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Linebacker 3D Model


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#1 Tristan Winter

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Posted 07 November 2016 - 04:26 PM

Posted Image

Thoughts?

Spoiler


#2 Bombast

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Posted 07 November 2016 - 04:28 PM

That is one sad, tiny hand. I didn't even notice it at first.

#3 RestosIII

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Posted 07 November 2016 - 04:28 PM

It looks like a Timber Wolf had an illegitimate child with a Stormcrow.

#4 Tristan Winter

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Posted 07 November 2016 - 04:30 PM

I have to say, the model as a whole looks very menacing and cool. Looks like a Timber Wolf on steroids, which is what the Linebacker was designed to be, if I understand lore correctly. Great looking mech.

But dat hand tho.

#5 CK16

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Posted 07 November 2016 - 04:30 PM

Did they ever release the lore and blue print for this one even? WHATS THE STORY MAN!

#6 Revis Volek

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Posted 07 November 2016 - 04:31 PM

Take my Strong hand child!


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#7 RestosIII

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Posted 07 November 2016 - 04:32 PM

View PostCK16, on 07 November 2016 - 04:30 PM, said:

Did they ever release the lore and blue print for this one even? WHATS THE STORY MAN!


Here's the leaked lore.
Spoiler


#8 Glaive-

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Posted 07 November 2016 - 04:37 PM

I feel like it turned out to be a bit fatter than the concept art, which is a shame.
But it doesn't look bad (except for the random hand). Looks like it should have passable hitboxes, but the STs might be a little easy to hit.

#9 Scout Derek

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Posted 07 November 2016 - 04:46 PM

High mounts. Will be good for poking with PPCs or dual Large Lasers.

I might consider it now, key word being Might. If the quirks are alright, I'll lean towards probably, however, a known factor is that a majority of their quirks will be locked via a 8/8 pod set.

#10 Gas Guzzler

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Posted 07 November 2016 - 04:52 PM

Hmmm my 2cLPL 3cerml build just got better with those top o' the shoulder mounts..

#11 Angel of Annihilation

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Posted 07 November 2016 - 05:38 PM

What I see there is a fricken MASSIVE CT.

The more I see of this mech, the more I am glad I didn't pre-order it. I just can't see this mech being worth a damn in any sense of the word. At 65 tons it isn't going to be agile despite hitting 104 kph with tweak. It is a wide mech with what appears to be a huge and easily distinguishable CT and at only around 17 tons of pod space it has no tonnage to mount sort of decent weapons payload.

I keep seeing people say they are going to put ER PPCs on those high mounted torso mounts but two ER PPCs are going to take up 12 tons of that 17 tons themselves which means at most you can get 19 DHS to cool those ER PPCs if you take nothing but dual ER PPCs. Honestly it looks more like something your going to mount some combo of ER ML, ER SL, MPL, SPL and SRMs on and I think most people are going to find that there are mechs that can do that sort of build better.

#12 Tristan Winter

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Posted 07 November 2016 - 05:44 PM

Kind of cool that they made the nose grill bigger though. Like a linebacker's football helmet.

Posted Image

#13 Battlemaster56

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Posted 07 November 2016 - 05:48 PM

It look beautiful to my eyes, and the highmounts is pretty high so fitting that thing with CERPPC or CLPL will have benefits.

May rename one variant Trump junior cuz that hand tho XD.

#14 MarineTechs Protege

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Posted 07 November 2016 - 05:52 PM

View PostTristan Winter, on 07 November 2016 - 04:26 PM, said:

Posted Image

Thoughts?

Spoiler


I miss mechs that had no torso twist and had character. This looks like an oversized kitfox... seriously nothing original or interesting I see there, other than the paint job.

#15 Bombast

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Posted 07 November 2016 - 05:56 PM

View PostMarineTechs Protege, on 07 November 2016 - 05:52 PM, said:

I miss mechs that had no torso twist and had character. This looks like an oversized kitfox... seriously nothing original or interesting I see there, other than the paint job.


It's a problem with a lot of the Clan mechs, particularly in the original sources. They all look like someone assembled them out of the same 40 lego bricks. Hell, the original Clan release only had maybe 3 different leg types and 2 arms (4 if you count turning them upside down).

#16 Angel of Annihilation

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Posted 07 November 2016 - 05:58 PM

View PostBattlemaster56, on 07 November 2016 - 05:48 PM, said:

It look beautiful to my eyes, and the highmounts is pretty high so fitting that thing with CERPPC or CLPL will have benefits. May rename one variant Trump junior cuz that hand tho XD.


Again I will point out that it only has 17 tons of space for weapons and equipment. Sure, go ahead and mount those ER PPCs and LPLs, that is 12 tons gone. That leaves almost nothing left over for any sort of supporting weapons because your going to need that 5 tons for DHS to keep ER PPCs and maybe even LPLs cool. LPLs might allow you to get away with 16 DHS giving you maybe 3 tons for supporting weapons but that still isn't much to work with. Also no JJs so no poptarting.

I also guess you could remove armor from the arms to save a bit of weight but your still going to have trouble keeping more than those ER PPCs and maybe a few ER MLs cool and any of the larger AC's are going to be right out the door because by the time you add ammo, again you have nothing left tonnage-wise.

#17 XxXAbsolutZeroXxX

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Posted 07 November 2016 - 06:02 PM

Its proportions remind me of the adder(without the hood).

If I saw one from far away, I could easily mistake it for an adder.

#18 Alteran

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Posted 07 November 2016 - 06:03 PM

View PostBombast, on 07 November 2016 - 05:56 PM, said:


It's a problem with a lot of the Clan mechs, particularly in the original sources. They all look like someone assembled them out of the same 40 lego bricks. Hell, the original Clan release only had maybe 3 different leg types and 2 arms (4 if you count turning them upside down).


That was the whole idea around the Omni-Mech in the first place.

Legs, arms, cockpit modules and weapon systems. Costs are kept down, rearm and refit can be done with salvage across many varieties of mechs and the ability to reconfigure the mech quickly due to different situations.

#19 Tristan Winter

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Posted 07 November 2016 - 06:05 PM

View PostBombast, on 07 November 2016 - 05:56 PM, said:


It's a problem with a lot of the Clan mechs, particularly in the original sources. They all look like someone assembled them out of the same 40 lego bricks. Hell, the original Clan release only had maybe 3 different leg types and 2 arms (4 if you count turning them upside down).

I like that.

I like that the Clan mechs look like the same designs have been recycled. It works with lore.
I like that Alex stays true to the unique visual aesthetic he created for MWO. A problem with other games is that they eventually start designing new units that look completely out of place, relative to older units. That's not the case with MWO.

#20 Bombast

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Posted 07 November 2016 - 06:05 PM

View PostAlteran, on 07 November 2016 - 06:03 PM, said:

That was the whole idea around the Omni-Mech in the first place.


I know, but it makes it no less boring.





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