Jump to content

- - - - -

What Do We Do About Those Who Shoot Their Own Teammates?


16 replies to this topic

#1 Sickario

    Member

  • PipPipPip
  • The Jaws
  • The Jaws
  • 85 posts
  • LocationColorado

Posted 12 January 2017 - 04:23 PM

It wasn't an accident, someone from out team started shooting at us as soon as we began. Before we realized what was happening I and several others had taken a LOT of damage. Do we have any kind of recourse when someone does this or is all that will happen is he'll lose some points for team damage? I'm new at the game so just wondering how it works, if it works.

#2 mailin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 2,033 posts
  • LocationWisconsin, USA

Posted 12 January 2017 - 04:32 PM

There are a couple of options. The easiest by far is to hit TAB and click on the player's name that did the damage. There is an option for REPORT. Click that or hold your mouse over it and a menu pops up. Another possibility is to send an e-mail to support located at the top of this page. In this case, you will need the offending players name and as much information as you can provide (like the name of the map, game mode and time of drop with your time zone), preferably with an attached screen shot, or ideally an attached video.

Edited by mailin, 12 January 2017 - 04:34 PM.


#3 Ebins

    Member

  • PipPipPip
  • Star Commander
  • Star Commander
  • 95 posts
  • Facebook: Link
  • LocationIronhold

Posted 12 January 2017 - 06:05 PM

Hi Mixtle. Idiots on random teams are a common occurrence and sometimes you'll get the rare one who just wants to cause problems. Other times you will find players who want to test their weapon groups in places other than the Testing Grounds and they end up shooting their teammates.The best bet is to do what Mailin said and report them. At best, just accept that the current match is blown and take out your frustration on the other team as best as possible and then move on.

An other option is to find a unit to group with. Most team play matches do not have this issue and the games are a lot more fun. Of course, you run into stiffer competition, but what better way to learn, quiaff? The 133rd Solahma of Jade Falcon Faction is currently recruiting, and so are many others. I am sure you will find one that fits your play time and style.

It is unfortunate that the world is filled with idiots. Make a few good friends and ignore the rest. Peace to you, mechwarrior!

#4 Sickario

    Member

  • PipPipPip
  • The Jaws
  • The Jaws
  • 85 posts
  • LocationColorado

Posted 12 January 2017 - 06:25 PM

Thanks! I'll be sure to report him right away next time b/c I'm terrible at remembering names. :P

It was almost kinda funny. This guy was hitting us hard, by the time I realized it was one of our own, I had lost a leg haha. No one wanted to shoot him because they didn't want to be penalized, but finally someone got behind him and whacked him like a gangster.

#5 Sickario

    Member

  • PipPipPip
  • The Jaws
  • The Jaws
  • 85 posts
  • LocationColorado

Posted 12 January 2017 - 06:33 PM

View PostEbins, on 12 January 2017 - 06:05 PM, said:

Hi Mixtle. Idiots on random teams are a common occurrence and sometimes you'll get the rare one who just wants to cause problems. Other times you will find players who want to test their weapon groups in places other than the Testing Grounds and they end up shooting their teammates.The best bet is to do what Mailin said and report them. At best, just accept that the current match is blown and take out your frustration on the other team as best as possible and then move on. An other option is to find a unit to group with. Most team play matches do not have this issue and the games are a lot more fun. Of course, you run into stiffer competition, but what better way to learn, quiaff? The 133rd Solahma of Jade Falcon Faction is currently recruiting, and so are many others. I am sure you will find one that fits your play time and style. It is unfortunate that the world is filled with idiots. Make a few good friends and ignore the rest. Peace to you, mechwarrior!


Thanks! I was going to join a unit but decided that I have far too much to learn still. I want to get at least to Tier 4 before I join one, I don't want to be a major liability.

#6 Ebins

    Member

  • PipPipPip
  • Star Commander
  • Star Commander
  • 95 posts
  • Facebook: Link
  • LocationIronhold

Posted 12 January 2017 - 06:38 PM

View PostMixtli, on 12 January 2017 - 06:25 PM, said:

Thanks! I'll be sure to report him right away next time b/c I'm terrible at remembering names. Posted Image

It was almost kinda funny. This guy was hitting us hard, by the time I realized it was one of our own, I had lost a leg haha. No one wanted to shoot him because they didn't want to be penalized, but finally someone got behind him and whacked him like a gangster.


Lol. I just got out of a match with a team killer. Guy was piloting a Spider. Team ended up ganging up on him, killed him and we even won the match. Sad thing is, he got the supply depot after! Oh well :)

View PostMixtli, on 12 January 2017 - 06:33 PM, said:


Thanks! I was going to join a unit but decided that I have far too much to learn still. I want to get at least to Tier 4 before I join one, I don't want to be a major liability.


We have Tier 5 people in our unit. The only liability you would be is if you liked to team kill Posted Image You are welcome if you would like. We would be happy to train. Either way, have fun no matter what you do! Posted Image

#7 Northbear

    Member

  • Pip
  • 15 posts
  • LocationOntario Canada

Posted 12 January 2017 - 06:41 PM

actually most units are very new player friendly, and would rather have some one with no habits compared to bad ones that they need to brake.

#8 mailin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 2,033 posts
  • LocationWisconsin, USA

Posted 12 January 2017 - 11:11 PM

View PostNorthbear, on 12 January 2017 - 06:41 PM, said:

actually most units are very new player friendly, and would rather have some one with no habits compared to bad ones that they need to brake.


I second this. The reason most groups are player friendly is because they are always looking to add to their own numbers. If they can get a new player and help them out and answer any questions that may arise, there is a greatly likelihood that those new players will stay with their group and play more often and become better faster than if they didn't join a group.

#9 Sickario

    Member

  • PipPipPip
  • The Jaws
  • The Jaws
  • 85 posts
  • LocationColorado

Posted 13 January 2017 - 07:21 AM

Well you guys are seriously making me reconsider waiting. I'm currently not playing any consistent hours and I'm not sure if I can make them consistent, but I can make a good effort. I'm roughly halfway trough Tier 5 and (sadly) my best damage so far is over 600 and the most kills I've ever gotten in a fight is 4 (most were assists but one was my first and only solo).

It took me a few mechs to discover my favorite, it's a Heavy laser vomit (Marauder). I have plans on re-trying Light again (I currently have one, a Raven, that was my first Mech. I have some buyer's remorse about him but was going to wait until they change the Elite system before getting rid of him, just in case he gets some points back, and I was going to get a Spider instead).

I have two Mediums that I like playing and two Assaults, I think Assaults may be my favorite although I also want to try out that Night Gyr that's been one of the most popular builds lately on Smurfy. I'm tired of being smacked by Mechs that are so far away that I can hardly see them, I want to be able to hit back. But I'll concentrate on whatever type of mech that my unit would prefer I play, and I'm sure the way I have them set up is terrible so I'm also willing to make whatever changes are needed to be a better player. If you want me to play some Light for now that sneaks around and tags/narcs a few ECM's then I'll do it, although IMO it seems that playing a Light well requires a lot more practice and proficiency that most other Mechs since you have to be so mobile to avoid hits.

The main reason why I wanted to wait was because I spread myself out too much, spending on a bunch of mechs and now I have to grind a day or more to be able to afford a module or whatever. I'm also not going to get to Elite on anything else until they make the changes to it (in February?), I reached Elite on a couple of my Mediums (Shadow Cats) but I can't afford the time or currency required to get any other mechs to Elite. So if any of you are still interested please feel free to let me know here and/or in a PM. I won't be on much today, but starting tomorrow I'll be on more often. Thanks for the encouragement, hopefully after reading all of this some of you will still be interested hehe. I'm very laid-back but I kinda take pride in learning any game I play, I'm patient and I take constructive criticism very well.

Edited by Mixtli, 13 January 2017 - 07:28 AM.


#10 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 13 January 2017 - 09:37 AM

Some units have basic training which you will be expected to complete, so they know you know enough to get the most out of the game in the case of my unit that can be completed in about 4 hours dropping with our trainers, mostly in quick play, we make sure you have all the information you need to succeed.

If for example we are dropping faction play we would much rather take a T5 rookie with trial Mechs who will work with us than a "t1" player with fully outfitted Mechs who insists on doing his/her own thing, especially if that 733t player then berates the team for messing up after he gets himself killed, then have to eject that id10t from the legion.

Many units work on simular principles.

#11 Sickario

    Member

  • PipPipPip
  • The Jaws
  • The Jaws
  • 85 posts
  • LocationColorado

Posted 13 January 2017 - 05:23 PM

View PostRogue Jedi, on 13 January 2017 - 09:37 AM, said:

Some units have basic training which you will be expected to complete, so they know you know enough to get the most out of the game in the case of my unit that can be completed in about 4 hours dropping with our trainers, mostly in quick play, we make sure you have all the information you need to succeed.

If for example we are dropping faction play we would much rather take a T5 rookie with trial Mechs who will work with us than a "t1" player with fully outfitted Mechs who insists on doing his/her own thing, especially if that 733t player then berates the team for messing up after he gets himself killed, then have to eject that id10t from the legion.

Many units work on simular principles.

Yeah I haven't even tried faction play yet because I heard you really gotta know what you're doing to play it. I haven't even read up on it yet to see what exactly it is and what's involved, and how it differs from Quickplay. I'm just trying to nail the basics down of aiming etc. because I do okay if I'm launching LRM's at enemies from a safe distance but once I get up close and personal I seldom last very long, so I'm trying to figure out how to fight better at close range.

My favorite Mech is a Marauder with 3 ERL Lasers and 4 Medium Lasers. The ERL's may not be the farthest-ranged weapons out there but they let me reach most opponents, whereas all 7 lasers can come in handy up close (although I'm still getting some of the Cool Shot modules and won't consider myself ready until I at least have those and every other heat advantage available, because as you can imagine heat can easily become an issue).

#12 Bohxim

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 523 posts

Posted 13 January 2017 - 05:36 PM

View PostMixtli, on 12 January 2017 - 06:33 PM, said:


Thanks! I was going to join a unit but decided that I have far too much to learn still. I want to get at least to Tier 4 before I join one, I don't want to be a major liability.


The best way to learn is with a unit. You'll communicate lots more so you'll pick up movement tactics as w3ll as learn to support each other better. You and your mates are more likely to help each other in less favourable situations than random pugs. Like if you're piloting a slow assault, I'd much rather a mate escort me and know he'll fight to the death alongside me if things get hairy than a pug who'll likely abandon me on even the first sight of a red nearby

#13 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 14 January 2017 - 04:08 PM

So many idiots now just start shooting from the time they drop. I'm tired of getting hit in the back so I now allow everyone to go in front of me so I can watch them.

So, because of dumbazzes, I went from jumping out first to being way last. We just had that in an FW match, this dumbazz kept shooting his lasers and finally hit a few of us. And he had been warned 3-4 times.

So a couple of times we allowed him to die without help. We were going to team kill him.

#14 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 15 January 2017 - 03:45 AM

View PostLikeUntoGod, on 14 January 2017 - 04:08 PM, said:

So a couple of times we allowed him to die without help. We were going to team kill him.

regardless of provocation teamkilling is a bad idea, if you teamkill you will get reported, enough reports and you receive an automatic short term ban, or at least did a while ago, I saw quite a few complaints about that shortly after the ingame reporting feature was first introduced

#15 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 15 January 2017 - 09:58 AM

View PostRogue Jedi, on 15 January 2017 - 03:45 AM, said:

regardless of provocation teamkilling is a bad idea, if you teamkill you will get reported, enough reports and you receive an automatic short term ban, or at least did a while ago, I saw quite a few complaints about that shortly after the ingame reporting feature was first introduced


We were thinking it was our only chance at winning. We were now in the tunnel and he had been shooting since the drop zone and had hit several of us. We were at the "do not give a funk" level.

A few weeks ago one player in THREE straight games killed several of us. We reported him and finally started killing him.

For destroying 5-10 games, he got a 3-minute penalty.

#16 Rogue Jedi

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,908 posts
  • LocationSuffolk, England

Posted 15 January 2017 - 01:57 PM

View PostLikeUntoGod, on 15 January 2017 - 09:58 AM, said:

For destroying 5-10 games, he got a 3-minute penalty.


last time I was in a group where we got multiple penalties (in my case it was for failing to connect to the game when on the EU server, probably my local internet having problems, because the rest of my UK based lance were fine and I was fine connecting to US, but teamkills or more than 70 points of damage also should automatically give the exact same penalties) I am pretty sure the first is 10 seconds then 2 minutes, then 5 minutes, then 10 minutes (at which point I told the guys I was calling it a night) but I am pretty sure it then jumps to 20 minutes, an hour, 2 hours, 4 hours

so ether he was falling short of the penalties or there was a bug that day with the penalty system, many times have I been in a group with 1-2 penalties against it but only once has my group had more than 2

Edited by Rogue Jedi, 15 January 2017 - 01:57 PM.


#17 TooDumbToQuit

    Member

  • PipPipPipPipPipPipPipPip
  • The Death Wish
  • 1,539 posts

Posted 15 January 2017 - 03:30 PM

I wish I had written down his name, he seems to be known for it. And none of the rest of us got into trouble. But even members of the other team was reporting him.

I admit, since I cut down my back armor, it REALLY PISSES me off when someone just starts random shooting from the drop zone. And there are now players who will do it all the way to contact.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users