El Bandito, on 06 November 2016 - 09:38 PM, said:
I voted and then erased the visualized numbers. After checking the results, I am surprised how close the votes are. As expected, Clan mechs are in the lead in all classes.
Gyrok would disagree that Clan XL's superiority was nerfed.... or something.
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In the Light class, IS Jenner seems to be most varied in terms of opinion on its effectiveness, for all range of players. +20% variance from casual to comp players.
The IS Jenner NEVER got better over time. What people are really thinking of was the Oxide's dominance for a period, but that mech has been nerfed since the rescaling, so it's not a thing. People remember things that hurt them, but they don't really judge it after things change. It's the nostalgia effect that hasn't stopped.
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Interesting how comp players rate the Ferret and the Trebbie much higher than more casual players in the Medium class. I understand why Ferret can be decent choice, but the Trebuchet?
Quirks. It's not that useful in the group queue in the sense that you have better options, but it's there.... Trebuchet meta and all...
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From Heavy class, Archer seems to have a lot of variance for casual players, most likely due to the fact many of them can't deal with LRMs. Still a weak chassis overall.
It's less about being abused by LRMs, but moreso removing their side torsos like the Maddog. It's not even a consideration in general unless you really like your missiles.
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Comp players are also much less impressed with the incoming Mad-IIC, than the rest. Time will tell. And yes, Kodiak (specifically KDK-3) is just bounds better than the rest of the Assaults, having near perfect score. Comp players especially agree with it while casual players slightly are more varied in that opinion--which supports my theory that KDK-3 becomes far more effective the better its pilot skill is. In the potato league, piloted by potato players, it could be less intimidating.
KDK-3 OP? Of course not! It's a potato world and we're just living in it!
El Bandito, on 06 November 2016 - 11:44 PM, said:
I find hitting Gyr's CT even easier due to its slower mobility, and that mech is already very good.
Positioning will counter that though.. it won't survive a push, but the ability to snipe/poptart with decent firepower is not something one can write off (Timberwolves do it kinda poorly, despite having better agility).
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Ah yes, I forgot the lazor variant--which is never used in solo-q. Interesting how some players keep MRBC rules in mind when voting.
It's less about rules (MRBC isn't everything, yet is everything), but more about figuring out the dropdeck situation. Even EmP has used that Failbucket-5J in comp matches. It's a thing if you mitigate its weaknesses.