Mechwarrior: Living Legends Revived By Players
#1
Posted 02 November 2016 - 03:48 PM
#2
Posted 02 November 2016 - 05:22 PM
#3
Posted 02 November 2016 - 05:25 PM
#4
Posted 02 November 2016 - 05:35 PM
LordKnightFandragon, on 02 November 2016 - 05:25 PM, said:
Why? You can just grab any mech or tank you want and then select camo. No grind, no purchases, nothing.
#5
Posted 02 November 2016 - 05:35 PM
LordKnightFandragon, on 02 November 2016 - 05:25 PM, said:
That would invalidate the in-game "economy" balancing mechanic, where you have to earn cash to buy mechs inside of the match rather than having any form of persistence. It would be like Counter Strike if you could equip an AWP immediately at the start of every match.
#6
Posted 02 November 2016 - 05:59 PM
#7
Posted 02 November 2016 - 06:50 PM
#8
Posted 02 November 2016 - 07:48 PM
#10
Posted 02 November 2016 - 08:13 PM
MWO doesn't have single player.
MW:LL doesn't try to pretend that it gives a damn about story or single player gamers.
MWO dangled a carrot in front of our noses and gave us promises it would later break about a game mode that gave an overall point to running on the hamster wheel.
I was tricked into sticking around with MWO, and still cling to the frail hope that one day there'll be something worth playing all this grind for. Also because there are no closer alternatives to what someone who likes the MechWarrior universe likes.
At least MW:LL has it clearly labelled on the tin that I'm not going to like what's inside. AEROSPACE! GRAPHICS! TANKS! POWER ARMOR GRAND THEFT AUTO OH BOY! But then the match ends and you get to push that rock back up the mountain all over again.
Edited by ice trey, 02 November 2016 - 08:18 PM.
#11
Posted 02 November 2016 - 08:21 PM
#12
Posted 02 November 2016 - 08:29 PM
#13
Posted 02 November 2016 - 08:30 PM
(yay!!!!)
#14
Posted 02 November 2016 - 09:55 PM
#15
Posted 03 November 2016 - 12:17 AM
Edited by LordNothing, 03 November 2016 - 12:19 AM.
#16
Posted 03 November 2016 - 12:27 AM
LordNothing, on 03 November 2016 - 12:17 AM, said:
I had a full server earlier, 25 players
MRMs are fun
Check here for player numbers
http://stats.spikx.net/mwll.html
A peak of 41...which is high. But you only need 2 to play
#17
Posted 03 November 2016 - 12:27 AM
#18
Posted 03 November 2016 - 12:30 AM
Mcgral18, on 03 November 2016 - 12:27 AM, said:
I had a full server earlier, 25 players
MRMs are fun
Check here for player numbers
http://stats.spikx.net/mwll.html
A peak of 41...which is high. But you only need 2 to play
wasn't able to get on huntress, there were 8 players there, i presumed it was because they were on 7.1 or whatever version the old one was (said my files were different). i was playing on the discord server, with only one or two other players. still tweaking things, it takes awhile to get controls and stuff configured. got my vtols and aerotech working, tanks, and mechs are playable but need work, hovercraft have never been playable, even when i used to play back in the day. definately interested in playing durring peak hours though, as soon as i figure out what they are.
Edited by LordNothing, 03 November 2016 - 12:32 AM.
#19
Posted 03 November 2016 - 12:40 AM
MWO has some competition now, and a strong one at that, since many of the current players used to play MWLL, and are not happy with MWO, so are liable to switch back.
I've seen a lot of MWLL nostalgia, and I sincerely hope that Russ and PGI sees this, and it makes them think..
Why would players choose an old MW game to revive, when they can buy a MWO mech pack?
Something to think about, PGI?
Edited by Vellron2005, 03 November 2016 - 12:40 AM.
#20
Posted 03 November 2016 - 12:53 AM
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