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Harry Potter vs Battletech


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#21 Watchit

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Posted 20 July 2012 - 12:17 AM

The answer. Magically created golems with rapid fire curses to compete with battlemechs 0_o

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Edited by Watchit, 20 July 2012 - 12:17 AM.


#22 NobleTetatae

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Posted 20 July 2012 - 12:31 AM

:Squawk!: Harry Potter has many many sexy birds. Mech's can't stand against that much :Squawk!: appeal.

#23 Scorpioneldar

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Posted 20 July 2012 - 12:32 AM

hmmm interesting but different magic rules than harry potter
now i wanna squish some magic powered mechs....

#24 Karuik

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Posted 20 July 2012 - 12:53 AM

The premise of this thread entertains me greatly.

Also Harry Potter would go down like a falling rock. I'm sorry, but magic just isn't going to save you from machinery made to end you. No matter how big the fireball you can fling, it isn't gonna do you any good if there's a laser incinerating the upper half of your body.

#25 Thorgar Wulfson

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Posted 20 July 2012 - 01:28 AM

id say harry potter style magic could prove to be a problem when they float your mech up a 1000 feet and drop you at speed head first into the earth.

as to magic vs tech depends on the magic and the tech. if they are spell caster from Rifts then its a nasty *** fight as they can rip a mech in half with plasma bolts and their own man-made lightning.

for the harry potter **** depends, hit the pilot with a death curse and the mech becomes a paperweight. curse the mech to come alive and kill other mechs and their pilots and things get interesting.

flip side shoot a mage and they go splat. so id say it be a toss up per fight. ***** mech pilot not taking them seriously will lose, ***** mage not taking the mechs seriously would lose.

#26 Douglas Reichel

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Posted 20 July 2012 - 01:48 AM

Well first off...it depends on just how much power the wizards are flinging around. Which in itself is rather silly, as their attacks (even those of the bad guys) seem to be slightly better than artillery fire even at their most destructive. Whereas they're capable of generating defenses capable of stopping such blasts, which obligates power output at least four times as great, since it stops them cold. Why they can't pump that much juice into their attacks (which are much simpler and easier) is beyond all reason. Granted, it would render their defenses meaningless that way, unless they deflected instead of stopped a blast, which is seen, but rarely.

Regardless, as demonstrated in the films, wizards in the Potter-verse are not capable of generating any defense capable of withstanding the prolonged onslaught of even a single light battlemech, and as they can't seem to both attack and defend at the same time, all they can do is stand there and take it til they run out of juice.

Then of course, there's the issue of reaction time. I can squeeze a trigger far faster than someone else can say even a one-word spell in the Potter-verse. The response from the weapons is near instantaneous, while spells have a noticeable response time, and even a significant travel time over great distances. A wizard certainly couldn't counter, defend, or dodge a laser shot at any range. And speaking of range, even the greatest distance of attack seen in the movies is a fraction of even the minimal weapons range of any battlemech.

If they do get a counter attack, it would be the equivalent of an AC/5 at best.

Wizards in the Potter-verse have one and only one advantage...agility. On a broom, they're fast and maneuverable. They're small, can circle fast and tight, and present almost no target to the pilot. But a good pilot will still be able to get that one shot that eventually takes out the wizard, and wizards can't do enough damage to take out any mech before that happens. Oh, and the invisibility cloak may or may not help. We know only that it obscures the wearer from personal sight. We have no idea if it works on electronic devices, or if it works in multiple areas of the spectrum. So without that knowledge, it cannot be included as a potential advantage.

So wizards in-force could pose a threat, but they'll pretty much always be completely devastated in the end against even a light 'mech.

#27 Thorgar Wulfson

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Posted 20 July 2012 - 01:58 AM

you forgetting thier ability to animate and control inanimate objects such as the mech your piloting. or even just petrify the pilot and turn them or the mech to stone. your trying to compare blasting power when the mages real threat is in the ability to alter the physical aspects of time and space. one simple teleport spell and your mech is miles away with you falling from where you were seated.

The mechs biggest weakness is the pilot, casting illusions showing your friends to be enemies, creating paralzying fear or terror, stopping your heart. all things mages can do while completely invisible or darting around on their brooms.. your light mech may be intact or turned to stone but your pilot is dead and or ****** lol.

dont forget they can change one object into another.. hey look your ppc is now a solid block of wood,

hell give me a teleport spell and a hand full of pennies and id off a mech in a second lol. can you say mass displacement.. i knew you could lol

oh let me also add in range. mechs have to be in range of thier weapons the mages just have to cast a ritual from a city or planet away to **** over the pilots and mecha.

#28 Dymitry

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Posted 20 July 2012 - 02:13 AM

View PostMason West, on 19 July 2012 - 06:01 PM, said:

Bam! Clan invasion.



I was thinking more alongside of a striptease, after all Hermione has grown up quite well...;)

#29 Thorgar Wulfson

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Posted 20 July 2012 - 02:22 AM

View PostDymitry, on 20 July 2012 - 02:13 AM, said:



I was thinking more alongside of a striptease, after all Hermione has grown up quite well... ;)


lol

#30 Dymitry

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Posted 20 July 2012 - 02:54 AM

View PostFabe, on 19 July 2012 - 05:20 AM, said:

Idea's for other Battletech Vs threads,

Battletech VS "Friends"
Battletech VS your local news program
Battletech VS a small Kitten
Battletech VS a empty coke can

View PostPyrite, on 19 July 2012 - 06:28 AM, said:

Battletech vs. the Kardashians
Battletech vs. Justin Bieber
Battletech vs. Snooky
Battletech vs. the french military
Battletech vs. Hitler
Battletech vs. global warming


First round:

1) Its no laughing matter. Although the Smoke Jaguars and Nova Cats might start to self ignite on the notes of Phoebe's "Smelly Cat", eventually Battletech wins (when she breaks a guitar string) the rest of the bunch aren't that impressive. 1-0

2) Local news program..."And boom goes the dynamite". Another easy Battletech win, remember Comstar can cut communications any time. 2-0

3) Some of the clanners might find it difficult to kill a sibling, however I am sure that the Liaos, and the not-crazy-in-the-sightliest Katherine Steiner would volunteer to slay it. As it is sure that Victor and Kai would protect him no matter what, probably obtaining the help of the Combine, while on the other side the Wolves would also like a piece of the action. End result 5th succession war, countless lives lost, and everyone forgets the kitten. Kitten wins. 2-1

4) Urbanmech, who is a huge coke can with an ac 10 (and not empty) wins over everything, everytime. 1 point each 3-2.

Second round:

5) God knows how much I want an elemental to ***** slap them...Although with their constant presence over the air, I have a feeling that they're affiliated to Comstar. Probably blakists. Although For obvious reasons they won't fit in a mech's cockpit, they can cause a stir in the masses by hooking them up to their telly with rubbish shows, and the leaked tapes would keep teenagers from enrolling, effectively mining the IS military structure. However I am sure that eventually there will be a warrior who is unscathed by them, like Kai "I rather go and trade blows with a 8 feet X 150kg elemental than spend the night with you", or a jealous Katherine, causing the end for the plague. 4-2

6) Easy one...Aidan Pryde finds a JB tape in his hidden stack of books and IS goodies, listens to it, gets enraged, leads the Falcon Guards to earth and proceeds by placing in exact order 15 missiles, then a ppc hit, then a lbx10 shell from his Summoner into our "Boyfriend". Will probably jump on him after. 5-2

7) I am sorry I don't know who Snooky is, Battletech does not know either, so snooky wins by forfeit 5-3

8) Hello? They have been utterly defeated by cannons trained by horses when they had the biggest ground force on the continent...No match here, althought they might nuke someone, a lance of fleas should do the job. 6-3

9) I thought we had this one already with blake? He eventually lost but boy did he do some damage! Draw here 7-4

10) Global warming wins, you know flooding and stuff, although mechs can fight underwater, man cannot breathe there, so there won't be noone to fight as such... 7-5

So the final standings are BT 7 - Rest of the world 5 - UrbanMech 13 (he silently won every time against both opponents).

Ideas for the next matches...

1)Bt vs Naruto
2)Bt against Fist of the north star

#31 Douglas Reichel

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Posted 20 July 2012 - 03:14 AM

View PostThorgar Wulfson, on 20 July 2012 - 01:58 AM, said:

you forgetting thier ability to animate and control inanimate objects such as the mech your piloting. or even just petrify the pilot and turn them or the mech to stone. your trying to compare blasting power when the mages real threat is in the ability to alter the physical aspects of time and space. one simple teleport spell and your mech is miles away with you falling from where you were seated.

The mechs biggest weakness is the pilot, casting illusions showing your friends to be enemies, creating paralzying fear or terror, stopping your heart. all things mages can do while completely invisible or darting around on their brooms.. your light mech may be intact or turned to stone but your pilot is dead and or ****** lol.

dont forget they can change one object into another.. hey look your ppc is now a solid block of wood,

hell give me a teleport spell and a hand full of pennies and id off a mech in a second lol. can you say mass displacement.. i knew you could lol

oh let me also add in range. mechs have to be in range of thier weapons the mages just have to cast a ritual from a city or planet away to **** over the pilots and mecha.

Nah, not really, I'm not forgetting anything. Potter-verse wizards seem to need either a token of the target, or line of sight to it. In fact, all wizards but D&D wizards seem to have this restriction.

In any case, all forms of offensive magic are limited in both scope and range. A wizard can't petrify a pilot inside a mech because he can't see or get within spell range of him, and could only affect a single part on a mech...which would only do any good if they knew what part they were trying to affect, which they can't because they don't even understand a tv remote, let alone a massively advanced piece of 31st century top-end military hardware.

Additionally, transforming an object from one form into another requires an understanding of the form of the original object. You must have at least a layperson's understanding of what the material is like and the shape and purpose of the object to start with. If you try to change a carbon alloy into wood without knowing at least that it's a combination of carbon and other materials, the spell will just fizzle because you can't "aim" it properly with your intent. This simple fact is displayed time and again in nearly every novel and movie involving magic. If you don't know what you're dealing with, you can't alter it. You don't have to be an engineer, but you at least have to have a conceptual understanding. And no magic-user in any setting would have even the vaguest idea of the makeup or functioning of a mech (except MAYBE those from Shadowrun, but then they can't do the same things non-game wizards can).

Also, if you are talking D&D...you apparently don't know about casting times, since all the spell effects you mentioned have casting times of 1 round or greater, which is a minimum of 6 seconds...5 seconds longer than even a light mech needs to overwhelm the defenses of even an epic-level caster. Oh...and the mech and its parts would all get saves based on the pilot, as it's either a weapon or armor worn or wielded by the pilot anyway.

#32 Pyrite

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Posted 20 July 2012 - 06:43 AM

LOL!

Awesome Dymitry!!

#33 SparkSovereign

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Posted 20 July 2012 - 08:17 AM

I'd argue the best defense of wizards isn't agility (guns are still faster), but stealth. A group of wizards can completely shield an area from the eyes of others, and not just a conspicuous nothingness like what a Blackout Emitter does; it forces others to actively seek excuses for why nothing is there. That's one helluva military asset. The wizards would have to rely on asymmetric warfare, as the moment a mech figures out where they are, they're all going to die. Shield spells aren't going to last long against SRMs, for instance. However, they could probably make progress incapacitating pilots in the barracks, causing logistics disruptions with summoned critters, or, if they got desperate enough, using the Imperius Curse on mechwarriors.

I don't think the wizards could ever hold ground, and they might not be able to even accomplish any given objective, but given time, they could bleed the mechwarriors dry through the miracles of asymmetric warfare.

Until they decided to just carpet bomb the planet, anyway.

#34 Stygian Steel

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Posted 20 July 2012 - 08:31 AM

View PostPyrite, on 19 July 2012 - 06:28 AM, said:

Battletech vs. the Kardashians
Battletech vs. Justin Bieber
Battletech vs. Snooky
Battletech vs. the french military
Battletech vs. Hitler
Battletech vs. global warming

i think all these would put up a better fight more so than the french

#35 Atlai

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Posted 20 July 2012 - 08:36 AM

View PostSparkSovereign, on 20 July 2012 - 08:17 AM, said:

Until they decided to just carpet bomb the planet, anyway.

That was just what i was going to say, and as for the Imp curse, they wouldn't know how to drive the mechs :blink:

#36 SparkSovereign

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Posted 20 July 2012 - 10:31 AM

View PostMason West, on 20 July 2012 - 08:36 AM, said:

That was just what i was going to say, and as for the Imp curse, they wouldn't know how to drive the mechs ;)

You also have to wonder how neurohelmet "security features" are going to interact with the Imperius Curse. Would it realize that they aren't the right person? Who would get zapped?

Edited by SparkSovereign, 22 July 2012 - 08:40 AM.


#37 Watchit

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Posted 20 July 2012 - 11:27 AM

Well, if they had enough wizards they could probably shield an entire planet, or at least a remote satellite from any "muggles" from realizing it was even there.

#38 Scorpioneldar

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Posted 22 July 2012 - 02:25 AM

View PostThorgar Wulfson, on 20 July 2012 - 01:58 AM, said:

you forgetting thier ability to animate and control inanimate objects such as the mech your piloting. or even just petrify the pilot and turn them or the mech to stone. your trying to compare blasting power when the mages real threat is in the ability to alter the physical aspects of time and space. one simple teleport spell and your mech is miles away with you falling from where you were seated.

The mechs biggest weakness is the pilot, casting illusions showing your friends to be enemies, creating paralzying fear or terror, stopping your heart. all things mages can do while completely invisible or darting around on their brooms.. your light mech may be intact or turned to stone but your pilot is dead and or ****** lol.

dont forget they can change one object into another.. hey look your ppc is now a solid block of wood,

hell give me a teleport spell and a hand full of pennies and id off a mech in a second lol. can you say mass displacement.. i knew you could lol

oh let me also add in range. mechs have to be in range of thier weapons the mages just have to cast a ritual from a city or planet away to **** over the pilots and mecha.

not in harry potter most of them in that show are fighting at max ranges of across a courtyard and even then they miss far more than they hit

granted they have a much bigger target but still mechs can and will fire from much farther than that the question would be could they fire that close not that far(kinda hard to hit something at your feet when you weren't designed to aim down there though getting stepped in becomes a real issue
and if a slab of stone can stop the killing curse the only spell powerful enough to blow through all known shields most spell that work off off power/damage potential won't work or even do much more than scratch the paint...
most of your arguments imply that they can just ignore things like armor and yet a castle wall and house walls (some even muggle) can and do stop spells from traveling through them hell if it doesn't exert a physical force those things ussualy don't even take damage



however some people have brought up good points (including you) a teleport would remove the mech from the field entirely and harry potter wizards actually do show the ability to enchant golems to fight on their behalf i was wrong earlier (Hogwarts suits of armor anyone just scale up) however enchanting the mechs themselves would be useless either the mechs are imune or they break when hit remember what happens to electricity around mages
one thing though in harry potter whenever they teleport an object everyone touching it goes with so the pilot would be fine just not able to assitst in the battle (though do we know if they have a size/weight limit or range limit to the apparition or port-key methods of travel
such illusions or transfiguration as you mentioned would take a tremendous amount of power to accomplish though
could dumbles or voldie do it maybe we don't really know the math but both were far beyond what anyone else in verse had as far as power was concerned

levitation spells canonically take more power to use on things that weigh more and is why they start with a feather and not a rock
though maybe dean hear could do some dammage as in first year he was setting water on fire and exploding feathers like a semi-volitle chemical combination :D
this also assumes any faction in either verse would know or care about the other

in most stories and harry potter in particular the wizards seem to be limited by line of sight and even a human can dodge in time to avoid a hit

though silent casting may reduce cast time and invisible spells are hard to dodge though most don't exert physical harm...

note to this is strictly harry potter magic we refer to not magic in general

#39 Scorpioneldar

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Posted 22 July 2012 - 02:37 AM

though i can think of a few viable ways on how to attack a mech with harry potter magic
think small and think avoiding armor
personal transportation into cocpit anyone (Warning this depends on size and knowledge of cockpit to work though remember apparition requires a firm idea of your destination in mind wouldn't want to appear 1/2 inch into the metal even just close to the target location right)
or feindfire no idea how powerful that stuff it just very who knows maybe stronger (more likely far weaker though in my opinion) than a mech flamer
we also have evidence of elemental manipulation in harry potter though again that was a fight between dumbles and voldie and they did not so much use spells as wave their wands and use sheer power to make the world obey their whims... in most cases
again ridiculously powerful supers not normal magic user

#40 Scorpioneldar

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Posted 22 July 2012 - 02:54 AM

View PostMason West, on 20 July 2012 - 08:36 AM, said:

That was just what i was going to say, and as for the Imp curse, they wouldn't know how to drive the mechs :D

plus again stopped by solid objects no damage even applied hell all three unforgivables were blocked by headstones i doubt they would scrath an M1 Abrams (can ignore tactical i repeat TACTICAL NOT STRATEGIC nukes just being clear) much less futuristic mechs that take Gauss hits and hi powered lasers every single day
and who knows what kind of payload those LRMs have ????
if you want to get the pilot get him before he gets in his mech otherwise good luck
interesting but unrelated fact you know we have yet to lose an abrahms crew and ussualy can recover the majority of a destroyed Abrams replace damaged modules the field them again? we have the most awesome tank ever no PPC's on this awesome though :ph34r: worst part is it could have been even better if congress had allowed the joint project with the Germans for the tank we (and they) to make. the british were even willing to chip in and cover a third the costs
instead we get the still badass Abrams Challenger and Lepord (spell fail) useing the same armor and most of the same ideas that the oringonal would have had though no where near as many cool features or electronic warfare options
next though way outclassed by these three on the ladder is the french leclerc which has no cobram armor and has a host of other problems that im to tired to list


wow shamelss tank plug makes me ashamed .... so i guess it is not shameless then as i am infact ashamed


and now my mind hurts

Good knight all(see what i did there) :(



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