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Who Fights For The Dragon In Fp4.1?


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#1 Freeman 52

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Posted 11 December 2016 - 12:46 PM

Komban wa, Kurita warriors.

People say going loyalist is stupid and FP4.1 will last just a couple weeks before the novelty wears off. But I am a bit of a contrarian, and so I am thinking about going Combine loyalist for FP4.1.

What's the status of the faction? Any units dropping consistently?

I would be happy to join groups on an ad hoc basis.

#2 MovinTarget

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Posted 11 December 2016 - 12:53 PM

[IDI] will be loyalist at least through the month of December... after that we'll see how things are rollin'

#3 AnTi90d

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Posted 11 December 2016 - 03:27 PM

Piss right on Quickplay-with-Dropdecks.

#4 Freeman 52

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Posted 13 December 2016 - 05:48 AM

I guess after a few days the only reasonable answer is "few?"

#5 B L O O D W I T C H

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Posted 13 December 2016 - 05:58 AM

Very little i'd assume.
Gotta go merc or go home 4.1...

#6 xX PUG Xx

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Posted 13 December 2016 - 06:06 AM

View PostFreeman 52, on 11 December 2016 - 12:46 PM, said:

Komban wa, Kurita warriors.

People say going loyalist is stupid and FP4.1 will last just a couple weeks before the novelty wears off. But I am a bit of a contrarian, and so I am thinking about going Combine loyalist for FP4.1.

What's the status of the faction? Any units dropping consistently?

I would be happy to join groups on an ad hoc basis.


As Movin' said, [IDI] will be remaining Kuritan Loyalists at least until January, we are leaning toward return to our Mercenary roots at that point. You and any other Kuritan players are welcome to join us for FP drops, at the moment we are lucky enough to be allied with [BotH] and our groups are most active between 7pm and 12pm GMT.

Look out for calls in Faction chat for groups looking for players and I'm sure they'll get you into TeamSpeak from there to coordinate during the drops.

View PostToha Heavy Industries, on 13 December 2016 - 05:58 AM, said:

Very little i'd assume.
Gotta go merc or go home 4.1...


You know me Toha, gotta do things the hard way........ or at the very least different ;)

#7 Tavious Grimm

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Posted 13 December 2016 - 02:56 PM

Loyalty is lie...there is only Merc.

#8 MovinTarget

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Posted 13 December 2016 - 03:07 PM

View PostTavious Grimm, on 13 December 2016 - 02:56 PM, said:

Loyalty is lie...there is only Merc.


well, duh... we are all mercenaries in one way or another...

#9 Tavious Grimm

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Posted 13 December 2016 - 03:11 PM

I'll still be Loyalist, even though PGI has done everything possible to make it as unrewarding as possible. I'll still be a Loyalist when the shutdown the game,

#10 FallingAce

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Posted 14 December 2016 - 06:22 PM

SRMx, what few of us that are left, will be staying Loyalist Kurita until Uncle Russ breaks us of our indentured servitude.
At which point we will go merc and continue fighting under the Kuritan banner.

You can find us on the Kurita teamspeak server in the post 10pm pst (1 am est) time slot.

Kurita overnight crew o7.

#11 Kirito Kerenksy

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Posted 14 December 2016 - 06:28 PM

View PostToha Heavy Industries, on 13 December 2016 - 05:58 AM, said:

Very little i'd assume.
Gotta go merc or go home 4.1...


Since when has there ever been any benefit to being a loyalist in MWO?

#12 Terrorsdawn

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Posted 14 December 2016 - 06:40 PM

Coma is still loyalist atm but we're not sure how many members are going to answer the call of the Dragon. With the new patch and state of population we might go Clans but have not set a specific date. All Kurita Loyalists are welcome to poke us in Kurita TS when we are on.

#13 MovinTarget

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Posted 14 December 2016 - 06:42 PM

View PostStory Time, on 14 December 2016 - 06:28 PM, said:


Since when has there ever been any benefit to being a loyalist in MWO?


Unless you are contracted to an under-populated faction as a merc, the win bonus is better as a loyalist...

Also note that you can now for groups with *any* IS affiliated pilots!

So who stands with the dragon?

Everyone but filthy clanners and freelancers...

#14 FallingAce

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Posted 14 December 2016 - 07:26 PM

View PostStory Time, on 14 December 2016 - 06:28 PM, said:


Since when has there ever been any benefit to being a loyalist in MWO?


Phase 2 when being a Loyalist received 50% bonus on loyalty points.

Crapfest that was phase 3rd took it away.

#15 Kirito Kerenksy

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Posted 14 December 2016 - 09:15 PM

View PostFallingAce, on 14 December 2016 - 07:26 PM, said:

Phase 2 when being a Loyalist received 50% bonus on loyalty points.

Crapfest that was phase 3rd took it away.


Its all the Steambirth's fault

#16 Freeman 52

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Posted 18 December 2016 - 01:22 AM

I got to drop with IDI, and as of last night they were the top Kurita unit in the leaderboard. What's up with that?

Kurita is the last faction overall. Time to step up and drag your old unitmates back. In coordinated groups clans are still beatable.

#17 Tavious Grimm

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Posted 18 December 2016 - 09:33 AM

Might have something to do with unrelenting *** ****** that the Clans keep giving us. Only did 4 drops last night 2 Skirmish 2 Domination. 3 of those 4 games were against Kcom and the 4th against 228. All of them were blowouts. I think the best we did was 18-48. Even with a 15 ton drop deck advantage it mattered little.

#18 MovinTarget

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Posted 18 December 2016 - 09:44 AM

View PostTavious Grimm, on 18 December 2016 - 09:33 AM, said:

Might have something to do with unrelenting *** ****** that the Clans keep giving us. Only did 4 drops last night 2 Skirmish 2 Domination. 3 of those 4 games were against Kcom and the 4th against 228. All of them were blowouts. I think the best we did was 18-48. Even with a 15 ton drop deck advantage it mattered little.


A lot of traditional FP tactics went out the window with the QP maps getting introduced to FP.

On many of these maps, *aggressive, tactical* use of LRMs actually makes a lot of sense.

Bottom line, you can't play the QP maps like QP nor like known FP maps... You need to group the heck up and have a plan that plans to you strengths and/or their weaknesses...

IDI has been mixing drops with FRR and Davion and while I haven't been able to play all weekend (grumble grumble grumble), I know my mates are workin hard to beat the clanners down.

Come to the FRR hub and take part in the alliance. Learn some new tactics and have some fun!

#19 Tavious Grimm

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Posted 18 December 2016 - 10:52 AM

I cut my teeth in FW back when it was called Community Warfare in Phase 1. Probably close to 200+ matches Between Invasion and Counter Attack modes. Not an impressive number to be sure since I work during NA primetime and most of the competitive players are already in bed by the time I get home. So I am stuck with what I can get in terms of teams and quality thereof. The addition of unaltered QP maps, save for the spawn point resulted in the slaughter that we now endure. As for a unit well...it really doesn't matter anymore. I tire of theses frag fests yet I am enough of a ******* masochist to keep logging in. QP itself has no allure for me. So I guess I'll just *****. 4.1 is a mistake either way you slice it. No changes to balance save altering DD tonnege and that really hasn't helped much. They haven't fixed the core issues of the game at all.

#20 MovinTarget

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Posted 18 December 2016 - 11:15 AM

View PostTavious Grimm, on 18 December 2016 - 10:52 AM, said:

I cut my teeth in FW back when it was called Community Warfare in Phase 1. Probably close to 200+ matches Between Invasion and Counter Attack modes. Not an impressive number to be sure since I work during NA primetime and most of the competitive players are already in bed by the time I get home. So I am stuck with what I can get in terms of teams and quality thereof. The addition of unaltered QP maps, save for the spawn point resulted in the slaughter that we now endure. As for a unit well...it really doesn't matter anymore. I tire of theses frag fests yet I am enough of a ******* masochist to keep logging in. QP itself has no allure for me. So I guess I'll just *****. 4.1 is a mistake either way you slice it. No changes to balance save altering DD tonnege and that really hasn't helped much. They haven't fixed the core issues of the game at all.


Give it a few more days as more players will come IS when their contract expires... if nothing else, hopefully you'll have more people to play with, hopefully.

You might have to stalk the IS hubs, but they're there...





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