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Tier 1 Matches Where No Player Knows What The Domination Circle Is For?


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#61 Dimento Graven

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Posted 08 December 2016 - 12:30 PM

View PostFireStoat, on 08 December 2016 - 12:28 PM, said:

To be completely honest, I never vote for Domination when it looks like Frozen City is going to carry the vote. I'll always pick the other option. If it ends up being Domination on that map, I figure whoever the hell voted for that game mode can be the one to run into the circle.

It's garbage, it needs to be fixed, and I am not alone with my feelings. The other maps I'm not so salty about and I'll get to the circle right at the start because I can't trust other people to do it half the time.
Wow... Frozen City is actually the ONE map I really like Domination on.

Weird...

#62 KoalaBrownie

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Posted 08 December 2016 - 12:40 PM

View PostDimento Graven, on 08 December 2016 - 12:30 PM, said:

Wow... Frozen City is actually the ONE map I really like Domination on.

Weird...


Tourmaline Desert works well for domination I find, as the map encourages more fluid battles than something like Polar Highlands or Grim Plexus.

#63 FireStoat

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Posted 08 December 2016 - 12:45 PM

View PostDimento Graven, on 08 December 2016 - 12:30 PM, said:

Wow... Frozen City is actually the ONE map I really like Domination on.

Weird...

The issue I have with Frozen City domination are the two big opposing slopes looking right down into the yellow circle zone. On the one side of the map, a light mech can run like hell to the broken bridge for cover and then do a lot of nothing while the rest of the team figures out what they are doing. On the other side of the map, there's a jutting rock formation where someone can secure the circle.... and if they stick their nose out a couple of meters to either side, it gets shot off from above by a Gauss rifle.

Like I said, it's garbage. On a map like Mining Collective a light mech zooming to the circle has several different options open for where they can go next, especially if they have jump jets. Being forced to hunker down in one spot and pray your team moves in to help out is NOT a fun way to start a match off.

#64 Dimento Graven

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Posted 08 December 2016 - 12:47 PM

View PostKoalaBrownie, on 08 December 2016 - 12:40 PM, said:

Tourmaline Desert works well for domination I find, as the map encourages more fluid battles than something like Polar Highlands or Grim Plexus.
Yeah it's not bad, though most of the time it feels like Conquest with a single cap point...

View PostFireStoat, on 08 December 2016 - 12:45 PM, said:

The issue I have with Frozen City domination are the two big opposing slopes looking right down into the yellow circle zone. On the one side of the map, a light mech can run like hell to the broken bridge for cover and then do a lot of nothing while the rest of the team figures out what they are doing. On the other side of the map, there's a jutting rock formation where someone can secure the circle.... and if they stick their nose out a couple of meters to either side, it gets shot off from above by a Gauss rifle.

Like I said, it's garbage. On a map like Mining Collective a light mech zooming to the circle has several different options open for where they can go next, especially if they have jump jets. Being forced to hunker down in one spot and pray your team moves in to help out is NOT a fun way to start a match off.
Most of the time I play it's brawling 'mechs in the circle dodging in and out of cover, while long range/sniper 'mechs try and get off shots at enemies in the circle and across the valley.

It's fun for me, definitely not garbage in my opinion.

Guess it's definitely a case of "YMMV"...

#65 Mystere

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Posted 08 December 2016 - 01:17 PM

View PostThe Unstoppable Puggernaut, on 08 December 2016 - 08:53 AM, said:

Don't hate the player hate the game.


Given what I have seen of MWO players in particular and humans in general, I disagree. A whole lot of people can be and are **** when given the chance.


View PostMystere, on 08 December 2016 - 06:15 AM, said:

Which just goes to show that humanity probably needs a reset, soon.

Edited by Mystere, 08 December 2016 - 01:19 PM.


#66 QuantumButler

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Posted 08 December 2016 - 02:02 PM

View PostMystere, on 08 December 2016 - 01:17 PM, said:


Given what I have seen of MWO players in particular and humans in general, I disagree. A whole lot of people can be and are **** when given the chance.


Tons of people play online games just so they have an excuse to get salty it seems.

#67 rolly

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Posted 08 December 2016 - 03:39 PM

View PostDimento Graven, on 08 December 2016 - 08:31 AM, said:

First: When I see someone playing exceptionally badly, I'll come here to see if they've posted, and then to see if they've made their Tier visible...
...
Well... I don't think we can discuss this intelligently then.



Oh boy this sounds like a very sound and concrete way to base a research paper off of! You're completely right. This thread really can't be discussed intelligently then. Especially since its entirely based on your assumptions and observations of a small smidgen of the entire player base at a given time. Tier 1 means nothing concrete in supporting any of your conjecture. To continue to do really is folly.

#68 Wil McCullough

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Posted 08 December 2016 - 04:36 PM

had a skirmish on polar highlands last night.

my team had one dc, one afk and two guys who decided to run out of bounds to suicide at the start of the match. so we were down four mechs, two of them assaults.

we won 12-6.

not domination but still. potatoes gonna potate. on both sides.

#69 Dimento Graven

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Posted 08 December 2016 - 04:45 PM

View Postrolly, on 08 December 2016 - 03:39 PM, said:

Oh boy this sounds like a very sound and concrete way to base a research paper off of! You're completely right. This thread really can't be discussed intelligently then. Especially since its entirely based on your assumptions and observations of a small smidgen of the entire player base at a given time. Tier 1 means nothing concrete in supporting any of your conjecture. To continue to do really is folly.
Well it's the best we'll get with the information available.

Not sure why you're being so snotty about it.

Are you arguing that most Tier 1 players WON'T be doing:

Quote

  • Tier 1's almost always target what they're shooting at.
  • Tier 1's almost always attempt to target the most damaged location on a 'mech (hence targeting what they're shooting at to find out what's most damaged).
  • Tier 1's almost always communicate where they've seen enemies, and give a count of how many they actually had seen, and WHERE, what sector, they've seen them at, and even sometimes provide a direction they believe the enemy was headed.
  • Tier 1's don't crawl up their friendly's back sides making it impossible for the friendly to back out of enemy fire.
  • Tier 1's rarely alpha at the very start of each match.
  • Tier 1's will turn on Thermal imaging during brawls on maps it makes sense to do so (like night time on certain maps, or maps like HPG, where enemies glow).
  • Tier 1's are not sand people, but storm troopers, they do not walk single file to hide their numbers...
  • Tier 1's will almost always try to help the entire team win by calling out enemy 'mechs that have open crit locations, ready for an easy kill.
  • Tier 1's will almost always deploy their UAV's to the teams advantage.


Any of this, at all, ever?

I assure you, my experience tells me otherwise.

Edited by Dimento Graven, 08 December 2016 - 04:46 PM.


#70 Xmith

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Posted 08 December 2016 - 05:00 PM

View PostMystere, on 08 December 2016 - 06:00 AM, said:


If you think about it long and hard enough, you will hopefully come to the sorry realization that at least half of the problems with MWO can be traced back to the player base.

This is exactly why this game will never be balanced. It really depends on the skill set of the player base.

#71 Rhialto

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Posted 08 December 2016 - 05:01 PM

View PostAppogee, on 08 December 2016 - 05:44 AM, said:

I was in an Assault and couldn't reach the circle before the counter reached zero. So, 12 people achieved a score of precisely zero.

Posted Image

#72 General Solo

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Posted 08 December 2016 - 05:07 PM

View PostAlbino Boo, on 08 December 2016 - 07:08 AM, said:


Let me get this straight, the other team are not playing the mechanic by staying in cover in the circle then? Standing outside and looking at the circle is playing the mechanic. OK.........


Who said dat
O right You said dat
Put words in your own mouth

If you winning you da Mechanic

Posted Image

Sounds like your here cause you ain't winning but whinning
I was trying to help, passing on an observation I've made
You don't need to agree

Edit: The Mechanics are the rules needed to win the game both hidden and unhidden ruleZ
Not just the rules PGI sets and tells us about
Discovering these mechanics is a skill in it self

Edited by OZHomerOZ, 08 December 2016 - 05:28 PM.


#73 Moonlight Grimoire

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Posted 08 December 2016 - 05:11 PM

Given the selfishness in the game it could have been setting up to catch anyone trying to play the objective in a fireline. Given the disdain for Domination it could have been purposeful to get the match over with of a mode they hated. Given the cluelessness of the player base they could have thought it was their counter that was going down. Given the weird tactics some people employ they might have been standing outside of the circle to not give away that someone on your side was next to the cap circle (they had to have known it was there) to try to bait out more targets (which failed).

In the end I think it was likely players who hate domination and forfeit the match, essentially.

Also doesn't help we are at the pre-patch week which is when player population normally dips ontop of the start of winter break as well as finals in some locations. So a lot of people are traveling for one reason or another, or just busy in general, or they are shopping after work, ect. Next week we will see the population bump up a bit with the new mech out.

I do have to say the four matches I played yesterday I did get into at least one T1 match and I am still T3, my entire team buggered off away from the enemy on Conquest, only me and one other even bothered to try to get caps and both died due to the enemy team caught us.

#74 chucklesMuch

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Posted 08 December 2016 - 05:30 PM

When I pilot lights or fast mediums (or some clan heavies too - lol) and no one on my team is willing at least support by moving up or at least take shooting positions... but are instead stationery out of sight, hiding behind hills/buildings/etc... either not willing or positioned to fire at the enemy mechs near, let alone in the circle...

Then I will look to abandon the circle too, may even join the rest of team in hiding out in some hollow. Personally I don't see the appeal, but I would rather lose quick and find another drop with a different team, than let the game drag out or take damage for hiding mechs... that at times, magically, come to life late game.

#75 LordNothing

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Posted 08 December 2016 - 05:48 PM

if you waited more than 2 minutes for that game, you probibly got a pile of t4s and 5s on your team. the t1s never fight t5 feature doesn't work if there arent enough players, and there arent enough players most of the time.

View PostKylere, on 08 December 2016 - 06:12 AM, said:

I play domination as a percentage game, if my team is smart I push with, if they hide and snipe I do my best to be effective without being a hero

If Conquest comes up? I have lost I so many times form people who picked it because it sounds cool that now I just support the assault lance and let those who picked it worry about capping.

Until they make people pass a test to pick a mode, people just click and many seem to not even bother.


conquest is a mode that is great for lights and mediums. it breaks up those big murderball fights into two or 3 little pocket battles. all the big guys need to do is defend one or two of the cap points, and let the lights and meds do the rest. half the time they cant even do that right. this actually works better on the larger maps. you can usually get away with nascar on the smaller maps, and maintain a cap, kill lead.

#76 Albino Boo

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Posted 09 December 2016 - 01:12 AM

View PostOZHomerOZ, on 08 December 2016 - 05:07 PM, said:


Who said dat
O right You said dat
Put words in your own mouth

If you winning you da Mechanic

Posted Image

Sounds like your here cause you ain't winning but whinning
I was trying to help, passing on an observation I've made
You don't need to agree

Edit: The Mechanics are the rules needed to win the game both hidden and unhidden ruleZ
Not just the rules PGI sets and tells us about
Discovering these mechanics is a skill in it self


Its very simple the easiest and least risky way to win domination is to stand in the circle. Why do you think using a strategy that relies on the other team exposing themselves to be shot at is more viable than moving into the circle and being in cover.

#77 Oldbob10025

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Posted 09 December 2016 - 02:09 AM

View PostAppogee, on 08 December 2016 - 05:44 AM, said:

I just played another* "Tier 1" match where players on my team didn't know that someone had to get into the circle.

I wouldn't believe it unless I'd seen it. We spawned, and as we headed towards the center I noticed people pulling up well short of the circle. So I urged them to go forward and get in the circle.

Some of them were asking 'why?'

I was in an Assault and couldn't reach the circle before the counter reached zero. So, 12 people achieved a score of precisely zero.

This is a Tier 1 match. Allegedly, the absolute worst case scenario should be that there might be a Tier 3 player in that match...

How on earth can the matchmaker be so completely broken that I can be put into matches like this with 11 players who are so inexperienced?!

It makes no sense.







* This is not the first time this has happened


Problem is that most T1 Players cant get past the Meta of sniping and doing the same thing they have always been doing for years, so they just sit back and snipe from the spot they always goto or run to spot A till no one is there then run to spot B in every match and every game.

Not saying every T1 Player does that but watching tons of gameplay videos you spot this happening with lots of T1 Players. They dont get out and have fun and enjoy playing the game but have preset rules and dont just open up cockpit of a urbie and get a different viewpoint once in a while.

#78 Kmieciu

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Posted 09 December 2016 - 02:45 AM

View PostMystere, on 08 December 2016 - 07:44 AM, said:


Sun Tzu is hugely disappointed. Posted Image

Sun Tzu should L2P or uninstall :-)

#79 Zolaz

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Posted 09 December 2016 - 02:52 AM

MWO Matchmaker is like the cake ...

Posted Image

#80 Vellron2005

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Posted 09 December 2016 - 03:07 AM

The PSR or Tier system is a joke.. It's based on looking at player stats like KIll/Death ration, while completely ignoring may factors like playing for fun, experimentation, and training drops..

It's not an accurate representation of a player's skill, more like an indicator that a player has been in the game for a long time..

But for 11 players to completely ignore the fact that it's domination, and not skirmish.. well.. what can I say appogee? Come down to tier 3 or 4, it happens a lot less..





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