Misfit Martian, on 02 January 2017 - 11:12 PM, said:
I'm feeling the same as you Justin, I have all the Jenners, and feel more confident in them - until I get cut apart by lasers. I think I may need to bite the bullet and pay for an XL engine larger than 250. I want to be good with my Thunderbolt 5SS but it's not going well. Also my Blackjack 2 needs work, but am getting the feel for it.
My biggest advice is not to get left alone, I mean like, NEVER. I learned and did better by playing the Urbanmech, and was not able to run off and flank or scout. By sticking with bigger mechs I did more assist and even learned how to use TAG and earn good assists. Don't focus on kills yet, just try to stay alive.
That.... isn't entirely right... especially for light mechs.
The 'point' or 'purpose' isn't to "stay alive as long as you can". Losing is still losing whether you are alive or not at the end. You want to contribute to your team's win... it is only in the context of dying usefully or not that K/D matters (or any other stat).
If lights stick around the larger cousins non stop... well, chances are, you are hampering firing lines and maneuvering/retreat. Chances are also pretty good that the enemy is doing something you want to have warning about but don't know (such as flanking). And lastly, chances are good the enemy lights are spotting your entire team for LRMs / attacking the drop goal uncontested (capturing base, etc.)
"Stick together" is the mantra of sheep and brainless play. You need to learn when to stick and when to move, how far out to go, and whether you should be responding to "base is under attack" or "i need help" etc.
A stock urbie... sure, because it has no choice. A modded urbie? They can run damn fast, and there's no sense in their sticking around underfoot. Stock Raven is more useful sticking close and getting in opportunistic shots and providing ecm (if it has it) to heavies and assaults. It probably should not wander. A stock Locust (esp pirates bane) absolutely should be wandering and causing havoc, making the enemy chase the rabbit, etc.
It's a question of understanding what your mech (and build) are capable of and how it needs to be played, over what you are trying to force it to do. You adapt to your mech... it does not adapt to you.
This is why more information = better advice.
That you often die, alone, out of position does not equate to "hug your team tightly". There are many reasons that could be happening, but nothing we could pin point without information on what you are doing. If you are spotted while scouting? Yeah you might die alone and cut off... especially if you don't try to gtfo or find cover, or do it in the wrong mech. Plenty of times some know nothing idiot has followed me on a flanking/scout... and either stood on or walked through the enemy base.
Instantly alerting the entire enemy team, which hasn't yet seen us, to exactly where we are.
Brilliant.
Do you stand still a lot? Poke repeatedly from the same bit of cover? both of those will find you torn apart by focused fire and/or flanked. Overheat frequently? Never chain fire? Don't know about ghost heat?
Sticking too tightly (which is how "never be left alone" will generally be interpreted, as well as intended) too often just means clustering tightly, getting in each other's way, and dying together instead of alone... but still dead all the same.
There is rarely ever a single blanket answer. Other than "Press R".