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Fighting With Locusts Is Ridiculous.....


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#201 Bombast

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Posted 15 October 2016 - 08:16 AM

View PostYeonne Greene, on 15 October 2016 - 06:27 AM, said:


No, it's a MWO thing. The trend might be a F2P thing, but the actual numbers are MWO. If the game had significantly more players, the trend would likely remain but the bulk of the data points would have larger values.


That's... Ugh.

Of course I was referring to the trend, not the specific numbers. I know I haven't been posting long, but do I seriously give off the impression that I'm mentally deficient? Why would you possibly think I meant the actual numbers?

Edited by Bombast, 15 October 2016 - 08:18 AM.


#202 Y E O N N E

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Posted 15 October 2016 - 09:12 AM

View PostBombast, on 15 October 2016 - 08:16 AM, said:

That's... Ugh.

Of course I was referring to the trend, not the specific numbers. I know I haven't been posting long, but do I seriously give off the impression that I'm mentally deficient? Why would you possibly think I meant the actual numbers?


You don't give off that impression, but you did make a broad [and functionally useless] statement about a data set where all of the components matter in context of the discussion, not just the trend. In fact, I would say that the low values are even more important to the discussion than the trend.

#203 MrMadguy

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Posted 15 October 2016 - 09:13 AM

View PostYeonne Greene, on 15 October 2016 - 04:35 AM, said:

MrMadguy, it sounds like you aren't even bothering to torso twist.



Here you go.



PPC+Gauss takes too long to calculate the firing solution at extreme long range against a small, agile target. And the Ravens that should be using ERLL, the 4X and the 2X (not the 3L), have 20% and 15% laser duration reductions, respectively. The time requirements are actually why the ERLL Grasshopper still has a niche.

View PostZergling, on 15 October 2016 - 05:43 AM, said:


And combine more stats data here.

In terms of match score and kill/death ratio, the average player in MWO is rather bad. And half the playerbase is worse than that, so it is fair to say many players are quite bad at the game.

This data shows two things:
1) Players' results are way too spread - matchmaker fails to do it's job. With proper matchmaker results would be closer to K/D = 1, W/L = 1 and MS = 200.
2) I'm among 10% worst players with my 140 AvgMS, lol.

#204 Y E O N N E

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Posted 15 October 2016 - 09:20 AM

View PostMrMadguy, on 15 October 2016 - 09:13 AM, said:

This data shows two things:
1) Players' results are way too spread - matchmaker fails to do it's job. With proper matchmaker results would be closer to K/D = 1, W/L = 1 and MS = 200.
2) I'm among 10% worst players with my 140 AvgMS, lol.


Your first point is a result of not having that many players to begin with. We don't have that many players because the game has something of a steep learning curve, the game-play is stale, promises were [repeatedly] broken, and a whole host of other things. Lights being too good is not one of them; if anything, Lights being not good enough has driven more players away. Lights being too good for you to deal with, on the other hand, might be a thing but, in the grand scehe of cause-and-effect, it's just a symptom.

On the other hand, I'm not sure we can really draw the conclusion that MM isn't doing its job. When everybody in a given match sucks, it doesn't take much for one player to do dramatically better than the rest.

#205 MrMadguy

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Posted 15 October 2016 - 11:35 AM

View PostYeonne Greene, on 15 October 2016 - 09:20 AM, said:

On the other hand, I'm not sure we can really draw the conclusion that MM isn't doing its job. When everybody in a given match sucks, it doesn't take much for one player to do dramatically better than the rest.

I don't know. Just look at this two pictures:
Posted Image
Posted Image

It's almost normal distribution. Such distribution would be correct in one case only - for no MM at all, when performance distribution = skill distribution, simply cuz it's skill distribution, that is usually normal one. In case of correct matchmaking 90-95% players should be grouped tightly around K/D = W/L = 1 and AvgMS = 200 point (I don't actually know, why 200 is avg one - should be actually 250 in case of W/L = 1). Only small % of top and bottom players shouldn't be "balanced", cuz there simply no players to even them out. Such things, as 2x-3x difference between players - shouldn't happen.

#206 Deathlike

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Posted 15 October 2016 - 01:50 PM

If you're not regularly holding a K-D ratio of 1, you tend to have much less of a shot to win. It has more to do of being a liability than anything else.. as someone else would have to carry you.

#207 Wintersdark

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Posted 15 October 2016 - 02:40 PM

View PostThe6thMessenger, on 15 October 2016 - 03:29 AM, said:

So i fought with an 4x MG + Large Laser locust face to face with my Protector Urbie, deep in the night upon river city, it was really really really dark that lasers were really breath-taking, and machine guns and cannon fires were really thunderous and blinding.

Ooooh that Urbie! You killed me 1v1 in a 6 ERSL ACH with that. That was awesome =) Good times!

#208 Wintersdark

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Posted 15 October 2016 - 02:58 PM

View PostDeathlike, on 15 October 2016 - 01:50 PM, said:

If you're not regularly holding a K-D ratio of 1, you tend to have much less of a shot to win. It has more to do of being a liability than anything else.. as someone else would have to carry you.

Indeed.

See:

Posted Image

KDR of 2.5, WLR > 1.

Lights?

Posted Image

KDR of (crap), WLR of omgsoembarassing.

"But one players performance doesn't determine the winner of a match."

Must be that crappy matchmaker.

Edited by Wintersdark, 15 October 2016 - 02:59 PM.


#209 Jay Leon Hart

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Posted 15 October 2016 - 03:22 PM

You know, I never looked at those leaderboards before. It seems I was bad in Season 1, better in Season 3, had a brain injury or something in Season 3 so had to GITGUD in Season 4. It seems I am a better Light pilot than I am a Heavy, which is honestly shocking to me. Oh, I've been piloting Locusts a lot recently, so... Locusts confirmed OP? Posted Image

#210 adamts01

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Posted 15 October 2016 - 04:43 PM

View PostMrMadguy, on 15 October 2016 - 11:35 AM, said:

I don't know. Just look at this two pictures:
Well look at what we have here. You've proved that individual performance has quite a lot to do with winning or losing. So ironic that you're the one to post these charts. Good work with the charts by the way.

#211 MW222

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Posted 15 October 2016 - 04:44 PM

View Postsfmain, on 12 October 2016 - 04:03 PM, said:

locusts have no incentive to stop harassing a mech there need to be at least a leg nerf.


for the moment ill just tab out if they start bothering me.

Just remember they are part of the food chain. Posted Image

#212 Cyborne Elemental

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Posted 15 October 2016 - 04:49 PM

I still think its a hitreg issue, and not about how amazing your aim is.

I've seen Spiders, Locusts, Commando's, ACHeetas, and any other fast light absorb ******** amounts of damage and walk away completely unscathed..

Its time for PGI to focus on hitreg issues with all weapons.

#213 The6thMessenger

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Posted 15 October 2016 - 05:20 PM

View PostWintersdark, on 15 October 2016 - 02:40 PM, said:

Ooooh that Urbie! You killed me 1v1 in a 6 ERSL ACH with that. That was awesome =) Good times!


I honestly don't remember that. I play on Oceanic a lot, do you?

What map?

Edited by The6thMessenger, 15 October 2016 - 05:21 PM.


#214 LT. HARDCASE

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Posted 15 October 2016 - 05:26 PM

View PostDouglas grizzly, on 14 October 2016 - 05:25 AM, said:



There is a counter for locusts that even IS mechs can mount if you have even one missile mount and that is the streak 2.

Sorry but light mechs laugh at the SSRM2 while they murder your firstborn child.

#215 Y E O N N E

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Posted 15 October 2016 - 07:18 PM

View Postadamts01, on 15 October 2016 - 04:43 PM, said:

Well look at what we have here. You've proved that individual performance has quite a lot to do with winning or losing. So ironic that you're the one to post these charts. Good work with the charts by the way.


They aren't his charts, they're Tarogato's.

View PostMister D, on 15 October 2016 - 04:49 PM, said:

I still think its a hitreg issue, and not about how amazing your aim is.

I've seen Spiders, Locusts, Commando's, ACHeetas, and any other fast light absorb ******** amounts of damage and walk away completely unscathed..

Its time for PGI to focus on hitreg issues with all weapons.


Maybe, but I can't say I've had any noteworthy issue with hit-reg. The occasional absorbed PPC round, but that's it.

#216 adamts01

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Posted 15 October 2016 - 07:25 PM

View PostYeonne Greene, on 15 October 2016 - 07:18 PM, said:

They aren't his charts, they're Tarogato's.
That makes so much more sense.


View PostYeonne Greene, on 15 October 2016 - 07:18 PM, said:

Maybe, but I can't say I've had any noteworthy issue with hit-reg. The occasional absorbed PPC round, but that's it.
I mostly see it with PPCs too. Although every once and a while my Locust would survive some very devastating blows with much less damage taken than what should have been. But those instances were very rare, most of the time I feel it's spot on.

#217 Wintersdark

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Posted 15 October 2016 - 07:53 PM

View PostThe6thMessenger, on 15 October 2016 - 05:20 PM, said:


I honestly don't remember that. I play on Oceanic a lot, do you?

What map?

Crimson Strait. I play on everything. Probably wasn't very memorable for you, but I thought it was awesome because, well, Urbie vs. ACH. Mind you, see my light stats above; I'm awful with them. Overheated, shut down, and got cored.

As a huge Urbie fan, though, death via Urbie is always awesome :)

#218 Zergling

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Posted 15 October 2016 - 08:18 PM

View PostMrMadguy, on 15 October 2016 - 09:13 AM, said:

This data shows two things:
1) Players' results are way too spread - matchmaker fails to do it's job. With proper matchmaker results would be closer to K/D = 1, W/L = 1 and MS = 200.


Actually, the 50%/average player mark shows a W/L of of 0.99 and MS of 204. It is only K/D that is lower at 0.74, which isn't a problem due to kills being less important than winning and doing damage.

The matchmaker appears to be doing its job just fine.


View PostMrMadguy, on 15 October 2016 - 09:13 AM, said:

2) I'm among 10% worst players with my 140 AvgMS, lol.


I don't mean to be a jerk, but you play assaults exclusively, which have a bottom 10% average MS of 169. With your average MS of 139, you are probably in the bottom 5% or 1% area.

Edited by Zergling, 15 October 2016 - 10:43 PM.


#219 The6thMessenger

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Posted 16 October 2016 - 02:05 AM

View PostWintersdark, on 15 October 2016 - 07:53 PM, said:

Crimson Strait. I play on everything. Probably wasn't very memorable for you, but I thought it was awesome because, well, Urbie vs. ACH. Mind you, see my light stats above; I'm awful with them. Overheated, shut down, and got cored.

As a huge Urbie fan, though, death via Urbie is always awesome Posted Image
Lol, yeah. I don't usually stay mad when killed by Urbies. They're not as annoying as Locusts or Jenners.

Just go override all the time, and just have the discipline not to shoot when your mech is sore. Far healthier than shutting down smack dab in the middle of a firefight. That's what i always do.

#220 Wintersdark

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Posted 16 October 2016 - 08:09 AM

View PostThe6thMessenger, on 16 October 2016 - 02:05 AM, said:

Lol, yeah. I don't usually stay mad when killed by Urbies. They're not as annoying as Locusts or Jenners.

Just go override all the time, and just have the discipline not to shoot when your mech is sore. Far healthier than shutting down smack dab in the middle of a firefight. That's what i always do.

Yeah; normally I just don't overheat, but I *only* play lights when pushed to by events like this, so I was really unfamiliar with the heat profile (hence why it had ersl's instead of spls, in fact). *shrugs* Was fun, and I totally underestimated just how much DPS that Urbie could put out.





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