Red Beard, on 12 December 2011 - 09:39 PM, said:
What exactly do you mean by Lowest Common Denominator? Without any kind of explanation, it sounds like a sharp slap in the face to those that have differing opinions than yours.
You seem to present yourself as though you have high standards for your games, but those standards seem to be set by you insulting a large base of gamers. Some folks like arcadey action, some like simulation. You are not on some kind of pedestal for liking one or the other.
That said, an explanation may clear that up and prove my thoughts wrong.
You do this a lot don't ya...oh well..I'll try and explain what LCD means then.
Lowest Common Denominator..designing a game for the masses, the idiots who have problems finding the power button on their computer, who often have hand-eye coordination issues and who find walking and chewing bubble gum to be a taxing, if not outright impossible, accomplishment. That, by the way, is how it was first described to me by someone who was working for MS at the time on the MW4 team. I found it a remarkably apt statement when MW4 was released.
Tribes, a great example of LCD in action. The first game was awesome, just totally mind blowing when it was released. And SO complex and deep! The learning curve in Tribes wasn't a curve at all, it was a freaking never ending upward slope. Tribes 2..LCD was introduced, against Dynamix's wishes I might add, and the game did well at release, 250k copies sold within 24 hours, a record at the time. Within a year, the game was pretty much dead, Dynamix didn't exist anymore, Sierra was running the game totally, and they LCD'd it death, literally. Sierra tried for a hat trick, Tribes:Vengeance! Sierra went extreme LCD with that one. Sold around 50k copies..the game was literally cancelled the day it was released, the patch they had FOR release day wasn't even released, it was that bad..all because of LCD. BTW, Dynamix did the first MW game, did ya know that?
The MW series, another great example and one that many here have direct experience with. The first 2 titles in the series, MW and MW2, anything but LCD, extremely complex and deep games, both sold well, with MW2 being the king of the franchise to date. MW3, the LCD creep starts showing. MW4, the LCD creep is now firmly entrenched and the franchise is pretty much finished..but..MS wouldn't just let it go! MA was released and the LCD of the series was complete. The differences between MW and MW2 are mainly tech based, the simple advancement of computer hardware made MW2 a better game, that's it. Between MW2 and MW3, DESPITE the hardware advances, MW3 is a lesser game, LCD showing it's head. MW4..well..it's not even really a Mech game now is it? Outside of the names and actual physical bodies of the Mechs, MW4 is NOT Btech or MechWarrior, plays nothing like anything by that name, it's giant stompy robots. MA..well..the LCD of the franchise is now complete, it's NOTHING like any of the previous titles, to the point of making MW4 look like a real BTech game, it's just giant stompy robots on the XBox LIVE! That, being a showcase game for Live, is the ONLY reason it sold as well as it did, fact, the game's reviews were NOT great except in one respect..it's multiplayer was awesome..for Live. The game has no resemblance to the previous titles in the franchise, it's extremely easy to play and master, and there's no complexity or depth to the game at all. And before you start Red, my SIX YEAR OLD SON mastered the single player game within a week(he was only allowed to play 30 minutes a day), and roflstomped people on Live constantly. And..I hate to say this, but the boy..he is NOT a video gamer by any means, he wasn't back then either to be honest, but he rocked MA on Live. He was, I really must add, a purely button smashing player btw...that's how complex and deep MA was, a 6 year old just smashing the controller buttons was better then most of the people he played on Live...*chuckle*..
THAT is LCD Red, the dumbing down of a game franchise to make it as simple and easy to play as possible, typically at the expense of what made the franchise a hit in the first place. And to date, it's never been successful as a design plan...never.