No Merc Groups In Clan Fp
#1
Posted 18 December 2016 - 07:35 PM
Clans are about crushing our enemies yes, but does not mean by using only meta loadouts because that would be dishonourable to two shot someone before they get a chance to fight back. Because there is no honor to be had in fighting an enemy who is capable of putting up a defense
Do not forget my sib-kin honor the traditions of the great father and of iLkhan Nicolas Kerensky. Do not for get the trials and honourable single combat protocol zellbrigen. Dishonesty is not clan like do no stoop to the levels of the barbaric inner sphere.
Honor for Clan Wolf, Honor for the Great Father.
#2
Posted 18 December 2016 - 08:53 PM
#3
Posted 19 December 2016 - 07:48 PM
Edited by Redjack d3, 19 December 2016 - 07:48 PM.
#4
Posted 19 December 2016 - 08:33 PM
Of course there are "Clan" units which act as mercenaries, like Wolfs Dragoons or Snords Irregulars, but they DONT USE CLAN OMNI mechs AND they fight on the IS SIDE !
At least during the early stages of the invasion while the IS didnt use captured Clan OMNI mechs or CLAN WEAPONS in their IS mechs !
To solve the current MERC problem in FACTION PLAY, there should a generic CLAN faction ( similar to Mercenaries ) available AND Mercenaries should be restricted to IS contracts only !
#5
Posted 20 December 2016 - 03:47 AM
#6
Posted 20 December 2016 - 04:15 AM
We Clans talk much of honor. Nothing is more precious to a Clan warrior than his honor. How do I define honor? Success.
Khan Vladimir Ward
#7
Posted 20 December 2016 - 04:55 AM
Get rid of mercs/freelancers altogether.
Everyone can "log in" to fp as clanner or IS based on current scenario/activity balance.
If you play X games in Y time, you get bumped in fp if others are waiting to play that side...
Edited by MovinTarget, 20 December 2016 - 04:56 AM.
#8
Posted 20 December 2016 - 09:25 AM
The pugs do decrease our likelyhood of success and small merc groups are useful as cannon foder.
#10
Posted 20 December 2016 - 06:22 PM
Sir Wolfenx, on 20 December 2016 - 09:25 AM, said:
The pugs do decrease our likelyhood of success and small merc groups are useful as cannon foder.
Well, you didn't regularly face clans so that's feasible... all you had to do was drop in groups where not everyone had KDKs and you're statement is true.
Having faced clans, I can say I've witnessed 10-12 KDKs in a wave... sometimes twice as players would bring 2 KDKs and 2 mist lynxes
#11
Posted 20 December 2016 - 07:42 PM
thanks for the stigma buddy.
#12
Posted 20 December 2016 - 08:32 PM
#13
Posted 20 December 2016 - 08:47 PM
#14
Posted 20 December 2016 - 10:39 PM
Pat Kell, on 20 December 2016 - 05:41 PM, said:
MovinTarget, on 20 December 2016 - 06:22 PM, said:
Well, you didn't regularly face clans so that's feasible... all you had to do was drop in groups where not everyone had KDKs and you're statement is true.
Having faced clans, I can say I've witnessed 10-12 KDKs in a wave... sometimes twice as players would bring 2 KDKs and 2 mist lynxes
I'm doing just fine without full Kodiak drops, 4 Kodiaks are more than enough, even with the recent tonnage update, we play harder and still win. It comes down to tactics and experienced leadership, meta helps, but meta alone does not a win make. I can say having played with the TOP smoke Jaguar units, they win without 10-12 Kodiaks.
Maybe if the IS brings out its 12 thunderbolts, warhammers or Atlas, maybe then you will see 10 Kodiaks. But for regular pugs and random lances 12 Kodiaks are not required. Any middle of the range mechs can be valuable when built and applied properly.
There is plenty of pug fodder out there with the new update for every organized outfit to gain some planets.
#16
Posted 21 December 2016 - 01:46 AM
#17
Posted 21 December 2016 - 05:19 AM
#18
Posted 21 December 2016 - 07:08 AM
boom. stars vs lances
#19
Posted 21 December 2016 - 07:18 AM
#20
Posted 21 December 2016 - 10:20 AM
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