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Terrible Strategies That Are Popular


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#21 LordNothing

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Posted 01 December 2016 - 11:09 PM

View Postugrakarma, on 01 December 2016 - 11:00 PM, said:

"Let them come to us"

...

I know the match is lost.


i hate games where both teams use this strategy.

#22 Dee Eight

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Posted 01 December 2016 - 11:11 PM

Ugh....just had another grim game. I got the first kill again... a kodiak that solo charged the team, who panicked.... point blank four of them just froze up, fortunately i had a clear shot to alpha both srm and lrms at it. Most of the enemy realized we had a few LRM mechs and hid, in plain site, under the solar panel farm. They thus has NO cover at all except to LRMs... and they won...12 kills to 3. Because my team o' potatoes refused to break cover and use direct fire at them. Which is another thing I hate. Nevermind the nascar... its the campers syndrome... which is strange since the days of paying for repairs was years ago. Except it cap/domination games, you're going to die if your team loses. You can't just scurry off and hide to preserve your kdr The enemy team isn't going to just stop hunting you in skirmish because they're ahead on kills. So why not actually try and get a kill in before you go.

#23 Shiroi Tsuki

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Posted 01 December 2016 - 11:23 PM

Doing this to the enemy team's cap in River City during Assault to try and break the stalemate. End up capping about 25%, half of their team comes after me and massacres me, but my team mates still sit behind their firing lines, not using the opportunity to move in and slowly break enemy lines. End up losing somehow and get trashed talked for being skrub pos and should uninstall the game and hang myself


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#24 Navy Sixes

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Posted 01 December 2016 - 11:36 PM

Don't forget the infamously fail "Island Defense" on Crimson Strait. I know, I know: It's a valid strategy; you can make it work...

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#25 LordNothing

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Posted 01 December 2016 - 11:39 PM

thats in the same vein as wall camping on manifold. someone always does it, but ive never seen anyone do it well. every time they are the last to die and have crappy scores.

#26 Appogee

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Posted 01 December 2016 - 11:54 PM

The popular potato losing strategies I see most regularly:


1. River City:

Potato Play: team crosses the water and stands at the water end of the citadel. They get poked from three sides and die in the crossfire.

Pro Play: cross the water all the way, and fight in the buildings near the citadel. Or don't cross at all.


2. Frozen City:

Potato Play: team heads across the middle of the valley of death, getting sniped all the way and losing a third of its armor.

Pro Play: take up a defensible position in the city closest to where you spawn. Wait for the enemies to NASCAR. If they too are camped and defending, then cross the valley of death at the end where there is cover.


3. HPG:

Potato Play: team starts match by standing in a bunch at one corner of the platform, waiting for something to happen. The enemy flanks them and also takes the top of the platform. Game over, 100% failure rate.

Pro Play: Push the weak gate (ie where there's only one lance), kill them, then rotate round onto the rest of the enemy.

Potato Play: half the team heads for the basement, leaving the other half to die.

Pro Play: if you're going to camp the basement, the whole team has to be advised in advance and commit to do it. Otherwise you have divided your forces.


4. Canyon:

Potato Play: Team is taking fire from the central elevated position, so drops down into a canyon. It's a killbox in which they get destroyed by enemies shooting from above.

Pro Play: Take the central elevated position and DO NOT run away. If you were too late taking it, send some snipers around the back to harass the enemy from behind, and then push one side of the central position so that you take it.


There's more, but these are the ones that cause the most losses.

#27 627

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Posted 02 December 2016 - 12:07 AM

Had someone on crimson straight in the south spawn who said we should all "stay in the spawn area", "good fighting spot" and "let them come to us" and the like. And the good thing was, nobody cared and we kept being mobile and won like 12v2 or so.

There are some terrible ideas out there. Staying in a corner with open sides and no way to retreat is a good way to lose.

Being passive in this game has never worked on the long run.

#28 RestosIII

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Posted 02 December 2016 - 12:13 AM

View PostLordNothing, on 01 December 2016 - 11:39 PM, said:

thats in the same vein as wall camping on manifold. someone always does it, but ive never seen anyone do it well. every time they are the last to die and have crappy scores.


Only successful way to wall camp on manifold reliably: Have ECM and allies with LRMs. Proceed to laugh. A lot.

#29 Zergling

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Posted 02 December 2016 - 01:03 AM

I've wall camped rather successfully in my loyalty hardpoint Summoner.

I sometimes gets lights trying to claw me out of position, but unless they are coordinating with LRM boats I have little to fear from one or even two lights.

Edited by Zergling, 02 December 2016 - 01:03 AM.


#30 General Solo

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Posted 02 December 2016 - 01:13 AM

View PostLyoto Machida, on 01 December 2016 - 09:25 PM, said:

How about NASCAR itself?

U doing it wrong or the other team is just better at nascar
Turn left

#31 MW Waldorf Statler

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Posted 02 December 2016 - 03:28 AM

Team ignored ...Fight Team , im go to try capping
Wtf ..im stand alone against 5 and my LRM useless with no use R

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Edited by Old MW4 Ranger, 02 December 2016 - 03:35 AM.


#32 The Lobsters

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Posted 02 December 2016 - 04:03 AM

View PostBenjamin357, on 01 December 2016 - 09:22 PM, said:

Spawn Gate Standing:
Most often seen on Manifold, stand at your spawn gate and pretend that you can snipe the oncoming hoards.


This is a mini-game in itself for a light or medium. Seeing how many assaults and heavies you can get to waste time doing something utterly pointless. They should give you XP for every minute you can keep this going.

#33 General Solo

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Posted 02 December 2016 - 04:23 AM

Y people NASCAR and let team mates die?

Unfortunately we need to sacfrice a few to kill many, Thats preety much it

Team that sacfrices the lleast and kills the most WINS

Edited by OZHomerOZ, 02 December 2016 - 04:24 AM.


#34 Cy Mitchell

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Posted 02 December 2016 - 04:46 AM

View PostDAYLEET, on 01 December 2016 - 09:48 PM, said:

Nascar works if they other team nascar too and have slower mech that cant follow. Nascar fails when a team anti nascar as a group and quicly blunt the nose of the attacker.

The only problem is people who try to follow the lights, then you dont get nascar you get a CONGA line. This, is frustrating to watch unfold as you know the result of that.


https://www.twitch.t...ons/v/100932944

Not always!

Edited by Rampage, 02 December 2016 - 04:47 AM.


#35 Bud Crue

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Posted 02 December 2016 - 04:54 AM

Cause and effect.

There is a reason for every action in this game and a reason people react in a fairly consistent and predictable manner to those actions. Would nascar happen if nearly every map didn't focus on a large central feature? Occasionally sure (see Mr. Winter's example above), but that central feature is indeed present on every map, and if you want to shoot the other guys (the point of the game) then you have to go around that feature and shoot them. Thus "nascar" aka a prolonged flanking maneuver is not only reasonable, it is often inevitable.

Would we do damn near the same thing every time if the maps had more variety, if the maps were larger, if we didn't automatically know where each others DZs are, if scouting actually had a purpose, if jump jets actually allowed you to get vertical and get a decent view over the terrain, if things like mis-drops occured, if there was actual fog of war?

Probably not, but then that is just my opinion and PGI doesn't have the will to give any of the above a chance. So in the meantime: oh look, its HPG again and it barely beat Polar in the votes; guess we are going basement guys because there are going to be a lot of lrms. Who could have guessed it?

#36 DAYLEET

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Posted 02 December 2016 - 10:03 AM

View PostRampage, on 02 December 2016 - 04:46 AM, said:


That was a mighty brawl, not a nascar or conga line. They moved as a group at about the same speed and stopped and engage as a tight group. IS Meds with ac20's for the win!

or was it a joke because he said cn9 centipede?

Edited by DAYLEET, 02 December 2016 - 10:04 AM.


#37 DAYLEET

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Posted 02 December 2016 - 10:12 AM

View PostValhallan, on 01 December 2016 - 10:57 PM, said:

Competence on the battlefield is a myth. The side which screws up next to last wins, it's as simple as that.

- Lord General Zyvan

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Thank god this guy is fictional. I would have hated to be a soldier under him.

#38 Angel of Annihilation

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Posted 02 December 2016 - 10:16 AM

View PostTristan Winter, on 01 December 2016 - 09:43 PM, said:

The other day, I read about a famous battle when Alexander the Great invaded Persia. It may have been the battle of Gaugamela, maybe it was the battle of Issus, I'm not sure. At any rate, Alexander set up his cavalry on the right flank, the Persians set up their cavalry on their right flank (Alexander's left flank). Alexander charged with his cavalry, inflicting massive losses. The Persians did the same, and Alexander's left flank took massive casualties. Instead of regouping, both armies continued the rotation with their cavalry, but Alexander was more successful with his attack and managed to push through towards the enemy commander (Darius? I forget) and the enemy army had to retreat.

Nascar, basically. This was not one army holding the center and attacking one of the sides with cavalry in a sort of pincer movement, which is traditionally referred to as flanking. Both sides were sacrificing their slow units and trying to inflict as much damage as possible with their fast units before the enemy teams could regroup.

Maybe some history buffs can correct me here, but I don't think the concept of Nascar is an MWO-specific phenomenon.



Honestly I am sure it isn't unique to MWO but that doesn't make it a good tactic for each and every battle rather it is one of those "unconventional" tactics that should be used sparingly and only in certain situations and that is the major issue with it.

#39 DAYLEET

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Posted 02 December 2016 - 10:17 AM

View Post627, on 02 December 2016 - 12:07 AM, said:

Being passive in this game has never worked on the long run.

The best defence is a good offence. Always has been, always will be.

View Postugrakarma, on 01 December 2016 - 11:00 PM, said:

"Let them come to us"
I know the match is lost.

Ive been saying a lot "let them crest" latetly. When your team has met the other team and theres a crest in between both of you. I rarely trust my team to move as a good group and at this point is safe to ask them to wait a bit. As the enemy usualy isnt better and poke 2 at a times your whole team can better focus fire. Im not into camping but when the fight has started and both teams are sticking together AND you are near pointblank range, this is a good option.

Edited by DAYLEET, 02 December 2016 - 10:31 AM.


#40 Jackal Noble

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Posted 02 December 2016 - 10:18 AM

View PostTristan Winter, on 01 December 2016 - 09:36 PM, said:


- Tactica Imperium




Oh hellz ya





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