Vellron2005, on 18 January 2017 - 03:22 AM, said:
You can say all you want about us lore buffs, but the fact of the matter is that balance is an illusion, it simply does not exist in the universe, and there are only two ways in witch the illusion of balance can be achieved - either make everything the same (the way OP wants it), witch is in my humble opinion, boring as hell, or make everything different and unique, with it's own strengths and weaknesses, giving versatility, value, and power of choice. A good example of this in gaming is Starcraft - the most E-sport game ever - who's three races are totally different and unique, yet, balanced in their pros and con's..
Equally good doesn't mean "the same" at all, and sameness isn't what the OP is asking for. Complete 100% strawman.
I want many clan and IS weapons to be MORE different than they are now. For example the PPCs are the same except clan is better, super boring. IS ERPPCs should have something completely different from clan ERPPCs to make them equally good, whre the clan ERPPC special thing is the splash damage that it should keep. That something could be sensor jamming for example, or significantly better velocity, or whatever, something the clan ERPPC does not have and that is significant in combat.
Also balance isn't an illusion unless you put the old unsaid "absolute" in there. That way you can call anything an illusion. There is no (absolute) truth, there is no (absolute) free will, there is no (absolute) reality, there is no (absolute) evidence of any claim ever made.
The truth (the scientifically and philosophically operative definition of truth, a subset of probability meaning maximally probable) is that good balance can and does exist in a lot of great games, and it isn't any more difficult in this game once the decision to do it has been made. It can't be perfect/absolute/whatever, but it can be good enough to make IS mechs not need quirks and have an equal showing in competitive matches, it can be good enough to make all equipment in the game competitively relevant, so pretty damn good is what balance can be. Tonnage and crits is just another variable in this framework of rules that make up the specific game, just like damage, velocity or what have you. They all need to be accounted for in the balancing, and there is in principle no difference between the factions in that regard.
Also the more unbalanced a game is, the more watered down and generic it becomes in practice, because you'll never see the underpowered things on the field. The most diverse and immersive games are games with very good balance. It's the imbalance, not the balance that is watering down this IP.
Wouldn't this game be
less watered down and
less generic if we saw SHS, standard structure and all rest as much as the current meta stuff? The way to do that is making them equally worth whatever cost they have.
Edited by Sjorpha, 18 January 2017 - 07:23 AM.