BLOOD WOLF, on 23 October 2016 - 01:14 AM, said:
got a video?
I don't have the PTS video installed so I cant replicate and test your build
I don't need a video, I can demonstrate mathematically:
My EXE build puts out 72 damage every 3 seconds with SPLs, plus 15 damage every 4 seconds with the ERPPC, dividing to find the damage per second thats 24 DPS from the SPLs and 3.75 DPS from the ERPPC, which is 27.75 damage per second.
ED refills at 20 points per second so even if I was to chain-fire all weapons, evenly spread, there aren't enough energy points per second to allow me to fire my weapons without incurring ghost heat, and this is an extremely hot mech and very difficult to pilot already as it is.
The initial draw reserve of 30 allows me to fire 5 SPLs ghost heat-free initially, but after that I'm forced to chain small numbers of SPLs and very rapidly (within a couple of seconds) I won't be able to use more than 2/3 of my arsenal without penalty.
This is even while firing all weapons on chain, so 100% face-time, which currently my mech does not have to do; although there is significant face-time I do still get the change to twist some damage while brawling. And even with 100% face-time I still wouldn't be able to fire all weapons properly under ED. This build would be dead.
I do fairly well with this build even though I'm not the best brawler, because it plays to the EXE's strengths, using maneuverability and armor advantage to destroy lighter mechs in close combat while trying to avoid trading at range, although I do have the ERPPC so I'm not completely useless at range.
The laser vomit build, by comparison, is really easy to play and I've completely destroyed teams with it. My stats from when I used this build to powerlevel my other EXE variants are some of the strongest stats I have on my list (428 average damage, 2.8 K/D ratio, 2.0 W/L ratio). Vomit is still incredibly strong, easy to play and very risk-free.
Edited by Yosharian, 23 October 2016 - 01:33 AM.