Tier 4 To Tier 3 - Advice?
#21
Posted 15 November 2016 - 10:43 AM
You will likely see a lot less lone wolf play and more focused team play even in the QP queue. What I find best is to use common sense in your movement and your firing. If something just feels out of place, it likely is and you're potentially walking into a kill box. Stick to another player and be his wingman as he/she will hopefully be yours in return. Expect the unexpected and don't fall back on predictable habits as you'll end up paying for it.
Oh, and you WILL still see LRM boats. Count on it.
#22
Posted 16 November 2016 - 01:43 PM
Less dumb people yelling on the mic. More dumb people who will walk up RIGHT BEHIND you in the middle of a poke and get you killed...
#23
Posted 16 November 2016 - 01:59 PM
Sidefire, on 10 November 2016 - 04:41 PM, said:
cover and situational awareness still beat AMS.
To be fair, since the patch seems like everyone and their mom is out testing out the new (or old, depending on how you want to look at it) LRM stats, so AMS -for now anyways- can be somewhat useful.
#24
Posted 16 November 2016 - 09:56 PM
Edited by Avian Blackfrost, 16 November 2016 - 09:57 PM.
#25
Posted 16 November 2016 - 10:18 PM
Neput Z34, on 10 November 2016 - 03:31 PM, said:
Sadly Tier 3 will see a lot more Tier 2 and some Tier 1 players depending on match maker.
Basically don't expect protracted brawls, and a lot more "peek-a-boo" with occasional "surprise AC20+SRMs".
pro tip: If you can see the enemy, they can generally* see you too. Most people don't need a "lock" to shot your mech, so ECM is less useful in higher tiers.
T1 is brawls/hard pushes also... Depends on the map.
That said tier is largely irrelevant because the match maker has been proven time over, not to take it fully into account. As I am Oceanic, I regularly see T5s in with T1s, sometimes 3-4 matches in a row.
So depending on your play time and the population at that time, you might already be playing against T1/2 players in T3 anyhow, in fact I'd say it's almost a dead set certainty.
So what will actually change? Not a hell of a lot IMO.
I went from the start of T2 to max T1 bar in about 3-4 weeks when I stopped playing FP mainly, and I honestly saw no real discernible difference. People still run non-meta builds because all Tier really is, is a grind. You have plenty of super average players with LRM Kodiaks in T1 games in prime time US...
On an alt-account in US prime time in T5 I notice a difference to T3/2/1 play, usually just people with no map awareness... But then one decent match in T5 will put you insta into T4 anyway
Edited by justcallme A S H, 16 November 2016 - 10:19 PM.
#26
Posted 16 November 2016 - 10:26 PM
Steel Raven, on 12 November 2016 - 07:09 PM, said:
Colonel Clunge, on 14 November 2016 - 05:27 AM, said:
It's because you're playing with a different mix of players, and their tactics and reactions are subtly different - you see the same thing with events and people playing at different hours than they normally log on. Especially with events, it can be frustrating to play unless you realize what changes are being made (e.g. hanging back and using sniper/lrm builds during an event) and adapt successfully.
You're also certain to have confirmation bias kick in once you've noticed that you're in a new tier, which can have the effect of changing your behaviors (or increasing your sensitivity to tough matches) without your realizing it.
#27
Posted 17 November 2016 - 03:25 AM
Colonel Clunge, on 09 November 2016 - 05:54 AM, said:
(1) What differences in gameplay should I expect to notice?
and
(2) what tactics I should adopt in order to progress through this tier?
Any advice or insights will be massively appreciated.
Cheers
I made the jump into tier 3 recently:
1) I've noticed an overall increase in game difficulty, I got less score and less damage done. Return fire from enemy team is more accurate and you will die faster if you're bad at positioning and at trading fire. In general, you have to use more optimized builds for your mechs.
2) stay with your team and watch your position. First battles are tougher.
Edited by invernomuto, 17 November 2016 - 03:26 AM.
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