Red Beard, on 13 December 2011 - 09:19 PM, said:
Thanks to Pht for the leg work.
NP. Been over that ground quite a bit myself.
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Can you at the least appreciate the fact that many people were brought into the MW fold by MA? There are PLENTY of players that have the capacity to enjoy both styles of game. Nobody deserves to be berated for enjoying the style of games that they do.
Sure, I can. I got into BT via mw3.
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If lore is the only thing about MA that has elitists riled up, then why not be hateful toward ALL MW games, cause none of them went by the numbers perfectly.
This, at least for me, and I suspect many others, is ....
part of the issue.
It's not that MI didn't get the lore completely correct... it's that the game was clearly designed in such a way as to make it obvious that the lore wasn't, beyond the aforementioned visuals and names, used for anything but name recognition. I doubt that even the implementation of shadowrun was quite as bad in this respect.
They didn't even say thank you and hang around for a cigarette, if you get my drift ... "thank you ma'am" probably didn't even get used.
And you know what? If they had just named it something like "'Mech - arcade" and billed it as a video game that people in the BTU played for kicks...
I don't think all the fuss that has happened would have ever happened.
Red Beard, on 14 December 2011 - 08:38 AM, said:
Don't take it personally when I say that I just cannot see that number being solid.
Wikipedia said:
The entire
MechWarrior 2 game series accounted for more than US$70 million in sales.
[21]
LINK
To express that in 2010 amounts:
Current data is only available till 2010. In 2010, the relative worth of
$70,000,000.00 from 1995 is:
$100,000,000.00 using the
Consumer Price Index
$95,300,000.00 using the
GDP deflator
$104,000,000.00 using the
value of consumer bundle
$103,000,000.00 using the
unskilled wage
$111,000,000.00 using the
Production Worker Compensation
$118,000,000.00 using the
nominal GDP per capita
$137,000,000.00 using the
relative share of GDP
http://www.measuringworth.com/
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A mechlab will only muddle the game and make for a large amount of useless configs. All the time and energy that they put into making a mechlab, they could be making the actual game better. But I say all of this as though my opinion matters.
To a not insignificant number of 'Mech fans, the mechlab is at least half of the game... and I disagree that the lab would, of necessity, muddle the game - and 'mech variants that are shelved in a no lab game could be unshelved via a good lab setup.
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This is the flavor of the day for BT elitist fellas that see a need to berate casual players. I really don't like it either. It is in the same category as the statement..."Glad they didn't DUMB THIS DOWN for console users"
While I don't think that console players are necessarily "dumber" than pc gamers, I think there is a core difference between console and pc gamers.
Consoles are built for the "drop it in and play it" effect. Things, of necessity in some areas,
must be simpler on consoles - and I'm not just thinking game-play.
Avid PC gamers, on the other hand, seem to relish the ability they have to not only play the game proper - and yes, until your average console user has to use a keyboard and mouse, there will be a controller disparity that does, in some genres more than others, make a real difference - it's the PC users and gamers that make the mods for games ... heck, it's the pc users that MAKE the console games.
Not that either kind of gamer is better or worse; but they are different animals who, in general, have different expectations.
Edited by Pht, 16 December 2011 - 05:50 PM.