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Clan Autocannons


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#1 Bassie

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Posted 18 December 2016 - 09:50 PM

Talk of the last patches centre around UAC nerfs. Buuut, the long forgotten standard clan autocannons got buffed with faster cooldowns.
The are now the same as IS autocannons, just lighter.
Wondering if there is a reason we don't see more of them?

#2 General Solo

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Posted 18 December 2016 - 10:23 PM

I think there like a Clan UAC without the double tap option

IS AC's shoot a single round, Clan AC's don't

#3 Livaria

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Posted 19 December 2016 - 10:12 PM

My only issue is critical slots, I literally can't install them on some of my mechs.

#4 Leone

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Posted 19 December 2016 - 10:16 PM

View PostBassie, on 18 December 2016 - 09:50 PM, said:

Wondering if there is a reason we don't see more of them?

Cooldown refreshes after the last shell leaves. Ergo an Lbx of the same quality has a faster refire rate.

~Leone.

#5 Silas7

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Posted 06 February 2017 - 12:04 PM

View PostLeone, on 19 December 2016 - 10:16 PM, said:

Cooldown refreshes after the last shell leaves. Ergo an Lbx of the same quality has a faster refire rate.

~Leone.


good to know.

#6 stalima

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Posted 08 February 2017 - 02:53 PM

The issue with clan "normal" autocannons is that they serve no purpose, unlike the inner sphere autocannon vs uac, the clan "normal" autocannon does not grant you an additional ton and it also take up an additional critical slot while having no other advantage, its essentially just a uac that cant fire a second time but takes up one more slot

aka your gimping yourself by even considering them since your only losing functionality without gaining anything. (the only plus is that theyre basically "silenced" which could make it harder for enemies to detect you via listening for your shots.

#7 Athom83

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Posted 09 February 2017 - 02:06 PM

Regular clan autocannons produce less heat and have a slightly higher range. They are preferred when you have heat problems, or want to have more dakka without making as much heat.





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