Van Hoven, on 01 January 2017 - 06:34 AM, said:
I always wonder why ppl think a high dmg number is equivalent to skill. Sure, it says something about the qualities of a player, but it is nowhere near the be all end all. If you break 1000dmg chances are high you played like a ***** and let the team do the heavy duty.
Lol no, 1000 damage is 3 times the normal an average player does per battle.
Even if they spread their damage around a lot, they still did a huge amount of damage to the enemy team.
Only very rarely will a player pull off 1000+ damage while playing like a selfish jerk (except for those odd players that make a habit of it, due to playstyle).
Oldbob10025, on 01 January 2017 - 08:10 AM, said:
IDK I thought the game was to have fun, or to relax in playing a game in the first place not pad your stats?
Just saying.
Many people have fun by challenging themselves; winning battles is one of those challenges (and it is also harder to pull off reliably than high kills or high damage in the solo queue).
Wintersdark, on 01 January 2017 - 09:50 AM, said:
I get the OP is just being salty, because unless he's a halfwit he doesn't genuinely think K/D is really reflective of performance, and as others have said is just mad at people not doing what he thinks they should (not saying he's being unreasonable).
One look at leaderboard says everything that needs to be said: negative W/L, positive K/D.
OP doesn't know how to win battles because he is focusing on K/D padding, so wants the standard of skill to be shifted to make himself look better.
Tarogato, on 02 January 2017 - 05:00 AM, said:
K/D means nothing. It's completely invalidated by the fact that it is directly influenced by W/L, which is in turn influenced by how much group queue you play and who you play with.
W/L is heavily influenced by player skill in the solo queue, however.
Prosperity Park, on 01 January 2017 - 11:01 AM, said:
Oh, it's not too dfficult to get 1000 dmg in an ECM light taking potshots, but you're not as helpful as an assault Mech dealing 1000 dmg while aiding in the team's advancement. 1000 dmg spread as thin as sliced proscuitto isn't helpful unless it regularly causes the enemy to lose combat focus or lose bodyparts. 1000 dmg in a charging assault causes enemies to twist, retreat, and perform other acts (like fall into bits) that reduce their effective firepower output.
An 'ECM light taking potshots' implies long range weapons, and lights simply lack the DPS with long range builds to pull off 1000 damage reliably, so it is actually quite difficult to pull off 1000 damage like that.
Hit the Deck, on 02 January 2017 - 05:54 AM, said:
Can you reliably kill steal to boost you K/D? I don't think you can.
Its possible; I was playing the Locust 1E in Season 6/December, and managed a 3.53 K/D in it (way above my normal for lights), largely due to how I was able to use that mech to pick off damaged enemies.
Another method is to just hang back behind the team, wait for the battle to be almost over before pushing in.
At that point, a fresh heavy/assault can easily score a bunch of kills against crippled enemies, even if it is alone.
Edited by Zergling, 02 January 2017 - 06:14 AM.