My Shadow Hawk Build
#1
Posted 24 December 2016 - 06:49 PM
Since this thing doesn't have so many energy weapons, I figured heat wouldn't be an issue so it only has the ten that come with the Engine.
#2
Posted 26 December 2016 - 06:07 AM
2K: Missles and Lasers: http://mwo.smurfy-ne...7c22a2ece17b8a8
2d2: ballastic and srm (can drop jump jets or engine a bit if u want ac10 instead of Lbx)
http://mwo.smurfy-ne...f41c0d550a12dcf
Edited by CD0UG, 26 December 2016 - 06:08 AM.
#3
Posted 26 December 2016 - 07:02 AM
Pretty underwhelming otherwise, as Doug says.
#4
Posted 26 December 2016 - 07:45 AM
AC/10+3SRM4 should work on this variant, even if the "meta" build equips one more missile.
Also, I notice you haven't upgraded to double heat-sinks. ALWAYS upgrade to double heat-sinks.
#5
Posted 26 December 2016 - 08:38 PM
#6
Posted 30 December 2016 - 01:43 PM
#7
Posted 07 January 2017 - 10:52 AM
#8
Posted 09 January 2017 - 01:14 AM
CD0UG, on 26 December 2016 - 06:07 AM, said:
2K: Missles and Lasers: http://mwo.smurfy-ne...7c22a2ece17b8a8
2d2: ballastic and srm (can drop jump jets or engine a bit if u want ac10 instead of Lbx)
http://mwo.smurfy-ne...f41c0d550a12dcf
I run the same set ups on both my 2K and 2D2 and the 2K in particular wrecks face in a big way. Well recommended. Just make sure you get close........I have taken down Atlases and Kodiaks solo with this build. Just keep moving and aim for the weak points, The SRM6As have a really tight spread if you get close and do a lot of damage. Use the lasers for peeking and backup as they add a lot of heat when you're brawling. However, if you can pop out and get get back to cover, it's alpha strikes all the way. Enjoy!
#10
Posted 23 January 2017 - 09:17 PM
I currently run this loadout: http://mwo.smurfy-ne...b0664b74bb99da5 (page says the firepower is 28 something, in-game it's 32.7).
I'm kinda neutral about the LRM 10, it is useful, but damage-wise it kinda feels negligible. So I was planning on taking away the LRM and its ammo, dismount the medium laser, add an ER-PPC, another Streak SRM 2 with 1/2 ammo, add a second Machine Gun and strip a little bit of armor away. According to the game, this would increase my firepower from 32.7 to 36.5, but lower my armor from 322 to 304 and my heat management from 1.35 to 1.15.
Would that be an OK trade-off? I'm more terrified of losing the LRM's convenience though...
Edited by Adam Mieter, 23 January 2017 - 09:20 PM.
#11
Posted 24 January 2017 - 03:12 AM
Adam Mieter, on 23 January 2017 - 09:17 PM, said:
Things I would recommend:
1. Max out all of your armor. Possible exceptions are the head (I often have 16/18 head armor), and I often have low-armored arms if the arms have no weapons or equipment in them.
2. You have too many different weapons there. A UAC5, a MG, 2 SRMs, 1 LRM, and a medium laser will not give you a coherent approach to a battle, it complicates your ammo situation, and makes for too many weapon groups (or, it makes you put wildly different weapons in one group, which is also unwieldy).
If you want LRMs (I don't use them on the SHD myself), take three LRM launchers, maybe LRM 5's, and match it with 1-2 longer-ranged cannons, like AC2's or AC5s. If you like artemis, then you lose the head missile slot (too small), and you might go 2xLRM10+A in the side torso. Then, stay at range and pepper your opponents with missiles and cannon.
3. Go with a larger engine. I would recommend at least a 280XL on SHD. Some of mine use a 300XL.
4. Use endo steel, not ferro-fibrous.
5. Stack ammo in legs, then the CT, then the head.
The result looks something like this: SHD-2H (Again, I'm not a fan of LRMs myself, but you said you wanted to keep them. Here the UAC is probably weapon group one, with the LRMs in group two, and perhaps a chain fire LRM in group 3.
#12
Posted 24 January 2017 - 04:03 AM
CD0UG, on 26 December 2016 - 06:07 AM, said:
2K: Missles and Lasers: http://mwo.smurfy-ne...7c22a2ece17b8a8
2d2: ballastic and srm (can drop jump jets or engine a bit if u want ac10 instead of Lbx)
http://mwo.smurfy-ne...f41c0d550a12dcf
Yeah - Certainly my favorite builds!
I also have another 2K for 3LPL, and 2H for 3 AC2 ....
#13
Posted 24 January 2017 - 03:06 PM
It's not that I really want to keep the LRM, it's more about the personal preference of the 'jack-of-all-trades' builds. I like being able to make myself at least partially useful in most situations, rather than being a one-trick pony in a battle. That is why I am tempted to add an ER PPC and reinforce the SRM/MG armament (both long range-short range covered). I'm just not sure if the ER PPC would be as convenient to use as the LRMs.
Edited by Adam Mieter, 24 January 2017 - 03:09 PM.
#14
Posted 25 January 2017 - 11:06 AM
http://mwo.smurfy-ne...37140ca5ae64793
LPL 3srm6,1srm4
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