Viktor Drake, on 15 October 2016 - 12:35 PM, said:
Now that is not to say they are the best IS medium, not by a long shot but I just don't see them as bad as most people seem to make them out to be.
For my part, I'll agree that the PXH is a fun 'mech to play. While the arm weapons are problematic, there's also a fun factor in their inherent agility. Plus, a light medium is pretty much the only weight bracket in MWO where jump jets work as they should. I'll throw in a full complement every time.
The way I deal with the PXH's shortcomings is to not try to knife-fight with it. It's just too big, too squishy, and while fast not fast enough to make up for the big+squishy factor. Medium-range (LPL+ML) or long-range (LL) poking is what seems to work ... OK. Use mobility to relocate, poke from corners, try not to be the easiest and most obvious target for return fire. Works for me, though I'd say this is not because the PXH is "good" but because this is an easy approach to get decent scores when your 'mech sucks...
(Incidentally, this is about the same how I play the PXH in tabletop -- put in the pilot with best gunnery, jump from heavy woods to heavy woods, fire LL -- which amuses me.)
FupDup, on 15 October 2016 - 12:45 PM, said:
PGI can be blamed for many things, but the BT construction rules and all of the associated balancing problems are actually not their fault. I really think they should take proactive steps to counteract these effects, but the initial problem was not caused by them. It was caused by the source material, and never fixed.
Maybe you're right here, I've never played TT in even halfway competitive way. In campaign settings "desirability" is kind of moot as you can force people to make do with all kinds of suboptimal hardware.
I've sometimes wondered if TT players wouldn't gravitate towards similarly heavy 'mech companies as in MWO, if all economy and availability constraints were removed.
Edited by jss78, 15 October 2016 - 01:10 PM.
































