Did Is Won Any Of The Attack Phases?
#1
Posted 06 January 2017 - 03:48 AM
If IS ever won one phase can some just post this here?
I could think of COMA getting it done in the Oceanic time slot.
FtR
#2
Posted 06 January 2017 - 04:02 AM
To my experience it´s quite possible to win against clans right now - but most of the time we do not make a mark.
#3
Posted 06 January 2017 - 04:06 AM
In fact, just last night there was a coordinated attack by IS. Unfortunately, it kicked off 4 hours too late and ended in stalemate rather than victory.
However, it was a start, and demonstrated that when the IS attracts and utilises the best large units, and less experienced players focus on Scouting, IS victories are possible.
(Of course, it shouldn't take a heroic effort of coordination for the IS to be viable. But that's a much broader balance discussion than I would like to get into here.)
Edited by Appogee, 06 January 2017 - 04:06 AM.
#4
Posted 06 January 2017 - 04:46 AM
IS puggels.
They are both the clans strongest weapon and the IS biggest handicap.
#5
Posted 06 January 2017 - 08:02 AM
4% win rate.
#7
Posted 06 January 2017 - 08:19 AM
#8
Posted 06 January 2017 - 11:15 AM
We have pretty much decided that it takes at least two plus coordinated teams to take an oceanic phase, just to counter the pug losses. Without getting into any real details, we came to this conclusion by keeping a close watch on the war log during the entire oceanic phase on multiple occasions.
#9
Posted 06 January 2017 - 11:25 AM
YouKnowNothing, on 06 January 2017 - 08:18 AM, said:
that's probably partly due to how the system for capturing planets works in phaze 4.1
Yeah, I think there's some room to refine how this works; I'm not sure if it still looks like this but as of last week I think MJ12 still had the most FW wins of any unit, but had managed a planetary win only once.
#10
Posted 06 January 2017 - 04:11 PM
Koyoten, on 06 January 2017 - 11:15 AM, said:
We have pretty much decided that it takes at least two plus coordinated teams to take an oceanic phase, just to counter the pug losses. Without getting into any real details, we came to this conclusion by keeping a close watch on the war log during the entire oceanic phase on multiple occasions.
Ye same as Phase 3 in that respect - It takes a minimum of 2 teams dropping (for either side) to out-gun the other in Oceanic.
That said it's probably 3 teams now the buckets have been merged IMO.
FREDtheROLF, on 06 January 2017 - 03:48 AM, said:
No they couldn't. When we see them, good fights are had. So 50/50 at best, need more than that to move the bar.
You'd need 3 teams minimum IMO in Oceanic to get it to Invasion (Planet win). And once people find out there are good matches going in FP, some people stop QP and get into the challenge or half decent matches
#11
Posted 06 January 2017 - 06:09 PM
#12
Posted 07 January 2017 - 03:07 AM
#13
Posted 07 January 2017 - 04:36 AM
#14
Posted 08 January 2017 - 09:20 AM
the band aid fixes are killing this game
#15
Posted 08 January 2017 - 11:48 AM
Weapon disparity is a weak argument. Thanks to quirks IS lasers fire at almost same distances as clan ones and has less duration and also heat. IS ballistics >>> Clan ballistics when it comes to pinpoint damage. And dont forget those sweet additional armor/structure points. Grab bunch of warhammers and proceed to murder clan filth.
Scouting pretty much same. Clanners has some nice mechs like nova(you literaly need one flamer to completely neuter this one) and hunchie iic, but they still will lose in direct confrontation with IS brawl mediums thanks again to quirk crutches. In my experience of scouting for IS side clanners had literally no chance unless it was a 4man premade. Grab a centurion or griffin and proceed to murder clan filth.
Yet still, lack of any matchmaker makes FP very frustrating from time to time. This match your team stomp another and next match is exactly opposite. Playing without group is hardly entertaining. Teamwork OP
#16
Posted 08 January 2017 - 02:14 PM
for one you couldn't switch every week unless you are operating two accounts and for what reason? some people use that to spy and cheat. second even with quirks maxed on the best mechs don't reach clan range, also there are no ultra ac10 is and the list goes on.
i am so tired of clan players either lying or having no clue. i have clan mechs so quit trying to b.s
the facts are clear we have nothing in the class of the Kodiak etc.....now replaced with other mechs i know
i could tell you fact after fact but why you either are in denial, don't want to know, or are on a mission to distort the truth.
#18
Posted 08 January 2017 - 02:31 PM
Also, while on facts - I've seen less than 10 KDK3's in all my drops since FP 4.1. What mechs have "replaced" the KDK3 that weren't already available for the last 12 months?
But then, people are spying and cheating, so who knows what is going on in your mind with the "facts after facts" if you can't even get accuracy in your post.
#19
Posted 08 January 2017 - 02:33 PM
blackbullitt, on 08 January 2017 - 02:14 PM, said:
for one you couldn't switch every week unless you are operating two accounts and for what reason? some people use that to spy and cheat. second even with quirks maxed on the best mechs don't reach clan range, also there are no ultra ac10 is and the list goes on.
i am so tired of clan players either lying or having no clue. i have clan mechs so quit trying to b.s
the facts are clear we have nothing in the class of the Kodiak etc.....now replaced with other mechs i know
i could tell you fact after fact but why you either are in denial, don't want to know, or are on a mission to distort the truth.
Errr its called being a MERCENARY instead of a loyalist lets you swap every 7 days.
and your calling someone clueless rofl
You need to look in a mirror, kid because all your insults are about yourself not others
Battlemasters are best answer to kodiaks btw.
Dammit ash you beat me !
#20
Posted 08 January 2017 - 02:37 PM
blackbullitt, on 08 January 2017 - 02:14 PM, said:
What is mercenary contracts?
How many Kodiak's you see in CW these days? KDK-3 was sure OP as hell, but now UAC-10's nerfed and clan tonnage in CW severely reduced so you practically gimping your drop deck in favour of just one mech. Currently we have mostly 65 tonners from clan against 75 tonners with additional strucrure virtually making them equal of ~80 tonn mechs.
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