alone) I am incurring 3.5 heat per shot. So my heat generation after hitting ED cap is 350% of my heat generation before and decreased my DPH from 5.0 to 1.42, less than a third of the original. So now my C-UAC-5 has about 20% more DPH than a C-ER-MED but is 7 times the tonnage. ED penalties DISPROPORTIONATELY punish high DPH builds relative to laser boats. This is even worse when you factor in tonnage for ammo, so now dakka builds will need to cart heat sinks on top of ammo.
If I boat C-ER-MED, each shot above ED will cost 9.5 heat as opposed to 6, 153% of the original (compared to 350%). This causes my DPH to drop from 1.17 to 0.63, still over half of the original value. Note that a heat penalized C-UAC-5 is about 2.25 x better than a heat penalized C-ER-MED, but it still weighs 7 TIMES AS MUCH)
What would have made a lot more sense in my opinion is adding 50 - 100% of the HEAT value as a penalty instead of the damage, so that DPH trends remain consistent regardless of ED penalties. This blatant move to punish DPS at all costs ruins the balance between weapon types and disproportionately punishes high tonnage, high damage, low heat ballistic builds.
Edited by Calbearpig, 30 September 2016 - 04:08 PM.