Dakota1000, on 14 October 2016 - 09:54 AM, said:
Darn, there's so much bad in this post. How in the world does a whole team manage to get stopped up by a single ERLL Raven? The most they can even have is 3, its only 29 damage and less than that at 1000m. All you had to do in that situation was spread damage to the arms a bit and move on to the central area of the map.
I usually run adv zoom also, since I have a turn of the century tiny CRT monitor, with it I do fine hitting components, if people are actually standing still I've shot their head out with clan ERML. I've also continued brawls as last man alive while under fire from ACs, LRMs, and lasers from multiple positions from 6 or more enemies as last man and still killed the enemy I was battling because none of it actually interferes with crosshair position, so all you have to do is have your enemy targeted and aim for center of the box.
Have you tried getting good rather than claiming hacks and OP equipment on other mechs? Usually training usually consists of having bad odds anyway, running with a weighed jacket so when you get to the race you fly. Apparently you haven't done even remotely well since back in beta when you used a bunch of Atlases in a time where the majority of players wouldn't afford one.
How? You answered your own question. Nobody would want to lose 29 points of armor just for nothing. For example my STs have just 52-56 armor. He can literally 2-shot my ST. And that's, what I was talking about. This guys are able to put precise ST shots from 1K meters, while moving, and without Adv Zoom, cuz they usually use module slot for more OP module, like Seismic. And I can't hit this fast moving pixel from such distance even with Adv Zoon. Yeah, I tried to duel with him, cuz I had ER-LLs too, but... After several Alphas my front armor became orange and he didn't seem to be even bothered about half of my team, shotting at him. With current Meta every point of armor is important. Ruined armor = instant death, when you'll face other enemy face to face. That's why nobody wants to lose it "out of combat". That's why it's cheat.
Wintersdark, on 14 October 2016 - 04:52 PM, said:
Wait, if it's the MM, why is it that I can manage a 1:1 kdr? Think the MM just singles you out? It just has a MrMadGuy algorithm?
Mines just 1:1, and I know why it's there - I usually don't try particularly hard in pubqueue play - and the lights portion of this event has been rather challenging for me (I'm *TERRIBLE* in lights). But this is the point.
Mine is 1:1, not because the MM is good for me or bad for me, but because I'm not trying terribly hard, and I'm playing poorly in a good chunk of those matches. It's 1:1 because I am being bad, when we boil it down.
Take responsibility, don't just blame your failure on everything else.
As you can see from my old stats, I was perfectly managing K/D = 1 in the past.
Then I reached Tier 3 Hell, where I don't belong to, I guess...
Zergling, on 14 October 2016 - 10:41 AM, said:
Sorry, but I have to be brutally honest here. There is only one thing that you don't have, that they have. Skill.
You all don't even understand core idea behind matchmaker. Core idea - is to match players with equal skills against each other, so they will have equal performances, equal chances to win, equal W/Ls, equal K/Ds, equal AvgMS, equal rewards. Yeah, you know, that everybody is supposed to have W/L = 1. And this is exactly how ELO-based MM works - it just keeps you W/L = 1. But if you would read articles about ELO-like matchmakers, you would find out, that keeping W/L = 1 is enough for 1vs1 games only. For teams, especially if it's teams of random players, personal performance should be taken into account. Yeah, PGI set this AvgMS, that should be equal for everybody, to 200MS mark.
But due to some reasons, this MM simply doesn't work. Major reason - is bias towards increasing, I guess. Avg skill level of players constantly fluctuates, but it's much easier to rise, than to drop.
So. What you can't understand, is one simple thing. There are 12 players in your team. There are 12 players in enemy team. In 100% balanced situation 1 player is supposed to kill 1 enemy. That's, what K/D = 1 means. So, if my K/D < 1, then it means one simple thing - some other player has to kill two enemies, instead of 1. He has to carry me.
And this simple fact, that some players in your teams constantly (not just in this particular match, cuz there are RNG factor involved here) have performance below average and some have performance above average - then it means, that teams aren't balanced and/or evened. Simple conclusion - MM fails to do it's job. And this is unfair. Simply because not equal performances => not equal chances to win => not equal AvgMSes => not equal rewards.
It would be surprise for you, you will be shocked, but core idea of MM - all players should have equal average rewards.
ALL PLAYERS. No matter, how high your skill is. No matter, that your skill is higher, than mine. You should be playing against equal enemies, so your performance should be exactly the same. Same with rewarods. Situation, where one player have 100dmg, 0 kills, 130MS, 35K CB and other 1K dmg, 8 kills, 800MS and 300K CB -
SHOULD NEVER HAPPEN. All players are supposed to be evened out at 1 kill and 200MS. It's around 100K CB and 1K XP.
If it doesn't happen, then there are only two conclusions:
1) Players still haven't settled at their ratings
2) MM simply doesn't work
#1 isn't likely, cuz this crap have been happening for weeks, months and years already - enough time for players to settle at their ratings.
My PSR drops... But the biggest questing is: if it have to drop for weeks and months, then...how did I even get so high in a first place??????
HOW???
You know. Unfortunately I don't have this screenshots, but right before previous qutting I managed to drop my rating down to 50% Tier 3 - my initial rating, when PSR was implemented. It was really hard to achieve this goal. I had been losing for weeks and months. But... As you can see, all of a sudden at some point just a few decent matches brought me back to the edge of Tier 2. It happened really fast - within just a few days.
So, now you understand, why players quit this game. Working hard for weeks and months, losing again, again and again, dying again, again and again...only to lose all results of this hard work within just a few hours, lol.
Edited by MrMadguy, 14 October 2016 - 08:40 PM.