Tier 1 Sux
#21
Posted 06 January 2017 - 12:30 PM
I'm tier 1 and have NA servers only selected and it never takes me more than 15 seconds to find a match. I'm not sure why some people have such long wait times.
#22
Posted 06 January 2017 - 12:42 PM
#23
Posted 06 January 2017 - 12:54 PM
The perception that T2 or lower ranked players are worse than T1 is risky. They might be able to consistently kick your arse, yet have not played enough games to progress through to T1 yet. The only accurate skill reflection is when a tier goes down, as this is not easy to accomplish for any half competent player unless they're deliberately sabotaging their gameplay in order to lower their rank.
Ultimately, the tier system as it stands will have the largest player pool in T1 the way it currently works - and that won't mean they're all good players.
#24
Posted 06 January 2017 - 12:54 PM
Antares102, on 06 January 2017 - 12:02 PM, said:
Constantly repeating a lie doesnt make it true.
The MM probably TRIES to do the two tiers away thing but most of the time you will end up with Tier 4/5 in a Tier 1 match.
For some really bad players i my games I looked them up on the forum and those who had their Tier public where Tier 4/5.
Furthermore it has been confirmed many times by other Tier 1 players that their games are littered with Tier 4/5.
The reason why this happens is simple: low population.
In order to reduce the wait time the MM probably tries to setup a "proper" game for the first 30 sec
and then reverts to including all tiers.
The MM does NOT 100% make sure that in a Tier 1 match only Tier 1-3 are included.
If it was doing so this would dramatically increase search time (which some would prefer).
Finally everybody can reach Tier 1 even (or especially) LRM boats which slowly converts MWO into
Potatoe Warrior Online
Your partially correct as far as anyone knows right now, yes anyone can by endless grinding reach T1 regardless of actually skill.
In other parts you are incorrect.
When P.S.R was introduced and we were told the differences between E.L.O and P.S.R and that high level players would never be placed in low games and visa versa, T3 people can end up in any tier game so in theory T3 should have the shortest time in making a match and should in theory be the best placed, though they risk being over or under matched from time to time.
We were specifically told what tiers had a chance to face each other and which definately would not, as there was only going to be a maximum spread of three tiers in any match. sorry but this is on record.
Now were were given a proviso in that for weeks when mech were released, and chasis centric events, the buckets would be relaxed, not completely opened but relaxed for that event which would have been *roughly one week in every month* the starred part is my conjecture.
Now the only way you can be completely correct is if P.G.I Deliberately gave out the wrong information, failed to make it work as they had said they would, opened the gates and forgot to turn them back on after an event, deliberately withheld turning them back on again, or changed the way they work and didn't inform the community.
Frankly anyone of them could be correct, but from the official posts T4 let alone T5 should not be in quick play with T1 only in Group play, Faction Warfare, and competitions should this be possible.
Edited by Cathy, 06 January 2017 - 12:56 PM.
#25
Posted 06 January 2017 - 01:07 PM
One or two actual Shooters T1 - T2 if you would.
Two average players
One new guy.
One drunk guy.
One who disco'd because well it's PGI
One suicide guy because he hates that particular map.
One troll.
And three unapologetic total gits.
Yep that's MM for ya.
#26
Posted 06 January 2017 - 01:13 PM
-k
#27
Posted 06 January 2017 - 03:29 PM
Also create a requirement of something like a combination of average damage, k/d, w/l or some other metric you need in order to belong to a tier, that once you get you enter a tier and once you drop under a value you drop in to the lower one?
I mean at this point we already have a public view in to everyone's stats so something like a public ranking system doesn't seems controversial and making a tier a more real designator of skill with more tiers, the higher ones a real challenge to get and keep.
Though even with such a system in place I wouldn't expect to see much a change, because this game doesn't have a population level needed to make this work sometimes even in prime-time so floodgates would be opened most of the time but at least you would get the sense why you lost or won, you screen shot a game , look up the ranks and see what MM gave you. ( I mean you could do that now but you would need to manually calculate the players tier from the provided stats ) .
Also one's rank is supposed to be something to work for to achieve, but ours is just used for MM, not that strictly at that, and is just kinda a place you end up in.
#28
Posted 06 January 2017 - 04:19 PM
#29
Posted 06 January 2017 - 07:46 PM
MM is not working as advertised. The gates have been opened a bit, and worse during events.
As T1, I have rounds with T5 players... amazingly enough, some T5s play as well as T1, even though they are not in fully decked mechs. I also play rounds with T1 players that are not even good potatoes.
I do not feel that more tiers would make the situation any different based on how PSR is an upwards-biased scoring system, so ultimately the "bads" in the current T1 would upwardly bias themselves into the top rung of your 7 layer tier cake...
it is the PSR and how it rates players that needs a rework, possibly by setting the amount of tier population at a percentage of active player population, with the majority residing in T3 and adding tier decay... gotta earn it to keep it, not as good as an active T2 you get bumped from T1 and so on, more of a neutral bias towards advancement and such.
The real common issue with repetitive poor round performance is yourself (yes, the only player name you see over and over in these rounds is your own) a wise player once suggested, and instead of pouring salt on a known situation, work towards improving your team synergy through communication and GETTING AWAY FROM THE META and covering your teammate. Remember the movie 300? Every Spartan was the shield for the man next to him and their spears worked together. Same lesson to be learned in this game.
Oneida, I have played rounds with and against you. You are not a bad player... not a great player either. I think you are worthy of a T1 for time in and skill. I have capitalized on your mistakes and I think you have killed me before... but I think you may read a bit much into the tier ranking system... it is broken... like winning a beauty contest decided by a blind judge, it really means little more at this point that an expression of averages and time in the game, although if you are T1 I do hold expectation of general game knowledge more than I would from a T3 or T5.
Yes, communication by voice helps, even your good players benefit from it. You think good players don't need communication? Did you notice anyone at all in any level of competitive play NOT using voice coms? If you are good, voice coms makes you better. No mic? Break down and buy one if you want coordination, because I sure do not have time or desire to read your frantic texts while I am engaged. No offense, but no voice usually means no help... too busy to read a newspaper.
So, OP, I agree in some regard to what you are expressing, but I disagree with the solution you propose... I also suggest you worry less and really just try to enjoy shooting at the big stompy robot under the red blip.
#30
Posted 06 January 2017 - 10:36 PM
I've often get matches with Colonel O'Neal during the morning hours (PST). This morning I had a match that included World Champion Heimdelight. Fortunately he was on my team. But I doubt he was the only tier 1 player in that match. I haven't experienced what I would consider long wait times for matches, even though I only select NA server.
What bothers me, as a potato, is the lack of transparency. I would prefer to play tier 1 players over playing tier 5 beginners. But playing against skilled tier 1 players requires a different play style. I have to play very conservatively, or I crash and burn quickly. When playing against people of my skill level or lower I find it better to play aggressively. But other than recognizing names in the match, or people saying things in chat, there is no way to gauge the caliber of the opposition.
If PGI is going to continue to match wildly different skill levels of players, I would like to see the skill level range in the start of match team roster. That won't solve the problem of playing potatoes for you skilled players. I'll still be a potato. But being on guard would hopefully make it a less distasteful experience for you.
#31
Posted 06 January 2017 - 11:14 PM
Its a shame every game doesnt have that kind of gameplay. Then again I suppose that is why you would join a Clan or Sphere group.
That being said the rankings system isnt really a ranking system, more a how much have you played progress bar lol.
I still had the most fun in Tier 5. (Probably because everyone was derping around and matches were often very amusing).
#32
Posted 06 January 2017 - 11:20 PM
Phra, on 06 January 2017 - 10:34 AM, said:
I am regularly dropped with Tier 4 and Tier 5 players.
The "no more than two tiers away" restriction no longer applies.
Matches are now so random in skill levels that many are speculating the matchmaking algorithm has been turned off completely.
#33
Posted 06 January 2017 - 11:49 PM
Mole, on 06 January 2017 - 12:44 PM, said:
Have you never played with me?
Potato Land never fails to deliver
Or...always fails?
You can reliably say half the team will fail to deal 200 damage in the PUG LIFE
That is a strange thing
#34
Posted 07 January 2017 - 12:03 AM
Novakaine, on 06 January 2017 - 01:07 PM, said:
One or two actual Shooters T1 - T2 if you would.
Two average players
One new guy.
One drunk guy.
One who disco'd because well it's PGI
One suicide guy because he hates that particular map.
One troll.
And three unapologetic total gits.
Yep that's MM for ya.
So, what am I? The troll, or one of the unapologetic gits?
Edited by RestosIII, 07 January 2017 - 12:04 AM.
#35
Posted 07 January 2017 - 12:23 AM
#36
Posted 07 January 2017 - 04:20 AM
#38
Posted 07 January 2017 - 06:50 AM
With the way PSR works, and the way its upward trend works, all players will eventually reach T1 if they play enough.
So Just because a player is T1 doesnt mean that they are Good, or Smart. It just means that they have played a lot.
Second.. If you add more Tiers, then you just add more buckets and increase the wait times even more, and the MM will just be opening up the 'Valves" even more often than it does now.
It will end up just being what we have now because the population here is too low for any type of a Match Maker to function properly.
#39
Posted 07 January 2017 - 06:57 AM
#40
Posted 07 January 2017 - 09:26 AM
Appogee, on 06 January 2017 - 11:20 PM, said:
The "no more than two tiers away" restriction no longer applies.
Matches are now so random in skill levels that many are speculating the matchmaking algorithm has been turned off completely.
Isn't part of the underlying issue is lack of clarifications? PGI has never really provided details about how the 2 tier difference would work. Once seeded the next player outside the tier, would he determine the direction of the future selections, until or unless none are available then head into the other direction? Or another way of reading it is that that if you are the SEEDED player, only YOU, aka seeded player, would see only a 2 tier difference either way? So, if you are not the seeded player but the seeded player was T3, then opening up values would include both T1 and T5. PGI has never provided different scenarios to explain how it would actually works, whether the two tier difference is for all players in the group or simply for the seeded player.
Really people, learn to think like PGI../looks over shoulders at the men in white holding a white jacket for me?!?! White... it will have a stain on it in no time, dont they know that is why there are no white shirts in the closet...
Edited by Tarl Cabot, 07 January 2017 - 05:53 PM.
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