Jadefalconpunch, on 13 December 2016 - 10:03 PM, said:
I have to enquire about the logic of giving the IS players an additional 15 tonnes for faction play, did the clan dropships downgrade their engine size or something ? Seriously though how much more hand holding do IS players need to compete with clanners, there are already weapon/durability quirks to even things out.
Are you really so blind to the war history tab or just trolling ? I started the game as clan, but made a IS account a few months ago and have played IS account since, knowing every game high chance of losing, the problem is in a 12 v 12 where every player is willing to die for the team and doesnt give a **** about cbills IS is better, the problem is that only caters to the best players, at a pug level where most games boil down to long range poke wars because most people want cbills for damage more than trying to win as a team, and that makes clan VERY OP, until 3 months before the next mechcon tournament PGI needs to cater to the casuals, to get more people into the game and hopefully into faction warfare, and that means either IS need a LOT more quirks or a LOT more tonnage to balance the game at the noob friendly level.
Yeah they can turn the IS difficulty back up at the end of the year (or make it seperate balance for the private lobbies, for MRBC players etc, a lot more work for pgi which i know their not capable of, but in the short term they need to cater to the filthy casuals so all the long time players have seals to vlub for more than a month.)
The issue that MAJORLY COMPOUNDED this problem with the clans winning was 2 things, most big skilled units know that clan mechs are more fun for clubbing seals/ ending games quickly with better speeds and most went clan for 4.1, the second bigger much worse reason that pgi should have realised by now was they released a new pay to win mech for CLAN with the lauch of 4.1 and all the long time players that buy mechs went clan to play with their new toy, either pgi doesnt want new players for more sales and they just wanted to keep their long term PAYING customers happy for a few months with new seals to club, that they did not thin would spend much money or their ******* idiots.
Right now im happily stomping noobs as clan doing my last lvl 6 mech bay faction tour, knowing it isnt going to last very long unless pgi give IS more than 15 tons bonus.
Then when they do ill have so much fun (and so will SOME of the other big units having finsihed playing with their new toys) moving over to IS to **** the clan pugs (so i guess pgi is ****** either way)
MStipee, on 14 December 2016 - 02:54 AM, said:
There is no way to tell at an invasion match, if you are gonna attack or defend.
Could you please fix this too? There are ppl out there who make dropdecks for def and for attack purpose, and they have no idea what to bring.
Please ^ what he said, I dont understand why you give us less information on what map / map role were dropping in it makes no sense, with scouting mode too, you would know ahead of time and bring the correct mech for the job.
Appogee, on 14 December 2016 - 02:57 AM, said:
Immersion ... in today.
MWO is so rich in its leverage of lore and BattleTech mythology that some players are losing touch with their real lives.
For our own sakes, PGI need to dial back the way that MWO transports us to an immersive alternative reality, re-emphasizing that this is only a game.
I lul'd hard. ty for putting a smile on my face briefly.
Edited by CadoAzazel, 14 December 2016 - 03:45 AM.