Disable 64 Bit?
#1
Posted 29 November 2016 - 02:45 PM
The 64 sys client has had issues where mechs disappear at certain ranges for me on diff processors and different NVidia GPUs with SLI or on one card. I have to adjust my system down to the lowest resolution on a three monitor setup, switch to dx9 and run only in 32 bit.
The original patch would allow for the permi selection of 32/64. That is gone now. I have been running like this for awhile but now it getting to me again seeing mechs "blink" with a vector red triangle still over the "ghost" mech. It only does it when the mechs starts to get 400m plus away and goes away with zoom engaged. HELP!!
CC: OutreachHPGSearched MWO/OutreachHPG
#2
Posted 29 November 2016 - 06:18 PM
https://mwomercs.com...ost__p__5083378
Have you done a reinstall? Are you using a user.cfg and if so what info is in it?
Edited by Tarl Cabot, 29 November 2016 - 06:20 PM.
#3
Posted 29 November 2016 - 07:07 PM
#4
Posted 06 December 2016 - 03:50 PM
#5
Posted 06 December 2016 - 10:53 PM
#6
Posted 07 December 2016 - 08:23 AM
32 bit is there but evidently causes 64 bit systems to crash when running in Faction Play. It happens right when you load the map for the game. Anyone else got a 64 bit system running the 32 bit client?
The crash reports were sent to PGI way back. I need to setup a fraps for by triple screen setup but just haven't found the time.
I would have to edit it to show the enemy mechs disappearing from mid to long range. What was funny is that the mech would disappear but the red triangle wouldn't.
#7
Posted 07 December 2016 - 04:33 PM
Deathshade, on 07 December 2016 - 08:23 AM, said:
32 bit is there but evidently causes 64 bit systems to crash when running in Faction Play. It happens right when you load the map for the game. Anyone else got a 64 bit system running the 32 bit client?
The crash reports were sent to PGI way back. I need to setup a fraps for by triple screen setup but just haven't found the time.
I would have to edit it to show the enemy mechs disappearing from mid to long range. What was funny is that the mech would disappear but the red triangle wouldn't.
I'm on 'Win 7, 64-bit' here... I've been running the 32-bit MWO Client, and have less crashes than when I'm trying to actually run the 64-bit MWO Client... I've only got 8 GB of RAM, only about 2.5 GB usable toward MWO at any time, which seems the source of all my crashes with 64-bit... I would have to say everyone's mileage will vary as to which MWO Client works best, but I did find the 32-bit MWO Client seems to work swimmingly with the 64-bit TeamSpeak Client...
~D. V. "That's my mileage, just for reference..." Devnull
#8
Posted 07 December 2016 - 06:37 PM
D V Devnull, on 07 December 2016 - 04:33 PM, said:
I'm on 'Win 7, 64-bit' here... I've been running the 32-bit MWO Client, and have less crashes than when I'm trying to actually run the 64-bit MWO Client... I've only got 8 GB of RAM, only about 2.5 GB usable toward MWO at any time, which seems the source of all my crashes with 64-bit... I would have to say everyone's mileage will vary as to which MWO Client works best, but I did find the 32-bit MWO Client seems to work swimmingly with the 64-bit TeamSpeak Client...
~D. V. "That's my mileage, just for reference..." Devnull
I believe it only happens on triple screen systems. How many monitors are you running on your system? Are you using the MWOClient.exe listed below with or without the -nopatch flag?
Standalone
Target: "F:\Games\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe" -nopatch
Start in: "F:\Games\Piranha Games\MechWarrior Online\Bin32"
****************
Steam Version
Target: "F:\Program Files (x86)\Steam\SteamApps\common\MechWarrior Online\Bin32\MWOClient.exe" -nopatch
Start In: "F:\Program Files (x86)\Steam\SteamApps\common\MechWarrior Online\Bin32"
Make sure to fully patch the game first.
Edited by Deathshade, 07 December 2016 - 06:38 PM.
#9
Posted 08 December 2016 - 03:01 PM
Deathshade, on 07 December 2016 - 06:37 PM, said:
I believe it only happens on triple screen systems. How many monitors are you running on your system? Are you using the MWOClient.exe listed below with or without the -nopatch flag?
Two monitors, but I'll admit I'm only running MWO in full screen on the primary. And I'm launching the 32-bit Client with a desktop shortcut that's using the "flowthru" (pretty much equivalent to "-nopatch", it still enables the game to run) parameter. The point, however, is that if you're at a lack of RAM, or have a weird system, the 32-bit Client can bail you out of a lot of crap.
~D. V. "Your curiosity, answered." Devnull
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