#21
Posted 19 October 2016 - 06:45 PM
Also, dat CT doe!
NOPE to the Annihilator, and NOPE to the MangyCat MKII
#22
Posted 19 October 2016 - 06:46 PM
#23
Posted 19 October 2016 - 06:48 PM
IS side needs the dakka god!
#24
#25
Posted 19 October 2016 - 06:51 PM
But we in it shall be remembered-
We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother; be he ne'er so vile
Edited by Ace Selin, 19 October 2016 - 06:52 PM.
#26
Posted 19 October 2016 - 06:56 PM
#27
Posted 19 October 2016 - 06:56 PM
Drink™
Who is "we"?™
It's redundant™
We need more or <insert biased weight class argument>™
It will be DOA™
You're just a entitled man baby™
This <insert mech> is already better!™
#29
Posted 19 October 2016 - 09:25 PM
Funny though seeing Gausszilla in MWO would be, I'm gonna have to say "no" to more bigs until a few more light 'Mechs show up.
#31
Posted 19 October 2016 - 11:04 PM
Good idea / bad idea?
#33
Posted 19 October 2016 - 11:19 PM
I Zeratul I, on 19 October 2016 - 11:04 PM, said:
Good idea / bad idea?
And why should it get 50% ballistic cooldown quirk? To compete with the KDK-3? Having the KDK-3 to set the bar for other Assaults spells nothing but trouble. TTK will become ridiculously short. It is the KDK-3 that needs to be nerfed.
Edited by El Bandito, 19 October 2016 - 11:20 PM.
#34
Posted 19 October 2016 - 11:24 PM
And they will never made the Annihilator because it is too tall : they will have to fix the UI first cause we will never see his head on the mechlab !!
#35
Posted 19 October 2016 - 11:42 PM
El Bandito, on 19 October 2016 - 11:19 PM, said:
And why should it get 50% ballistic cooldown quirk? To compete with the KDK-3? Having the KDK-3 to set the bar for other Assaults spells nothing but trouble. TTK will become ridiculously short. It is the KDK-3 that needs to be nerfed.
Annihilator's stock loadout would be something like 4 x AC-10's @ 33 kph.
It would need quirking to compensate for wretched out-of-the-box speed.
Especially if it had a low engine cap, which could be a necessity to prevent people from abusing it as an overquirked mauler.
#38
Posted 20 October 2016 - 12:32 AM
El Bandito, on 19 October 2016 - 11:19 PM, said:
And why should it get 50% ballistic cooldown quirk? To compete with the KDK-3? Having the KDK-3 to set the bar for other Assaults spells nothing but trouble. TTK will become ridiculously short. It is the KDK-3 that needs to be nerfed.
BTW -- El Bandito.
I bought a KDK-3 yesterday and took it out for a spin to get basic techs & see how OP it is.
This is what I ended up with.
Matchmaker gave me a lot of games where I scored 400 damage and the rest of my team got rolled and did 100-200 dmg.
KDK might be OP for other people. It certainly doesn't seem too OP for me. lol
Edited by I Zeratul I, 20 October 2016 - 12:35 AM.
#39
Posted 20 October 2016 - 12:38 AM
*I* wouldn't touch it with a 10 foot barge pole, because a 100 ton mech with an engine cap of ~260 would be ... terrible. It comes with a 200, so unless PGI broke their engine cap formula pretty hard it would never be even as mobile as a Dire Wolf.
#40
Posted 20 October 2016 - 12:44 AM
Widowmaker1981, on 20 October 2016 - 12:38 AM, said:
*I* wouldn't touch it with a 10 foot barge pole, because a 100 ton mech with an engine cap of ~260 would be ... terrible. It comes with a 200, so unless PGI broke their engine cap formula pretty hard it would never be even as mobile as a Dire Wolf.
Personally, I enjoy the concept of roleplaying fixed artillery pieces.
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