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If Rearview Mirror Is A Module?


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#21 Ace Selin

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Posted 28 October 2016 - 12:23 AM

NO, would ruin aspects of the game we currently have

#22 RestosIII

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Posted 28 October 2016 - 12:27 AM

View PostAce Selin, on 28 October 2016 - 12:23 AM, said:

NO, would ruin aspects of the game we currently have


What aspects? Not being able to tell if an ally is blocking you from being able to reverse? :P

#23 Appogee

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Posted 28 October 2016 - 12:28 AM

Are there any CryEngine based games that have a rear view camera?

I seem to recall someone once cited one, but I can't remember what it was.

#24 627

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Posted 28 October 2016 - 12:42 AM

They didn't even get the zoom module working for like 2 years and even today that thing still lags like hell. It is just not possible for PGI with the engine they use (I think that is as diplomatic as I can put it).

#25 Mycrus

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Posted 28 October 2016 - 01:35 AM

Its lostech for pgi...

#26 Deathlike

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Posted 28 October 2016 - 07:21 AM

View Postmartian, on 27 October 2016 - 11:14 PM, said:

Isn't it exactly what MechWarrior 4 used to have?


Yes, that is what we call Lostech.

View Postmartian, on 27 October 2016 - 11:28 PM, said:

Isn't it ironic?

In MechWarrior 2 (in 1995, more than twenty years ago) we had a rear-view PiP camera.

In MechWarrior 4 (in 2000, sixteen - hell, almost seventeen - years ago) we had a switchable full-screen rear-view camera.

In MechWarrior Online (in 2016 - in the 21st century when computers are ten-times more powerful than they were twenty years ago) we have no rear view ... Thanks, PGI. Posted Image


Let's be fair about MW2... that was 2D or some "may" consider it "2.5D". It's easier (at least computationally) to render stuff in 2D, so it's not entirely fair to compare that to anything was actually in 3D.

#27 BattleBunny

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Posted 28 October 2016 - 07:25 AM

In mechwarrior 4 there was a simple , somewhat grainy, rearview camera, the key for it was "I"
There also was a camera to look down at your feet with the "m" key to avoid minimap/radar getting in the way.
If you held ctrl+left or right arrow you would look out the window and your arm would extend so you could shoot at things that were at a 90 degree angle with you using your arm mounted weapons.

Why these tings were not implemented in MWO , ever, is beyond me.

Edited by BattleBunny, 28 October 2016 - 07:26 AM.


#28 martian

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Posted 28 October 2016 - 07:39 AM

View PostDeathlike, on 28 October 2016 - 07:21 AM, said:

Let's be fair about MW2... that was 2D or some "may" consider it "2.5D". It's easier (at least computationally) to render stuff in 2D, so it's not entirely fair to compare that to anything was actually in 3D.


Yeah, and we no longer play our computer games on computers with the "386" or "486" processors as we did in 1995.

Today's PCs have slightly higher computing power.

#29 Mechteric

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Posted 28 October 2016 - 09:44 AM

This comes up so many times now I'll have to shorten my response:



No to module, that's just stupid and silly.

Yes to complete view toggle (like in Mechwarrior 4), because PIP is not possible in the engine.

Edited by CapperDeluxe, 28 October 2016 - 09:44 AM.


#30 Belacose

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Posted 28 October 2016 - 09:50 AM

View PostRestosIII, on 28 October 2016 - 12:27 AM, said:

What aspects? Not being able to tell if an ally is blocking you from being able to reverse? Posted Image


lol

Ruin the meat shield aspects. Like In Stalingrad, but no need to pick up your fallen comrade's rifle.

No retreat! If you try to retreat you will be shot in the back, comrade!!!

#31 martian

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Posted 28 October 2016 - 09:56 AM

View PostBelacose, on 28 October 2016 - 09:50 AM, said:


lol

Ruin the meat shield aspects. Like In Stalingrad, but no need to pick up your fallen comrade's rifle.

No retreat! If you try to retreat you will be shot in the back, comrade!!!


And the worst thing is that there are moments when I am hit in the same second both from the front AND from the rear because some fool decided to hump my 'Mech. Posted Image

#32 Marek Nur

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Posted 28 October 2016 - 10:12 AM

View PostMycrus, on 28 October 2016 - 01:35 AM, said:

Its lostech for pgi...


Only Clanners get this sacred Lostech!


#33 Mole

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Posted 28 October 2016 - 10:22 AM

Knowing PGI and their track record of feature implementation they would probably implement it in such a way that the rear view camera takes up the entire screen and automatically engages every time you put your 'mech in reverse with no option to toggle it off, resulting in nobody being able to see or shoot at what's in front of them while backpedaling.

#34 JC Daxion

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Posted 28 October 2016 - 10:25 AM

View PostKaptain, on 27 October 2016 - 06:29 PM, said:

PGI claims that is is a limitation of the engine and that they cant draw one screen over the other without a performance hit or something.

As a work around I suggest the ability to zoom in and out on the minimap. This would let you zoom in when there were multiple friendly mechs clustered up so you know if your retreat path out of a poke is clear or not.



yea.. i think this is the big issue..

My thought on this was instead of a camera that stayed active, and showed behind you.. was one that was basically pointed down at the ground right in back of you.. so you could see the feet of a mech, or a rock, or bottom of a wall or what ever.. Then only activate it when you were at a certain throttle point. So it would not be drawing the whole game like forward.. Just a tiny section of the map.





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