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A New Way To Think: Alpha Strike


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#1 razenWing

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Posted 06 October 2016 - 08:25 PM

For too long, Alpha Strike is essentially the same button as group 1 or group 2 due to people grouping calculated high Alpha attack without incurring ghost heat.

Well, this isn't so much a problem, as it's extremely lame.

To me, an alpha strike is an massive damage booster. I mean, just sound it out.... ALPHA STRIKE... how macho is that, right? It should signify something more than just group 1 or group 2 substitute.

So this is how I envision a reworked Alpha Strike, and possible lore explanation behind it:
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Alpha Strike:

During a battlemech's desperate struggle for survival, a pilot may overcharge their fusion core to apply additional energies onto their weapons. A battlemech's on-board targeting computer will automatically overcharge laser barrels, pressurized ballistic barrels, and removed the safety lock of missiles. However, such an awesome attack may incur additional heat and component damage for operating outside the design boundary.

- actual in-game mechanics:
Every time an Alpha Strike occur, you deal 50% additional damage for 50% additional heat.

Every time an Alpha Strike occur, most of your weapons have a 15% chance of being disabled/self destruct. Weapons that are disabled will not suffer component damage, but merely removed from use for the rest of the game. Weapon that self destruct will incur twice the damage to the component that host the weapon. For example, an AC 20 explosion will incur 40 damage onto itself. Any leftover damage is transferred to nearby components. (This will be deducted from internal first)

Low heat weapon such as gauss rifle will instead suffer a 35% cataclysmic failure rate, and will explode should such failure occur. (However, manual charge time is removed for such an attack)

LRMs do not get a damage boost, as their damage are not from kinetic and/or chemical energy. Rather, the IS launchers will have minimal firing distance removed while Clan launchers will remove the reduce damage at short range and simultaneously fire all missiles like IS launchers.

LRMs will suffer 25% failure rate from missiles exploding prematurely. Damage to self will be calculated based on the total damage of the missiles. For example, an LRM 20 will deal 20 damage unto the mech itself should the missile failed.

SRM warheads are armed at firing, so Alpha Strike will instead calculate a tighter path. Meaning, even at 270 m max range, all missiles will impact in pinpoint damage manner. However, this new safety-off flight path may incur identical penalty as LRM launchers. (25% chance of premature missile impact)

It is worth noting that both LRM and SRM missiles self-inflicted damage will deduct from the armor in a spread pattern rather than from internals like ballistics. (Kinda like those old timey cartoons where the wiley coyote had the bomb exploding onto his face)

Streak function the exact same way as regular SRMs with the lock-on requirement removed. So during Alpha Strike, it's entirely possible to streak a friendly.

Flamers: During Alpha Strike, super hot plasma is injected directly. Your flamer will heat enemy mech twice as fast for the duration of 1.5 seconds and will override the 90% ceiling cap.
---------------------------------------------------------

This is a high risk high reward gambit. If you carrying 2 medium laser and you press Alpha Strike, you are essentially getting a 3rd laser for free. However, since you are more than likely going to fire more than 5 times a game, continuous use of Alpha strike will almost guarantee some sort of failure.

Players now have a choice to build meta mechs around Alpha Strike (eating the heat without shutdown) or around pseudo Alpha Strike (let's call it Beta Strike) which is simply firing all available weapons based on weapon groups without shutting down.

However, during desperate gambit, it may be worth the heat and weapon failure to turn an 80 point alpha strike damage into a 120 point.

It's also worth noting that if you are boating small weapons, you are almost guarantee to break something for Alpha Striking. 100/15 is only like... 6 or 7. (which is the same as the current SPL/MPL/ML meta without incurring GH)

One more mechanics, Alpha Strike has a 1 second firing delay for allow the fusion core to overcharge and for firing solution to be recalculated. Thus, I would recommend against using Alpha Strike unless you have a good target sight, or risk firing everything for nothing.

But during charge up phase, your mech will glow in a cool Godzilla like fashion. RAWR!!!

Edited by razenWing, 06 October 2016 - 08:36 PM.


#2 MortZA

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Posted 06 October 2016 - 08:29 PM

Can't say I like the RNG mechanic.

Edited by MortZA, 06 October 2016 - 08:34 PM.


#3 RestosIII

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Posted 06 October 2016 - 08:33 PM

So... firing double large pulse lasers on the Shadowcat has a 15% chance of destroying its own weapons? Best plan 2016. And don't forget the fact that light mechs are now suddenly incapable of doing any damage without destroying their own weaponry.

Posted Image

At least MGs will have a use now because you'll stick a single one of them on your mech and fire literally every weapon BUT it so that you can technically not be alpha striking.

Edited by RestosIII, 06 October 2016 - 08:36 PM.


#4 Y E O N N E

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Posted 06 October 2016 - 08:37 PM

This is overly complex.

If we aren't going to simply manage alpha-strikes with heat, I would much rather use cool-down, i.e. you have a power level that, when exceeded by multiple energy-sucking weapons going on cool-down simultaneously, causes the maximum cycle time to increase. So you can alpha, you just can't do it once every 3.25 seconds.

#5 razenWing

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Posted 06 October 2016 - 08:41 PM

View PostRestosIII, on 06 October 2016 - 08:33 PM, said:

So... firing double large pulse lasers on the Shadowcat has a 15% chance of destroying its own weapons? Best plan 2016. And don't forget the fact that light mechs are now suddenly incapable of doing any damage without destroying their own weaponry.

Posted Image

At least MGs will have a use now because you'll stick a single one of them on your mech and fire literally every weapon BUT it so that you can technically not be alpha striking.


Well, no one is technically asking you to Alpha Strike. You are free to do the Beta Strike of firing 2 LPL simultaneous WITHOUT breaking anything. The Alpha Strike I am proposing is not a nerf to anything, but a brand new mechanics that fits more in line with the lore that states how an all out weapon strike is a special event. In the SHC example, you will only do Alpha if you want your LPL to do 39 damage instead of 26.


^^^^^Alpha Strike

Edited by razenWing, 06 October 2016 - 08:42 PM.


#6 RestosIII

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Posted 06 October 2016 - 08:49 PM

View PostrazenWing, on 06 October 2016 - 08:41 PM, said:


The Alpha Strike I am proposing is not a nerf to anything



Posted Image

So having to increase your face time for 2 LPLas isn't a nerf? Forcing light mechs to fire their weaponry separately, giving them less precision and more chance for the enemy to fire back isn't a nerf? Genius. You should be a PGI employee.

#7 razenWing

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Posted 06 October 2016 - 08:58 PM

View PostRestosIII, on 06 October 2016 - 08:49 PM, said:


Posted Image

So having to increase your face time for 2 LPLas isn't a nerf? Forcing light mechs to fire their weaponry separately, giving them less precision and more chance for the enemy to fire back isn't a nerf? Genius. You should be a PGI employee.


Funny gif doesn't hide your stupidity...

Let's see.. group 2 LPL into group 1. Fire them simultaneously using left mouse button. Check.

The end... I still don't see what the freck you are talking about. (Unless you really DID map Alpha Strike button onto your right mouse button)

Wait, I am beginning to understand, you don't actually know that there is an "Alpha Strike" button, do you? Press F1 to bring up keys and controls. Note how there is a button called "Alpha Strike" that you really don't need if you group your weapons like an Alpha Strike. What I am proposing, is giving that ONE BUTTON something to do. You can still group all your weapon into one Alpha Strike (terminology is getting confusing, let's call this Beta Strike) like how it is RIGHT NOW.

Nothing is changed otherwise...

Please learn the game mechanics before commenting. It's actually quite distracting for you to be this dumb.

----------------

PS I do think PGI should hire me. I have written a 10 page manifesto of "future roadmap" more kick@ss than Russ's version... all require minimum programming change, easily implementable, and will add at least 3 times more diversity to the current game. This wall of "Alpha Strike?" is only a portion of it.

Edited by razenWing, 06 October 2016 - 09:02 PM.


#8 RestosIII

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Posted 06 October 2016 - 09:09 PM

View PostrazenWing, on 06 October 2016 - 08:58 PM, said:


Funny gif doesn't hide your stupidity...

Let's see.. group 2 LPL into group 1. Fire them simultaneously using left mouse button. Check.

The end... I still don't see what the freck you are talking about. (Unless you really DID map Alpha Strike button onto your right mouse button)

Wait, I am beginning to understand, you don't actually know that there is an "Alpha Strike" button, do you? Press F1 to bring up keys and controls. Note how there is a button called "Alpha Strike" that you really don't need if you group your weapons like an Alpha Strike. What I am proposing, is giving that ONE BUTTON something to do. You can still group all your weapon into one Alpha Strike (terminology is getting confusing, let's call this Beta Strike) like how it is RIGHT NOW.

Nothing is changed otherwise...

Please learn the game mechanics before commenting. It's actually quite distracting for you to be this dumb.

----------------

PS I do think PGI should hire me. I have written a 10 page manifesto of "future roadmap" more kick@ss than Russ's version... all require minimum programming change, easily implementable, and will add at least 3 times more diversity to the current game. This wall of "Alpha Strike?" is only a portion of it.


Posted Image

You're a comedian, right? You have to be. You can't actually be so stupid as to think your post indicates whatsoever you're talking about anything other than turning firing all weapons into a deathtrap. When in your post did you mention having a different button for doing your (pointless) bonus damage shot? Not once? Literally every person on this forum (besides you, apparently) has ALWAYS known an alpha strike as firing all weapons at once, not pressing the (never used) button.

Please learn how to make forum topics before posting. It's actually quite distracting for you to be this dumb.

#9 razenWing

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Posted 06 October 2016 - 09:24 PM

View PostRestosIII, on 06 October 2016 - 09:09 PM, said:


Posted Image

You're a comedian, right? You have to be. You can't actually be so stupid as to think your post indicates whatsoever you're talking about anything other than turning firing all weapons into a deathtrap. When in your post did you mention having a different button for doing your (pointless) bonus damage shot? Not once? Literally every person on this forum (besides you, apparently) has ALWAYS known an alpha strike as firing all weapons at once, not pressing the (never used) button.

Please learn how to make forum topics before posting. It's actually quite distracting for you to be this dumb.


Sigh...

http://mwomercs.com/...ide/game-manual

Also, to quote myself:

View PostrazenWing, on 06 October 2016 - 08:25 PM, said:


Players now have a choice to build meta mechs around Alpha Strike (eating the heat without shutdown) or around pseudo Alpha Strike (let's call it Beta Strike) which is simply firing all available weapons based on weapon groups without shutting down.



You already lost, stop trying. Admit either you are clueless about game mechanics or you are terribad at reading. (I mean, why would I suggest firing all your weapon will give you extra damage if not for ALL THE OTHER STUFF that tie into explaining why a special "alpha strike" is different from firing all your weapon at once.)

But sure, whatever... live in your lala meme land. Stupid is generally not curable.

#10 RestosIII

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Posted 06 October 2016 - 09:48 PM

View PostrazenWing, on 06 October 2016 - 09:24 PM, said:


Sigh...

http://mwomercs.com/...ide/game-manual

Also, to quote myself:



You already lost, stop trying. Admit either you are clueless about game mechanics or you are terribad at reading. (I mean, why would I suggest firing all your weapon will give you extra damage if not for ALL THE OTHER STUFF that tie into explaining why a special "alpha strike" is different from firing all your weapon at once.)

But sure, whatever... live in your lala meme land. Stupid is generally not curable.


Posted Image

Oh yes, I'm clueless about game mechanics. That's the only explanation for your OP being 100% incapable of mentioning the button that has been used 5 times since the game came out. Goddamn man, I can't take this sort of comedy this late, I won't be able to sleep from all the laughing.

To get in-depth on this:

Quote

Players now have a choice to build meta mechs around Alpha Strike (eating the heat without shutdown) or around pseudo Alpha Strike (let's call it Beta Strike) which is simply firing all available weapons based on weapon groups without shutting down.


Considering the context of, oh, I dunno, literally every mechanic in the game so far, that wording doesn't imply using the button that (never) gets used, it implies firing all weaponry at once. Your "beta-strikes" sound like the current 0.5 delay between shots like our current system. Even though I find your system to be flawed and downright bad, I'll give you a tip: Don't try to change the meaning of a word. It won't go well for you. That, and your own system fails at its job of trying to make alpha-strikes more of a rare last-ditch thing, since everyone would stick with firing proper alpha-strikes that don't punish them horribly.


And yes, anime memes are literally the best.

Posted Image

Stupidity may not be curable, but if that's the case you need to go buy a casket. Yours is terminal.

#11 razenWing

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Posted 06 October 2016 - 10:07 PM

Lol, you are attempting to defend your ignorance because "you hardly" used the button... when it's a stable of the game since... like forever. But yea sure.

I mean, just ignore the game menu, but yea whatever, you can post anime memes. Good for you! You special little boy!

Edited by razenWing, 06 October 2016 - 10:09 PM.


#12 N0ni

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Posted 06 October 2016 - 10:08 PM

No Mist Lynx pilot should suffer a potential %15 weapon destruction by firing 1 cERPPC.

Amusing as that would be, they have other problems to deal with so no, 0/10 would not support. Yes i actually read the whole thing.


Also:

View PostRestosIII, on 06 October 2016 - 09:48 PM, said:

anime memes are literally the best.


Posted Image


Ye.

#13 razenWing

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Posted 06 October 2016 - 10:22 PM

View PostN0ni, on 06 October 2016 - 10:08 PM, said:

No Mist Lynx pilot should suffer a potential %15 weapon destruction by firing 1 cERPPC.

Amusing as that would be, they have other problems to deal with so no, 0/10 would not support. Yes i actually read the whole thing.


Also:


Posted Image


Ye.


This has to be a troll post, right? Disregard of basic game mechanics when there is literally a button called "Alpha Strike" posted on the official game manual. Why would I suggest giving you a random 50% damage increase just so that you can fire all your weapons? I mean, it's not rocket science. It's logic. It's common sense.

But yea sure, I guess. Your ignorance is helping me bump up my thread, so... thank you?

PS You and restoll that claim that somehow, I didn't discuss a magic button that is called "Alpha Strike" and claimed to have read my post in its entirety, please refer to LINE ONE, UNO, FIRST SENTENCE.

What does it say? O button? The magic button that I forgot to mention when it's right there? Ok... very convincing.

Edited by razenWing, 06 October 2016 - 10:25 PM.


#14 RestosIII

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Posted 06 October 2016 - 10:29 PM

View PostN0ni, on 06 October 2016 - 10:08 PM, said:

No Mist Lynx pilot should suffer a potential %15 weapon destruction by firing 1 cERPPC.

Amusing as that would be, they have other problems to deal with so no, 0/10 would not support. Yes i actually read the whole thing.


Also:


Posted Image


Ye.


Posted Image

#15 RestosIII

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Posted 06 October 2016 - 10:45 PM

View PostrazenWing, on 06 October 2016 - 10:22 PM, said:


This has to be a troll post, right? Disregard of basic game mechanics when there is literally a button called "Alpha Strike" posted on the official game manual. Why would I suggest giving you a random 50% damage increase just so that you can fire all your weapons? I mean, it's not rocket science. It's logic. It's common sense.

But yea sure, I guess. Your ignorance is helping me bump up my thread, so... thank you?

PS You and restoll that claim that somehow, I didn't discuss a magic button that is called "Alpha Strike" and claimed to have read my post in its entirety, please refer to LINE ONE, UNO, FIRST SENTENCE.

What does it say? O button? The magic button that I forgot to mention when it's right there? Ok... very convincing.


Posted Image

I still see 0 mention of a seperate button. I just see you talking about, specifically, the words "alpha strike" with no context outside of you being annoyed that we have them as our 1st/2nd weapon groups. And of course with your wording we'll assume that, especially with ED and GH being on everyone's minds, with you claiming to want to make alpha striking "special".


Oh, and getting salty about anime posts?

Posted Image

I always love running into people like that.

#16 Ace Selin

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Posted 06 October 2016 - 10:55 PM

Umm, ive literally never used the Backslash - Alpha Strike button, yet have fired all my mechs weapons in a single salvo. So i guess im safe and can keep alpha striking as long as i dont use the actual "Backslash - Alpha Strike" key, which i never use.

#17 razenWing

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Posted 06 October 2016 - 11:03 PM

View PostRestosIII, on 06 October 2016 - 10:45 PM, said:

I still see 0 mention of a seperate button. I just see you talking about, specifically, the words "alpha strike" with no context outside of you being annoyed that we have them as our 1st/2nd weapon groups. And of course with your wording we'll assume that, especially with ED and GH being on everyone's minds, with you claiming to want to make alpha striking "special".


Oh, and getting salty about anime posts?

I always love running into people like that.


View PostrazenWing, on 06 October 2016 - 08:25 PM, said:

For too long, Alpha Strike is essentially the same button as group 1 or group 2 due to people grouping calculated high Alpha attack without incurring ghost heat.


By your logic, I am talking about "Alpha Strike" the concept, being the same as a physical button. That conclusion, NEVER cross in your mind, as somewhat odd? But nah, you just ran with it, and claimed that I somehow invented this magical button, when it's a stable of the game since mechwarrior 2. (I didn't play anything before that, but I am fairly sure if it's probably there as well)

See, I am ok with MortZA not liking the concept for whatever reason. But at least he didn't make up some shat that claimed I said, when in fact, I didn't.

But alas, it's late. I don't have the energy to teach you reading and analogy all in one day. Believe what you want, and thanks for the bump.Posted Image

View PostAce Selin, on 06 October 2016 - 10:55 PM, said:

Umm, ive literally never used the Backslash - Alpha Strike button, yet have fired all my mechs weapons in a single salvo. So i guess im safe and can keep alpha striking as long as i dont use the actual "Backslash - Alpha Strike" key, which i never use.



Thank you! God bless your soul. I was beginning to think I've gone into this weird world where what you just mentioned is somehow the most difficult concept to understand.

Guys, we have many more miles to go to fix this game. If this is THAT hard to get, then we aren't gonna get anywhere fast.

Edited by razenWing, 06 October 2016 - 11:05 PM.


#18 FREDtheROLF

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Posted 07 October 2016 - 01:54 AM

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Keep on fighting. I am set.

#19 Bregor Edain

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Posted 07 October 2016 - 02:23 AM

An alpha strike has always been firing all weapons available to the mech. Why suggest it to change an with convoluted mechanics that pgi would screw up anyway? This game is already getting further and further away from its battletech name no need to make it worse.

#20 Wolf Ender

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Posted 07 October 2016 - 03:01 AM

this is a bad idea.

nobody would use the mechanic as a desperate last ditch effort to stay alive

slow consistent DPS builds will die even more than they already are, everything will be burst damage and people will be burning down the forums crying because they got one-shotted. Seems just way too easy to abuse.

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Edited by Wolf Ender, 07 October 2016 - 03:01 AM.






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