KoalaBrownie, on 08 December 2016 - 12:40 PM, said:
Tourmaline Desert works well for domination I find, as the map encourages more fluid battles than something like Polar Highlands or Grim Plexus.
Yeah it's not bad, though most of the time it feels like Conquest with a single cap point...
FireStoat, on 08 December 2016 - 12:45 PM, said:
The issue I have with Frozen City domination are the two big opposing slopes looking right down into the yellow circle zone. On the one side of the map, a light mech can run like hell to the broken bridge for cover and then do a lot of nothing while the rest of the team figures out what they are doing. On the other side of the map, there's a jutting rock formation where someone can secure the circle.... and if they stick their nose out a couple of meters to either side, it gets shot off from above by a Gauss rifle.
Like I said, it's garbage. On a map like Mining Collective a light mech zooming to the circle has several different options open for where they can go next, especially if they have jump jets. Being forced to hunker down in one spot and pray your team moves in to help out is NOT a fun way to start a match off.
Most of the time I play it's brawling 'mechs in the circle dodging in and out of cover, while long range/sniper 'mechs try and get off shots at enemies in the circle and across the valley.
It's fun for me, definitely not garbage in my opinion.
Guess it's definitely a case of "YMMV"...