Tremendous Upside, on 06 December 2016 - 11:37 AM, said:
I don't think that's his point. It's that he's "put" the time in on all of the mechs he's elited/mastered. If the new system goes in and requires far more XP to get the best results, he's only going to be able to skill up a fraction of what he has now. Plain and simple. I know for me, I have ~20,000 drops and around 125 mechs. If it takes 750,000XP to master just one through it's trees, I'll be lucky to have 20 done with a straight 1 to 1 conversion. That's IF I get refunded for mechs I no longer own... No two ways about it - that sucks.
Bandito believes that his sub-optimal Mechs not being 'Maxed Out' somehow makes them un- sub-optimal in some magical way, despite the fact they're still sub-optimal with maxed out skill trees... Am I the only one seeing the redundancy of that?
His point, boiled down, is that his sub-optimal Mastered Mechs will
possibly continue to be sub-optimal while requiring more effort than before just to remain... sub-optimal. Again, that's a pretty redundant issue to raise here as it's got literally nothing to do with Skill Trees and everything to do with Weapon Balance, Mech Geometry, Hardpoint Count/Location/Type and a fluctuating Meta as a result of it.
Mech Balance issue, not a Skill Tree one... i.e. Those Mechs relied on Quirks to function, ergo the real problem existed long before.
El Bandito, on 06 December 2016 - 11:56 AM, said:
Except from what I have seen from the new skill tree, it guarantees that best mechs remain the best (mostly Clan mechs), while the lesser mechs will remain lesser. And the new skill tree is also guaranteed to encourage min-maxing even more than before.
It's no different than
a lot of games where leveling up is a requisite form of advancing; Some classes/builds suck at low level while dominating the end-game because a few percents of specific stats from the right gear make stars align for fantastic results--You can't ignore the possibility the skill trees allow previously underwhelming chassis/variants (There are obvious exceptions) to become extremely useful in some roles. Yes, some Mechs will be just as borked as they always have been, but given the sheer number of options in the new tree and the inability to select all the greatest attributes, suggesting the
current best Mechs will be even better while Quirk-reliant and underdog Mechs will suffer is really premature.
That you feel your underwhelming Mechs not being 'maximized' has any real contributing effect on their mediocrity is a personal delusion PGI can't fix for you. What PGI
can do is address the inter-class and inter-chassis imbalance that results from the previously mentioned factors.
Do I suspect Clans are going to absolutely stomp the crap out of IS after the new tree launch? Yes, yes I do... Again, it's premature. Do I think 750,000 XP per Mech is excessive? Yes, I do... And again, it's premature to assume that figure will remain fixed or the XP system wont be revamped to reflect the comparably massive increase in demand. I'm also in the same boat as you - A lot of my fun Mechs have paltry XP counts compared to the ones I've used extensively, then there's another consideration to be made: What about my former dear hearts? My JR7-D and F, or FS9-A, which collectively have 10+ Million XP banked but havn't been touched in
years due to shoddy Balancing on PGI's part... What about those?
I think PGI should dump Invested XP/GXP
and Banked Mech XP into the GXP pool, lower the Skill Tree XP requirement to 400-500k
at most and convert 10-20% of the XP overflow into GXP free of charge.