Clan Op
#1
Posted 13 December 2016 - 06:47 PM
No more $$$ from me until this game is more balanced.
#2
Posted 13 December 2016 - 06:55 PM
#3
Posted 13 December 2016 - 07:01 PM
#4
Posted 14 December 2016 - 04:55 AM
cplaxeman, on 13 December 2016 - 07:01 PM, said:
As long as there isn't a technical error, this wont happen. Bet 1000€ if you want. Math is with me.
Anyway: When the patch was fresh I won 5/5 games with IS. Even 1/1 cannon attack. Cant be that bad.
As mostly in FW it's just where the good units are. They then stomp.
Edited by LennStar, 14 December 2016 - 04:55 AM.
#5
Posted 14 December 2016 - 05:41 AM
As you are outranged all the time in a mech that depends on range.....
Well and it's pretty tough in the scout missions, as the clans do tend to pack more wallop in the same weight classes.
On invasions however, I have found that a well organized team tends to carry the day.
Even if that team is made up of random people.
The key problem is a lack of organization, not op mechs. Most of the times I died was due to a well organized team using focus firing.
And I'm not sure if they account for the pilot tiers in FW, so that would account for a lot, if you for example have tier 2 or higher going up against Tier 4.
And the best bet for IS seems to go brawling, which is not really my forte.
#6
Posted 14 December 2016 - 08:24 AM
They might want to take alpine out of the map rotation, since it heavily favors clans. Speed and range advantage for clans on Alpine is going to suck, and if the bases don't change between drops, clans starts close to the high ground, and once they take that, it's basically over for IS. I would be fine if the whole map was taken out of FP rotation, just due to the fact that it will never really be balanced in a full clan vs IS fight...
#7
Posted 14 December 2016 - 10:20 AM
Inner Sphere DropShip division Commanders have instituted the following adjustments to their Faction Play tonnage limit:
Inner Sphere Invasion DropDeck tonnage limit has been increased from 250 tonnes to 265 tonnes until further notice.
Inner Sphere Scouting DropDeck tonnage limit remains at 55 tonnes.
Clan Invasion DropDeck tonnage limit remains at 250 tonnes.
Clan Scouting DropDeck tonnage limit remains at 55 tonnes.
Congratulations... cry more.... it always works!
#8
Posted 14 December 2016 - 10:50 AM
Reducing HP of some Clan-Equipment was a good step but at that current values its to small of a change.
#9
Posted 14 December 2016 - 02:58 PM
#10
Posted 14 December 2016 - 03:27 PM
You guys.. balance may favor Clans slightly, but frankly you are just being outplayed if the situation feels as dire as you are making it out to be.
#11
Posted 14 December 2016 - 03:41 PM
horik, on 13 December 2016 - 06:47 PM, said:
No more $$$ from me until this game is more balanced.
The salt, oh dear the salt of your tears...
Shut up and join a good team, it doesent matter if its clan or IS!
IS has had the advantage for a year now, ever since the last December patch that killed the clans! Alot of clan palyers went IS for a reason. Now that they start to even the field for clans, IS noobs start crying... geez...
#12
Posted 14 December 2016 - 04:19 PM
You want to win, learn how to work together in a Unit...something that Clan Players have already figured out.
#13
Posted 14 December 2016 - 05:32 PM
Innersphere should win by their coordination and better brawl efficiency. Focus fire is key.
Also drop deck setup and mech selection should be in sync with your team. You can't drop down in a slow assault while the rest of the team is in fast lights or mediums.
If you are in an IS faction and you are fairly new to faction play, try to find an experienced team to drop with. Most will be happy to show you the ropes if you are willing to learn.
#15
Posted 15 December 2016 - 08:51 PM
#16
Posted 15 December 2016 - 09:05 PM
#17
Posted 15 December 2016 - 09:55 PM
horik, on 13 December 2016 - 06:47 PM, said:
No more $$$ from me until this game is more balanced.
hahahahaha. Sure. The forum rookie still complaining about Clan OP after our drop decks are now 25 tons LIGHTER. Blame it on the mechs and tech because tactics and skill have nothing to do with it!
Edited by BigScwerl, 15 December 2016 - 10:34 PM.
#18
Posted 15 December 2016 - 10:25 PM
Ignore the part where they have, without exception, won every single FW phase since FP 4.1 dropped. I'm sure it doesn't mean anything.
#20
Posted 16 December 2016 - 09:52 AM
Now with this latest patch I see one change that I take issue with and feel may have caused a problem. Increasing the clan heat capacity. I think if the heat capacity was dialed back where it was prior to the patch and clan mechs have to dial back how often they fire we'll see a return to the balance of last week.
Edited by SunderMK2, 16 December 2016 - 09:56 AM.
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