WrathOfDeadguy, on 21 December 2016 - 02:13 PM, said:
I don't run LRM builds, but there's something that pops out right away: both of those builds are utterly devoid of backup weaponry. LRMs have a minimum range of 180m, and inside that you're just casting mean looks at people. I drive lights pretty often, and when I see a build like one of these I start licking my lips for the feast. Even a single medium laser is something; without anything at all to cover that blind spot, the pile of cbills your 'Mech represents is free for the taking if so much as one enemy gets inside it.
A LRMboat with backup weapons tells me that the pilot is ready for a fight and will be watching out for me, whereas if they're 100% LRMs then I know they're not even anticipating me as a threat. Just having a backup weapon will sometimes convince an anklebiter like me not to go after you- it's not even the damage the weapon is capable of doing, but the pilot mentality its presence suggests.
Well, if you're running a Catapult A1 you really only have an "All-in" option. I guess you could throw on a Streak or an SRM4 or two as backup, but you don't really have a load of options. On a C1 or C4, if you're not running a few medium lasers as backup and the very least, you're doing it wrong.
DavidStarr, on 20 December 2016 - 02:12 AM, said:
I love LRMs in general and especially medium and heavy LRM boats, they deal pretty large amounts of damage for their tonnage. Anyway, I enjoy this
CPLT-C4 a lot, and I also want to try A1, probably
something like this (Li Song shows A1 to have higher sustained DPS, contrary to Smurphy's. And yes, I do hit the heat threshold quite often).
I'm thinking tighter spread of LRM 5s combined with Artemis will let me do more useful damage, i. e. focus fire on side torsos better? Perhaps even destroy mech's heads?
But I'm hard-pressed for C-Bills, so if A1 is not noticeably better then I shouldn't spend on it.
I would get a C1 first. Personally, when I see an A1 in just about anything, I see a free kill. You're all LRMs, no backup weapons, and easily disarmed. If you lose your arms, and you will lose your arms before you lose your mech most of the time, you're completely useless. If you're wanting to try and do specific component damage, even ALRM5s won't allow that. You'll hit CT better, but that's about it. If you're looking for the ability to shoot off an arm, or snipe a damaged ST on an XL mech, you want something with a few lasers. For your C4, I'd suggest something like this:
http://mwo.smurfy-ne...4aa516adc671f92 You're losing a bit of ammo and your jumpjet, but you have an MPL so you're not utterly defenseless if you need to fight off someone inside of LRM range. You could switch to a standard ML if you want, but that's up to you. For the C1, I'd suggest this:
http://mwo.smurfy-ne...618f613f81ef67c ALRM10s, TAG, BAP, 1 JJ, 3 MPLs, and plenty of ammo. It'll let you be a bit more aggressive if you need to, so you can contribute to the fight more than just sitting around lobbing missiles, and if you get attacked by a light mech you have a decent deterrent to get him to piss off.
Edited by Sidefire, 21 December 2016 - 02:37 PM.