for example lets say you can get a max of +-20Laser Heatgen with the Skill Tree,
Naturally people will be inclined to boat many of the same weapons as to save on Skill Tree Points,
this would allow a Mech to Run all Laser Quirks and save points for Structure / Mobility,
=Idea & Concept=
so make a slight dis incentive to doing such,
divide your Quirks for every Pair(2) of weapons Maxing, Penalty Maxing out at 3Pairs,
=Examples(Boating)=
Have -30%PulseLaser HeatGen on your NVA? but have 6MPL Equipped?
(-30% / (6 / 2)) = -10% MPL HeatGen, this helps balance the NVA-S to what it has now,
Have -30%StandardLaser HeatGen on your NVA? but have 6MPL Equipped?
(-30% / (6(Maxed) / 2)) = -10% ERML HeatGen, this helps balance the NVA-P to what it has now,
=Examples(Less or Mixed)=
but what does this do for other Mechs? well:
Have -30%StandardLaser HeatGen on your NVA? but have 4ERLL Equipped?
(-30% / (4 / 2)) = -20% ERLL HeatGen, this helps balance less weapons on the NVA,
but what does this do for other Mechs? well:
Have -30%Standard&Pulse-Laser HeatGen on your NVA? & have 2LPL&4ERML Equipped?
(-30% / (4/2)) = -20% ERML HeatGen, (-30% / (2/2)) = -30% LPL HeatGen, Mixing up the NVA,
i feel this would help people mix up how their Mechs are Built,
this also would help hardpoint Starved Mechs, and Mixed Build Mechs,
Thoughts, Comments, Concerns?
Thanks,
Edit- Topic reworked,
Edited by Andi Nagasia, 07 December 2016 - 02:52 PM.