Additional Weapon Groups?
#1
Posted 26 November 2016 - 06:04 AM
Even with say eight weapons, the maximum weapon groups remain at six.
#2
Posted 26 November 2016 - 06:05 AM
Also no.
#3
Posted 26 November 2016 - 06:13 AM
#4
Posted 26 November 2016 - 06:16 AM
Edited by PyckenZot, 26 November 2016 - 06:16 AM.
#5
Posted 26 November 2016 - 06:17 AM
#6
Posted 26 November 2016 - 06:20 AM
Snazzy Dragon, on 26 November 2016 - 06:17 AM, said:
If you are not boating weapons, it can be advantageous to have separate (sub)groups for specialty functions.
RAM
ELH
#7
Posted 26 November 2016 - 06:54 AM
#9
Posted 26 November 2016 - 07:10 AM
jjm1, on 26 November 2016 - 06:54 AM, said:
Seraphic Law, on 26 November 2016 - 07:02 AM, said:
LB2X actually. But without additional weapon groups, the two extra weapon mounts are kind of wasted.
As you are unable to increase the rate of fire.
NAILED IT!
Macros decrease your DPS rather than increase it. It also increases your face time as a result. The only advantage is the gargantuan amount of screenshake that it causes but I swear that a lot of players have played so long that they can shoot through it like it's nothing.
#10
Posted 26 November 2016 - 07:10 AM
Seraphic Law, on 26 November 2016 - 07:02 AM, said:
LB2X actually. But without additional weapon groups, the two extra weapon mounts are kind of wasted.
As you are unable to increase the rate of fire.
Well, you can't really increase RoF at all, all the macro does is evenly space your shots.
#11
Posted 26 November 2016 - 07:15 AM
Escef, on 26 November 2016 - 07:10 AM, said:
Well, you can't really increase RoF at all, all the macro does is evenly space your shots.
The more weapons/groups you have the faster the RoF as you can lower the fire rate.
But with eight weapons and only six slots, you remain at the same RoF. Just two extra shots per cycle.
#12
Posted 26 November 2016 - 07:21 AM
One of them compared it to a rotary canon....was freaking shooting like a buzzsaw. NOTE: None of them claimed to be using a Macro....YMMV
Plastic Guru
#13
Posted 26 November 2016 - 10:38 AM
Seraphic Law, on 26 November 2016 - 07:15 AM, said:
The more weapons/groups you have the faster the RoF as you can lower the fire rate.
But with eight weapons and only six slots, you remain at the same RoF. Just two extra shots per cycle.
Umm... No. Macros do NOT increase rate of fire. You could space your shots more closely if you had more weapon groups, but your overall RoF is unchanged.
#14
Posted 26 November 2016 - 10:39 AM
#15
Posted 26 November 2016 - 10:43 AM
TercieI, on 26 November 2016 - 10:39 AM, said:
IDK....watching 8 autocanons rip a mech is very satisfying. Not to mention that these builds also have no secondary weapons and have had to strip armor doesn't make them OP....just a derp version.
Not something I'd drive...but still fun to watch...
Plastic Guru
#16
Posted 26 November 2016 - 10:54 AM
Seraphic Law, on 26 November 2016 - 07:02 AM, said:
LB2X actually. But without additional weapon groups, the two extra weapon mounts are kind of wasted.
As you are unable to increase the rate of fire.
Seraphic Law, on 26 November 2016 - 07:15 AM, said:
The more weapons/groups you have the faster the RoF as you can lower the fire rate.
But with eight weapons and only six slots, you remain at the same RoF. Just two extra shots per cycle.
You must be using the term RoF incorrectly. Because the fastest Rate of Fire is one weapon group with all the weapons and just holding down the button. They will fire at the same time and at their fastest rate which is based on their cool down time. You can never fire faster than the cool down, except with UACs which allow for a single additional shot in the cool down.
Macros or split weapon groups *decrease* your rate of fire because you are putting delays in between each group of shots for staggered fire. Delays equal lower Damage Per Second (DPS - because delays = time and less time is better) and more face time.
#17
Posted 26 November 2016 - 11:27 AM
With LBX you can basically just do the LBX2 cooldown divided by 8 and just have the macro press 2 for you at each time.
For UAC2s if you wanted the double taps, get the UAC2 divided by 16 then have the first 8 clicks be 2 and the next 8 clicks be 1 since you can't use chainfire to double tap.
I kinda wanted a UV just for the dakka, but I know its not really that effective, especially stuck on the whale.
#18
Posted 26 November 2016 - 02:51 PM
EgoSlayer, on 26 November 2016 - 10:54 AM, said:
You must be using the term RoF incorrectly. Because the fastest Rate of Fire is one weapon group with all the weapons and just holding down the button. They will fire at the same time and at their fastest rate which is based on their cool down time. You can never fire faster than the cool down, except with UACs which allow for a single additional shot in the cool down.
Macros or split weapon groups *decrease* your rate of fire because you are putting delays in between each group of shots for staggered fire. Delays equal lower Damage Per Second (DPS - because delays = time and less time is better) and more face time.
Macro may allow firing 8xUAC2 on fairly equal intervals, making them fire like a continuous minigun, after which you can switch into just group firing them all and then the client will continue firing them at will, without any extra delays, so the macro would only decrease the rate of fire for the first few seconds.
8xUAC2 is about the last mech to benefit much frorm macros.
Edited by Teer Kerensky, 26 November 2016 - 02:58 PM.
#19
Posted 26 November 2016 - 03:46 PM
Teer Kerensky, on 26 November 2016 - 02:51 PM, said:
Macro may allow firing 8xUAC2 on fairly equal intervals, making them fire like a continuous minigun, after which you can switch into just group firing them all and then the client will continue firing them at will, without any extra delays, so the macro would only decrease the rate of fire for the first few seconds.
8xUAC2 is about the last mech to benefit much frorm macros.
And? It's still created delays to stagger the fire, so it's *always* a lower RoF and lower burst DPS than just firing them all at once without the macro. Really the only advantage to a macro would be to avoid ghost heat on large groups of weapons to get the max RoF without GH, but that doesn't even apply in the case of the AC2/UAC2/LBX2 so it's a moot point.
#20
Posted 26 November 2016 - 04:05 PM
EgoSlayer, on 26 November 2016 - 10:54 AM, said:
You must be using the term RoF incorrectly. Because the fastest Rate of Fire is one weapon group with all the weapons and just holding down the button. They will fire at the same time and at their fastest rate which is based on their cool down time. You can never fire faster than the cool down, except with UACs which allow for a single additional shot in the cool down.
Macros or split weapon groups *decrease* your rate of fire because you are putting delays in between each group of shots for staggered fire. Delays equal lower Damage Per Second (DPS - because delays = time and less time is better) and more face time.
A properly set up macro shouldn't affect your ROF.
I've only ever used macros on late-night 4x or 6x AC/2 Troll-Jagers, but here's what I do. First check what the base weapon reload time is, then factor in any reload quirk, plus any cooldown module if you're using one. Take that adjusted reload time in milliseconds, divide by number of weapons used, and set the macro to cycle through the weapons at that interval. Each weapon will then fire again precisely when the reload cycle is complete, and ROF is not affected, you just get your steady dakka-dakka (=fun) instead of all guns firing at the same time (=effective).
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