Been thinking about whether to post on the Topic of the new SkillTree, or not, for over a day now...and now that I do, I 100% expect to take a lot of flak for what I am going to write . Simply 'cos....I seem to look at it form different angles than most people who are posting about it .
So here goes .
Removing ALL quirks from ALL Chassis has been one of the smartest things they could have done re. Balance . Why ? Simply because it knocks each and every Chassis back to its inherent capabilities . I am aware there are reasonable concerns regarding IS 'Mechs and structure Boni, esp. in regards to the Torsi, and we will have to see how that pans out/whether and/or what they are going to do in regards to that . But ultimatively, it looks like ALL the "Dartboard of Balance" quirk - and subsequent "Meta" reshuffling which has been a source of constant grief - will be done and over with . Good Move !
Now, players will have the choice to customize/specialize each and every Chassis they own, to their liking . This shows me several things :
- PGI are serious about the long haul for this Game . It seems to me, the way the skill tree is designed is heavily influenced by them definitely wanting to renew the License in 2018 . How can I think that ? Well, for one, the new SkillTree is a move to attract new Players of a different demographic . There are a HUGE number of people out there who play onlineGames where it takes YEARS (!) to get one Character fully developed ( or where you are basically NEVER done with it ). Those people do not mind "the Grind", cos for them ( just like me ), what some call "Grind" is simply "playing the Game" Second, it WILL take LONGER to get the feeling you have a fully "mastered" and "specced" 'Mech . Its IS a heavy incentive for existing Players to KEEP playing . It even is an incentive for playes who USED to play the Game much and dont do so anymore, to start playing it more again .
- They want more variety on the Maps . People who think everyone will simply concentrate on the "most OP" Chassis ( in terms of hardpoints/locations and what not ) seem to have no clue how of the GamerNation mind works . People LOVE to customize. People will totally, and absolutely, LOVE to take the "underdog *Meh!* ****'Mech" and fiddle around with it until it becomes a totally surprising MonsterPiece highly trained in the Art of shreddin' . With this new SkillTree, expect to see surprising and amazing things to happen to Chassis you up to now thought were totally worthless .
- They want to LEVEL the playing field . Quite a few posters mourn about making it harder on new Players with the new SkillTree, giving "established Players" even more of an Edge, etc . Nonsense ! From now on, you will buy a clean Slate when you buy a 'Mech, and it will be up to you, and your gaming/playerskill to advance it, and up to your smarts to make it into something xceptional . It means redialling Powercreep, which is a TOTAL necessity for this Game to survive anymuch longer . Also, the creeping suspicion of hidden "pay2play" will be turned back a notch . Dont get me wrong, I am aware it will still be there by the fairly new habit of hiding certain Pods, or ECM capability, behind a paywall . But no longer will it be possible to simply by an excellent Chassis ( re. hardpoints/location, podspace etc. ) which is also heavily quirked, and simply start owning in it provided you have the player Skills . Dialling back the ability to simply BUY better performance is a GREAT Move, and also a necessity to maintin the f2p Status of the Game . Which in turn is another good step in attracting new Players .
On the matter of QP Maps into FW : This may look wrong at the Moment, but provided FW is taking off again at 4.1, gives the opportunity to do something many, many people have suggested to make FW better : Make taking a Planet some sort of "Campaign" with several different GameModes/Objectives on different Maps . Like, incooprporate some meaningfull progression into the capture, instead of simply fighting the same fight(s) 11-14 times over slices . I am NOT saying this WILL happpen . I am just saying....it could, and bringing QP Maps into FW can be a 1st Step towards it .
I have not watched the entire 'MechCon Stream . I have seen some summary Vids, and read what I could so far . And to me, everything I saw and read simply means they DO have Plans for the future . As a company, as well as for MW:O . Whether they will be able to bring those Plans to fruition, and whether they will be commercially successfull if so, will have to be seen . But ONE thing they definitly learned : to NOT promise features /talk about Stuff they are not sure whether, or in what shape, they can deliver .
Just get it inot your heads people: what may look stupid to us, or you personally, may be inlfuenced by circumstances and though processe beyond our knowledge . And some of it may well be put into play to OPEN UP possibilities for the future .
Finally: I do own I think 73 'Mechs, and just stocked up on bays during last Sale . I am totally looking forward to being able to customize each and everyone of the Variants I own, and maybe even get duplicates, or triplets in some Cases, to be able to have differently specialized Variants of the same Chassis .
To me, there is no "Grind", no "EndGame" and no "ultimate Goal" .
Playing the Game is the reason I play it . With the new SkillTree, a new Dimension has been brought to MW:O . One I do greatly appreciate . Simply keeping on playing has some meaning and real impact now . And
THAT is
GOOD !
Edited by Besh, 05 December 2016 - 11:54 PM.