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Nerf Lrm Damage From 1.0 To 0.7


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#1 IL MECHWARRIOR

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Posted 04 January 2017 - 04:23 AM

LRMs are too strong and they require no skill to be used, it is riddicolous how much they advantage hordes of brainless idiots

Edited by anonymous223, 04 January 2017 - 04:23 AM.


#2 Lily from animove

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Posted 04 January 2017 - 05:07 AM

are you new to the game? because in the endgame where the big boy play, lrms are hardly used for beign useless, nerfing them even more is absolutely not necessary.

Brianless hordes or not, lrm's need to stay stong in noob hands to teach avoiding them, because thats the first thing one needs to lern. The issue is lrm has no skill scaling, feel sop in scrubs hands and pointless inefficent in higher tier hands.

#3 Barkem Squirrel

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Posted 04 January 2017 - 08:36 AM

They always could take them back up to 1.5 damage. That was hell, LRM stakers and Awesomes and fighting in the cover of buildings. Then we did not even have ECM to cover our butts.

So we learned how not to get hit. Still there are those times when you take a chance, but realize you are not going to make it and Radar Derp will not save you.

Edited by Barkem Squirrel, 04 January 2017 - 08:38 AM.


#4 Dee Eight

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Posted 04 January 2017 - 08:30 PM

How does anyone with a 4 year account not know all the counters for LRMs yet, and thinks 1 damage per missile makes them too strong ?

#5 AtomCore

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Posted 05 January 2017 - 10:38 AM

lrm is not a weapon. It must be reworked.

#6 General Solo

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Posted 05 January 2017 - 10:50 PM

I think lrms are OK

Easy to pick up and play for a novice without being OP in the higher Tiers

Lerms have plenty of counters and overcoming such counters is a skill in itself.





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