Jump to content

Factionwarfare, Don't Tell Me People Don't Wan't To Play


93 replies to this topic

#81 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 23 November 2016 - 08:45 AM

View Postcazidin, on 23 November 2016 - 08:01 AM, said:

...Wait... has ANYTHING Russ agreed to implement from the Faction Roundtable materialized or has it all been put in the broom closet with Info Wars, Energy Drain and the Wii?


Was there more then the band aid to reduce Buckets?

I think there was something something no long tom any more, replaced by ecm blanket something something

Anyway
Still waiting
At this point not before mechcon

Edited by Peter2k, 23 November 2016 - 08:45 AM.


#82 cazidin

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 4,259 posts

Posted 23 November 2016 - 09:29 AM

View PostPeter2k, on 23 November 2016 - 08:45 AM, said:

Was there more then the band aid to reduce Buckets?

I think there was something something no long tom any more, replaced by ecm blanket something something

Anyway
Still waiting
At this point not before mechcon


We, the players, REALLY wanted the long tom for a VERY long time and PGI butchered its implementation so horribly that it was unbalanced, followed by 2-3 minor tweaks that didn't fix the problem at all, ignored player suggestions and now will completely scrap it. Worse still, a freaking nuke, which is awesome, is being replaced by what's basically a cloaking field!

#83 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 23 November 2016 - 09:31 AM

View PostWildstreak, on 22 November 2016 - 09:22 PM, said:

I will not play FW.
1 - Long Tom


You cannot hide from the Long Tom for much longer.

Posted Image


Edited by Bombast, 23 November 2016 - 09:31 AM.


#84 Apnu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,083 posts
  • LocationMidWest

Posted 23 November 2016 - 09:41 AM

View PostTWIAFU, on 23 November 2016 - 04:54 AM, said:


I still love it. Still want to play it as my main game mode. Still want to wage war in the Inner Sphere vs other Great Houses and the Clans. I want to drop in grand Unit vs Unit battle for planetary control.

I want Community Warfare/Faction Warfare.

However I have come to the realization that those days are behind us. The proliferation of Special Snowflakes playing all alone and as the center of the universe in a Group/Unit Queue will force CW into the lowest common denominator gameplay, just like QP.



PGI can fix all that if they flip the table on QP and FP and do something like this:

1) Make QP the skirmish only mode with random maps. No voting.
2) Move all over modes and their maps to FP.
3) Use the other game modes to stitch together a "story" of planet attack and defend. For example, use scouting to open the bottle neck attack mode. Win that mode and then use other modes to actually flip shards for a planet.
4) Almost all games in MWO should matter to the IS map in some way. Some minor, some major.
5) Big famous planets (New Avalon, Hespersus, Carver V) should have special maps when attacked.
6) All players should be fighting for a faction in every game. Maybe they are a merc and have to get a contract to fight. Maybe they are house loyalists, both should have their own unique perks and payouts.
7) Holding planets should mean something. Maybe a sale in the store for components or chassis.
8) Factions should be limited to buying faction specific mechs along with a pool universal mechs. If a player wants a non-faction specific mech (say me, the Davion guy wanting a Kurita build) I have to buy one on the black market..
9) Let players sell mechs on the black market for c-bills.
10) Want e-sports and competitive play? Do that on Solaris.

I really don't think what I've listed is that big of a deal to code, except maybe Solaris. Its really recycling existing game modes and giving them a reason to exist in FW. Plus a DB backend for FW that makes succeeding on the IS map mean something to both the player and the faction. If the player base is focused on the outcome of the IS map, the community, the flavor and the lore will be there. The game would have instant depth with minimal new work.

#85 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 23 November 2016 - 07:10 PM

yet the falcon front is active for weeks on end. Why can't the wolf front be like this?

#86 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,216 posts
  • LocationBrazil

Posted 28 November 2016 - 04:51 PM

[mod]
Moved the topic to the right forum.
[/mod]

#87 Jugger Grimrod

    Member

  • PipPipPipPipPipPip
  • The Handsome Devil
  • The Handsome Devil
  • 272 posts
  • Twitter: Link
  • LocationAddicks, Fed Suns

Posted 28 November 2016 - 05:19 PM

Jarl Dane here takes us through a nice summation of CW/FP development at PGI. Maybe some of the new players can understand why the older Vets and Founders are justified in being skeptical of PGI's dedication to Faction Warfare. I agree with Dane - I love this game. I do not want it to sour and fail. I just wish that PGI will get their act together after 1400 days of CW/FP development!!!


#88 iLLcapitan

    Member

  • PipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 654 posts
  • LocationBirdhouse

Posted 28 November 2016 - 11:39 PM

View PostNovakaine, on 22 November 2016 - 12:22 PM, said:

Just kinda get tired of fighting op clan mechs.


View PostBLOOD WOLF, on 22 November 2016 - 01:56 PM, said:

IS have it easy. easy high alpha's for little heat


You guys are part of the problem. Pathetic.
Sorry your lurms aren't viable.

#89 Count Zero 74

    Member

  • PipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 733 posts

Posted 29 November 2016 - 12:35 AM

#blamethegamemodenottheplayers

#90 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 29 November 2016 - 05:23 AM

View PostBombast, on 22 November 2016 - 11:43 AM, said:


And nothing more bitter than losing the match in the first wave and then spending 20 minutes getting blown apart without being able to fight back.


Why solo rambo's and special snowflakes should not be allowed in the Group/Unit Queue.

They play it as QP with respawn and complain when they get crushed by the simple use of teamwork and cooperation, the very foundation of the game mode. Instead of playing the game mode the mode has to change to suit solo rambo's and special snowflakes.

Nascar and playing peek-a-boo does not work in QP and really does not work in CW. Sick and tired of your 'team' picking Conquest in QP and playing Skirmish and failing at both with flair? Embrace it as that is the future of CW unless something is done.

Let solo rambo's and special snowflakes play each other and get stomped, rolled, and clubbed like QP cause that is totally acceptable. Let them fight for planets they cannot own. Let them play QP with respawn as they want and not be able to ever have the benefits that the Group/Unit can have. Emphasize and give incentives to the Group/Unit HEAVILY.

#91 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 29 November 2016 - 05:25 AM

View PostTWIAFU, on 29 November 2016 - 05:23 AM, said:

Why solo rambo's and special snowflakes should not be allowed in the Group/Unit Queue.


I actually completely agree. FP, as it is now, should be locked behind 12 man pre-mades.

EDIT: Invasion, of course. Scouting is obviously a 4 man thing, and I'm told it's slightly easier on the pre-made vs. pugs front. But I haven't touched it, so **** if I know.

Edited by Bombast, 29 November 2016 - 05:31 AM.


#92 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 29 November 2016 - 05:40 AM

View PostBombast, on 29 November 2016 - 05:25 AM, said:


I actually completely agree. FP, as it is now, should be locked behind 12 man pre-mades.


TBH Bombast, don't think we can do that or we should limit it to 'just' 12mans. In it height, 12mans were 1% of the CW population as per Russ way back. Majority of CW was done with groups that were 6-8 in size.

While I think 12man CW drops are the absolute best experiences in game smaller groups have a place here in CW. Again, IMO, solo's do not - the very antithesis of the game mode itself. And to be VERY CLEAR, MWO has some amazing solo pilots and I am not disparaging them, it is the solo rambo's in a group mode that I am - we all have seen them and played with them.

First thing, again IMO, to change/rework in the Call to Arms. It should be ONLY a notification and not a method for solo's to join and get slaughtered playing groups in a group centric game mode. If it is to be a method to find games, it should be for solo only fighting solo only. Make Call to Arms CW QP with no benefits or CW rewards beyond any Loyality points.

Hard as hell to find a 'fix' as I would like solo to be able to experience CW but not at the detriment to the Group/Unit and the primary design feature of CW.

Bottom line, putting Group/Teamwork/Cooperation style players together with those that are not, cannot, or will not is very harmful to everyone's enjoyment and must stop. We have different queues/modes for different playstyles and they should never be mixed together.

#93 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 29 November 2016 - 10:38 AM

View PostCount Zero 74, on 29 November 2016 - 12:35 AM, said:

#blamethegamemodenottheplayers

well, Some of the players are not blameless. Pug farming was not a good idea, and many people did that for more C-bills, even my unit.

December 3rd is around the corner, and I am trying to buzz and breathe a bit more life into FW. The gamemode is not that bad, and if you can justifiy dropping QP over and over again, why not on occasion fill those FW ques.

Edited by BLOOD WOLF, 29 November 2016 - 10:40 AM.


#94 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 29 November 2016 - 12:49 PM

Steam sale.

In Far Cry 4 I just plowed through a gate riding an elephant and shooting a rocket launcher, then switched to a heavy machine gun.

Witcher 3 is amazing, going to be olaying it for 100s of hours I'm sure.

Stellaris? I've just found the home system of the First Federation. Now I am going to spread the enlightened, unyielding authority of the Terran Mandate through out the galaxy.

So much fun out there competing for my time and money. 7 Days to Die, Planet Explorers, I could fill this page with a list of good games that are more invested in giving me a good experience.

You should swing by the island. Way less salty. FW has gone past salty and into Bitrex.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users