Kristov Kerensky, on 13 December 2011 - 11:15 AM, said:
Red, the 7 million was a number that Activision put out, and that was over a decade ago, good luck finding anything on it today.
So the basic source for that "number" was your memory?
Tierloc, on 13 December 2011 - 10:53 AM, said:
That's only 777,777 - not 7 million.
That seems more realistic. Though I would not doubt that it "sold" over two million, being that it was so heavily marketed, and it was a pack-in with several cross marketed products. That never hurts.
StarfyrGuns, on 13 December 2011 - 10:01 AM, said:
Ya..MW5 was started and scrapped because M$ saw more $$$$$$$$$$$ catering to the xboxers sadly.
Sad to you perhaps, but they made the right call. MA was a HUGE seller and made piles of cash, directly through sales, and indirectly through a successful launch of their premier online service. They could have taken a page out of Nintendo's horrid N64 launch and made Battlechess Live the first XBOX Live game. That may not have taken as well. Instead they launched with an award winning BT game that players gobbled up like candy. It stil baffles me that another MA game is not in the works. My hunch is that it would outsell and outperform ANY simulator style game they could put out. Why? The market wants action games right now. But that's just my opinion.
Holmes, on 13 December 2011 - 11:40 AM, said:
No mech customization = "arcady."
Being able to custom fit your mech is not an indigenous factor in a simulation, it's just something that fanboys cry for and sometimes get. Most well known simulators, such as Falcon, MS flight simulator, Longbow and others, have no such "mechlabs". Customizing your mech is something that fanboy nerds have become overly spoiled with being able to do. It removes gameplay and deters strategy. It is pointless, IMO. A jetfighter pilot is never given an option as to what his fighter is fitted with, he just flies. Same with a tank commander. Mechlabs are fanboy wetdreams, that's all.
Tierloc, on 13 December 2011 - 11:43 AM, said:
The link I posted is 1 example of top selling games, last updated 12/11/11. There are many other lists like it, but this one has easy to find sources. Since you asked, Quake (1.7 million) and Quake II (1 million) are on there. If you disagree with Quake II, then look below at the source material where the number came from. #80 is
http://www.idsoftwar...siness/history/ where id Software says quake II sold more than a million copies. If you want to research each one and provide a different source - that's what it's there for. Neverwinter links to a gamespy story
http://pc.gamespy.co...i/536369p1.html saying the developer is releasing a sequel after selling 2 million copies, also in 2004. How long do they track the sales of the game? Forever?? The game was out for 2 years since 2002, so they clocked it and moved on.
If Activision had a story somewhere that they sold 7 million copies of Mechwarrior 2, it would be locatable. MW2 was also released on other platforms that PC, like Playstation. The only total I've seen was a MW2 franchise for 70 million dollars. I guess you could focus on proving the game cost $10 when it was released. It even shipped with AOL (lol). Now that's sad.
Here is a man who I can say, I tend to disagree with often, but knows how to put things into perspective. Well said Tierloc.
In the end, I think I overpaid for my MW2 copy at $50 US. In retrospect, I would not have paid 10 USD, but thats just me.
God bless the Scottish.
Edited by Red Beard, 13 December 2011 - 12:41 PM.