

More Simulation Less Arcade..IMO
#1
Posted 11 December 2011 - 11:37 AM
#2
Posted 11 December 2011 - 11:51 AM
#3
Posted 11 December 2011 - 12:15 PM
#4
Posted 11 December 2011 - 12:29 PM
#5
Posted 11 December 2011 - 12:37 PM
Nik Van Rhijn, on 11 December 2011 - 12:15 PM, said:
I played MW2 on my first PC, a Pentium 100. I liked it OK...but was not too drawn in. When I played MA, I thought, "THIS is how I like to play mech games." Lots of guys like it the opposite way around, and that's fair. To each his own. I would not be here, in line waiting for MWO if not for the glorious fun I had with MA. I am not alone. That said, I have nothing but respect for those that heavily favor a simulator style game. I am guessing we will see more sim than arcade this time around. Who knows, maybe MA3 will see the sun shine some day.
#7
Posted 11 December 2011 - 12:38 PM
Nik Van Rhijn, on 11 December 2011 - 12:15 PM, said:
I played MA for the same reasons; It's a mech game and I had an Xbox. I laughed, i beat it in like 3 hours and then never touched it again.
But I think the real anger (if thats the right term) over the MA franchise that MW/BT fans have is that (I could be wrong) a MW 5 was in development at the time and subsequently cancelled in favor of the M$ MA series.
But that is a hazy memory.
Edit: to add that old taunting screenshots


Edited by Damocles, 11 December 2011 - 12:47 PM.
#8
Posted 11 December 2011 - 12:42 PM
Damocles, on 11 December 2011 - 12:38 PM, said:
I played MA for the same reasons; It's a mech game and I had an Xbox. I laughed, i beat it in like 3 hours and then never touched it again.
But I think the real anger (if thats the right term) over the MA franchise that MW/BT fans have is that (I could be wrong) a MW 5 was in development at the time and subsequently cancelled in favor of the M$ MA series.
But that is a hazy memory.
I think your right - sad time - still we can hope for a few years down the line if MWO takes off. M$ may even do MA3 once MWO has repopularised the IP.
#9
Posted 11 December 2011 - 01:42 PM
The game world they envision sounds like the Heavy Gear online mode they had when that game was released, except realized in a better, persistent fashion. If a simulator and strategic game are merged, ala EVE, then I will be playing. Otherwise, I will not.
#10
Posted 11 December 2011 - 01:55 PM
Damocles, on 11 December 2011 - 12:38 PM, said:
As you are a fan of simulator games, you probably would not have enjoyed MA for what it was, a unique and intensely fun MULTI-PLAYER experience. Beating the single player portion is not much of an accomplishment for anyone, as it really sucked egg.
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I have never heard that MA was the cause of the alternate MW game's cancellation. If anything, MA would have contributed to MW's release being that MA made piles of cash for MS. To be sure, I really don't know. In all honesty, nobody can argue the validity of MS's decision with MA, it was a best seller and went platinum in less than a year. I truly doubt that the MW game that was on the table at the time would have come ANYWHERE near that status. Action games are more widely accepted by gamers and rightly so. They are more fun and easier to jump into and play. I say this with no intention of taking anything away from simulators, as I can enjoy those too.
#11
Posted 11 December 2011 - 02:03 PM
Red Beard, on 11 December 2011 - 01:55 PM, said:
Action games are more widely accepted by gamers and rightly so. They are more fun
They are not.
See ? A matter of taste

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Which is why they tend to be shallow and to get boring very soon (imho). There are exceptions (played UT 2004 for ages ^^ ), but usually this is what happens.
#12
Posted 11 December 2011 - 02:07 PM
Red Beard, on 11 December 2011 - 01:55 PM, said:
Sad but probably true. Nevertheless I hope for loads of buttons to push (even if I’m part of a dying gamer breed with that wish)
Edited by WhiteRabbit, 11 December 2011 - 02:08 PM.
#13
Posted 11 December 2011 - 02:20 PM
MW2, designed, marketed and sold as a BattleTech sim sold over 7 million copies and sales topping over 70 million USD.
MW3/4, MC and MA were all less and less sim like and all sold less copies and didn't make as much money, with MW4, despite having multiple expansion packs, not actually have really good sales, to the point where MicroSoft ended the series with it and shifted over to the new XBox market with MA, which wasn't a great sales topper either.
To date, the best selling and most critically acclaimed BTU based games have been the ones that stuck as closely as possible to the TT systems and/or were simulators, not arcade games. The Tesla Pods, which were the basis for MW4 originally, down to literally using the same engine and many of the same models, did well and were straight up Mech simulators, with no arcade qualities at all. MS screwed up by taking THAT basis and dumping it for the arcade system they used in MW4, despite having the best Mech sim engine ever made as the heart of the game, complete with many of the people who'd built that engine. I was extremely excited when MW4 was originally talked about and we were informed of the fact that the folks who'd made the Tesla Pods, and the engine it used, were to be the basis for MW4. Sadly, MS did it's bit to make MW4 as dumb as possible so they could LCD it to as many people as possible, and ended up killing the franchise.
So..simple recap..MW games that are close to the TT system as possible = big money+critical acclaim+rabid fanatic fanbases
MW games that are arcade like and LCD = not big money+critically panned+rapid fanatic fanbases
I know which one I'd go for if it was my money backing the venture..how about you?
*edit- rapid fanatic fanbase for the arcade version is NOT a typo*
Edited by Kristov Kerensky, 11 December 2011 - 02:22 PM.
#15
Posted 11 December 2011 - 02:27 PM
#16
Posted 11 December 2011 - 02:29 PM
Sim aspects should always stand to enhance the fun and never to stand in the way of it. Of course I think this is one thing the devs are very aware of and I think they'll have a good handle on.
So for example Hawken looks great but seems really simple and more for action then sim, "Unreal with guns", needs more sim. But Steel Battalion erased your save game if you didn't eject on time and you needed that monster joystick just to play it. Too much sim.
#17
Posted 11 December 2011 - 04:19 PM
though I think mechs should be locked into CBT variants or with very limited ability to swap out parts... otherwise a mech is just a skin with no real bearing on whats inside.
#18
Posted 11 December 2011 - 04:21 PM
#20
Posted 11 December 2011 - 04:44 PM
Necropolis, on 11 December 2011 - 04:38 PM, said:
Amen brother..with you until the end on that one.
I second that. I remeber seeing the video for Hawken and thinking to myself "oh I REALLY REALLY hope the next mechwarrior is nothing like this"
I wan't more control over the machine and I want my mech to feel like a mech and not like something taken out of an anime where it's more like a 100 ton gymnast
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