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We Want The Annihilator!

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#21 Thunder Child

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Posted 19 October 2016 - 06:45 PM

I can just imagine that thing getting Headshot before it can even return fire. The cockpit IS that little bubble at the top of the goose neck, right?
Also, dat CT doe!

NOPE to the Annihilator, and NOPE to the MangyCat MKII

#22 Tavious Grimm

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Posted 19 October 2016 - 06:46 PM

Give us the Urbies bigger meaner brother! Give us....THE IMP!
http://www.sarna.net/wiki/Imp

#23 Navid A1

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Posted 19 October 2016 - 06:48 PM

Well said OP!.

IS side needs the dakka god!

#24 Bombast

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Posted 19 October 2016 - 06:51 PM

View PostTavious Grimm, on 19 October 2016 - 06:46 PM, said:

Give us the Urbies bigger meaner brother! Give us....THE IMP!
http://www.sarna.net/wiki/Imp

Posted Image



It's not a Sunder, but...

Posted Image



#25 Ace Selin

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Posted 19 October 2016 - 06:51 PM

From this day to the ending of the world,
But we in it shall be remembered-
We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother; be he ne'er so vile

Edited by Ace Selin, 19 October 2016 - 06:52 PM.


#26 Tavious Grimm

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Posted 19 October 2016 - 06:56 PM

Failing that...we could use another light mech.
http://www.sarna.net/wiki/Night_Hawk

#27 Imperius

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Posted 19 October 2016 - 06:56 PM

I'm good at this by now. I wonder why?

Drink™
Who is "we"?™
It's redundant™
We need more or <insert biased weight class argument>™
It will be DOA™
You're just a entitled man baby™
This <insert mech> is already better!™

#28 chucklesMuch

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Posted 19 October 2016 - 07:24 PM

View PostImperius, on 19 October 2016 - 06:56 PM, said:

I'm good at this by now. I wonder why?

Drink™
Who is "we"?™
It's redundant™
We need more or <insert biased weight class argument>™
It will be DOA™
You're just a entitled man baby™
This <insert mech> is already better!™



Posted Image

#29 WrathOfDeadguy

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Posted 19 October 2016 - 09:25 PM

*drinks*

Funny though seeing Gausszilla in MWO would be, I'm gonna have to say "no" to more bigs until a few more light 'Mechs show up.

Posted Image

#30 TheArisen

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Posted 19 October 2016 - 09:44 PM

View PostNavid A1, on 19 October 2016 - 06:48 PM, said:

Well said OP!.

IS side needs the dakka god!


I'm pretty sure the Dakka god is known as... The Bane

#31 XxXAbsolutZeroXxX

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Posted 19 October 2016 - 11:04 PM

Annihilator with 50% ballistic cooldown quirk.

Good idea / bad idea?

#32 LORD ORION

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Posted 19 October 2016 - 11:07 PM

View PostStonefalcon, on 19 October 2016 - 05:20 PM, said:

It's as simple as that.

Posted Image


I am totally surprised this wasn't the mech right after the Kodiak...

#33 El Bandito

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Posted 19 October 2016 - 11:19 PM

View PostI Zeratul I, on 19 October 2016 - 11:04 PM, said:

Annihilator with 50% ballistic cooldown quirk.

Good idea / bad idea?


And why should it get 50% ballistic cooldown quirk? To compete with the KDK-3? Having the KDK-3 to set the bar for other Assaults spells nothing but trouble. TTK will become ridiculously short. It is the KDK-3 that needs to be nerfed.

Edited by El Bandito, 19 October 2016 - 11:20 PM.


#34 Aleski

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Posted 19 October 2016 - 11:24 PM

I would prefer some lights =)

And they will never made the Annihilator because it is too tall : they will have to fix the UI first cause we will never see his head on the mechlab !!

#35 XxXAbsolutZeroXxX

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Posted 19 October 2016 - 11:42 PM

View PostEl Bandito, on 19 October 2016 - 11:19 PM, said:


And why should it get 50% ballistic cooldown quirk? To compete with the KDK-3? Having the KDK-3 to set the bar for other Assaults spells nothing but trouble. TTK will become ridiculously short. It is the KDK-3 that needs to be nerfed.


Annihilator's stock loadout would be something like 4 x AC-10's @ 33 kph.

It would need quirking to compensate for wretched out-of-the-box speed.

Especially if it had a low engine cap, which could be a necessity to prevent people from abusing it as an overquirked mauler.

#36 Stonefalcon

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Posted 20 October 2016 - 12:19 AM

View PostI Zeratul I, on 19 October 2016 - 11:04 PM, said:

Annihilator with 50% ballistic cooldown quirk.

Good idea / bad idea?

I prefer the quirk, can charge 4 gauss simultaneously.

#37 RestosIII

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Posted 20 October 2016 - 12:27 AM

View PostStonefalcon, on 20 October 2016 - 12:19 AM, said:

I prefer the quirk, can charge 4 gauss simultaneously.


I think you meant 5. >.>

#38 XxXAbsolutZeroXxX

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Posted 20 October 2016 - 12:32 AM

View PostEl Bandito, on 19 October 2016 - 11:19 PM, said:


And why should it get 50% ballistic cooldown quirk? To compete with the KDK-3? Having the KDK-3 to set the bar for other Assaults spells nothing but trouble. TTK will become ridiculously short. It is the KDK-3 that needs to be nerfed.


BTW -- El Bandito.

I bought a KDK-3 yesterday and took it out for a spin to get basic techs & see how OP it is.

This is what I ended up with.

Posted Image

Posted Image

Matchmaker gave me a lot of games where I scored 400 damage and the rest of my team got rolled and did 100-200 dmg.

KDK might be OP for other people. It certainly doesn't seem too OP for me. lol

Edited by I Zeratul I, 20 October 2016 - 12:35 AM.


#39 Widowmaker1981

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Posted 20 October 2016 - 12:38 AM

Who is this 'We' ?

*I* wouldn't touch it with a 10 foot barge pole, because a 100 ton mech with an engine cap of ~260 would be ... terrible. It comes with a 200, so unless PGI broke their engine cap formula pretty hard it would never be even as mobile as a Dire Wolf.

#40 RestosIII

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Posted 20 October 2016 - 12:44 AM

View PostWidowmaker1981, on 20 October 2016 - 12:38 AM, said:

Who is this 'We' ?

*I* wouldn't touch it with a 10 foot barge pole, because a 100 ton mech with an engine cap of ~260 would be ... terrible. It comes with a 200, so unless PGI broke their engine cap formula pretty hard it would never be even as mobile as a Dire Wolf.


Personally, I enjoy the concept of roleplaying fixed artillery pieces.





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